Seven: Difference between revisions
From Halopedia, the Halo wiki
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*Emile A-239's service number is another reference to seven, 2+3+9=14, 14/2=7. | *Emile A-239's service number is another reference to seven, 2+3+9=14, 14/2=7. | ||
*If a player did not purchase the Limited or Legendary editions, the player will only have access to seven Elite armor permutations. | *If a player did not purchase the Limited or Legendary editions, the player will only have access to seven Elite armor permutations. | ||
*There are 7 Armor Abilities: Sprint, Armor Lock, Jetpack, Active Camo, Hologram, Drop Shield and Evade. | *There are '''7''' Armor Abilities: Sprint, Armor Lock, Jetpack, Active Camo, Hologram, Drop Shield and Evade. | ||
*The model number of the [[DMR]] is M392 (3+9+2=14 and 14/2='''7'''). | *The model number of the [[DMR]] is M392 (3+9+2=14 and 14/2='''7'''). | ||
*The [[Target Locator]] drops '''7''' artillery shells from orbit. | *The [[Target Locator]] drops '''7''' artillery shells from orbit. | ||
*There are 7 Firefight achievements in the game. | *There are '''7''' Firefight achievements in the game. | ||
*The assault rifle Carter kicks to Noble Six in the [[Winter Contingency]] cutscene has seven rounds in its magazine. | *The assault rifle Carter kicks to Noble Six in the [[Winter Contingency]] cutscene has seven rounds in its magazine. | ||
*The achievement [[KEEP IT CLEAN]] requires the player to kill '''7''' [[Moa]] on the second mission of the game's campaign. | *The achievement [[KEEP IT CLEAN]] requires the player to kill '''7''' [[Moa]] on the second mission of the game's campaign. | ||
*In the Bungie.net game intel page, the population of Reach is revealed to be 703,341,500; approximately seven hundred million. | *In the Bungie.net game intel page, the population of Reach is revealed to be 703,341,500; approximately '''seven''' hundred million. | ||
*It is possible that the release date of Halo: Reach is also a reference to seven as the release date is September 14, 2010. (14/2=7; "Sept" is seven in French, and September was once the seventh month) | *It is possible that the release date of Halo: Reach is also a reference to seven as the release date is September 14, 2010. (14/2=7; "Sept" is '''seven''' in French, and September was once the seventh month) | ||
*The [[Monument to Noble Team]] is composed of 54,439 individual points of light. (54,439=7*7777) | *The [[Monument to Noble Team]] is composed of 54,439 individual points of light. (54,439=7*7777) | ||
*Including [[Thom-293]], Noble team is made up of '''7''' Spartans | *Including [[Thom-293]], Noble team is made up of '''7''' Spartans | ||
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*There are 49 achievements for Halo: Reach. (7*7=49) | *There are 49 achievements for Halo: Reach. (7*7=49) | ||
*Noble Six battles 7 Elites in the [[Lone Wolf|final cutscene]]. | *Noble Six battles 7 Elites in the [[Lone Wolf|final cutscene]]. | ||
*At the very end of the credits, in the small grid, the number 7 flashes briefly before fading to the "Lone Wolf" mission. | *At the very end of the credits, in the small grid, the number '''7''' flashes briefly before fading to the "Lone Wolf" mission. | ||
*After the mission, "Lone Wolf", there is a cutscene with "New Reach" in the background and Noble Six's helmet on the ground. Notice the date is July 7th, 2589. July is the seventh month of the year. This is also a reference to [[Bungie Day]]. | *After the mission, "Lone Wolf", there is a cutscene with "New Reach" in the background and Noble Six's helmet on the ground. Notice the date is July 7th, 2589. July is the seventh month of the year. This is also a reference to [[Bungie Day]]. | ||
*At the main title screen, while various battle sounds are playing, occasionally a clear seven shot burst from an Assault Rifle can be heard. | *At the main title screen, while various battle sounds are playing, occasionally a clear seven shot burst from an Assault Rifle can be heard. | ||
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*There are 14 jets on the back of the ''Pillar of Autumn''. 14/2=7 | *There are 14 jets on the back of the ''Pillar of Autumn''. 14/2=7 | ||
*At the beginning of the level [[The Package]], the time is shown as 26:16. 26+16=42=6*7. | *At the beginning of the level [[The Package]], the time is shown as 26:16. 26+16=42=6*7. | ||
*At the beginning of the mission "Nightfall" there is a poster in the first building with 35 black people and 1 red person on it. The red person is on the bottom row 7 places from the left. 35 (the # of black people) divided by 5 is 7. | *At the beginning of the mission "Nightfall" there is a poster in the first building with 35 black people and 1 red person on it. The red person is on the bottom row '''7''' places from the left. 35 (the # of black people) divided by 5 is 7. | ||
*In the seventh mission, Exodus, Civilian Transport 7 survives. | *In the seventh mission, Exodus, Civilian Transport 7 survives. | ||
*Pressing the hidden switch in the level "The Package" results in the tribute room door opening and 7 Elites emerging with swords. | *Pressing the hidden switch in the level "The Package" results in the tribute room door opening and 7 Elites emerging with swords. |
Revision as of 21:58, March 21, 2011
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- "Some of you may be wondering - "What's up with this unhealthy obsession with the number 7?" This page offers some insights."
- — Brian Jarrard, linking to this very page[1]
- "Cause that's the best number. It's like rock. Nothing beats rock or 7."
- — Michael Wu
Bungie Studios has long enjoyed using the number Seven (7) in its games in many prominent ways[2]. Ensemble Studios and authors also have certain obvious seven references in their works about Halo. While almost anything can be made into a reference to something with effort or constructed accidentally through pareidolia, the following attempts to list the intentional references Bungie placed into Halo for the fans to find. As such, not all of these references may be fully accurate, and many of them may be proven to be false at any time. Bungie's obsession with the number seven may be attributed to (or be a determining factor) why John-117 is considered lucky, as 7 is considered a lucky number. In spite of the fact that the number seven is featured extensively in Bungie's work, it has generated an aura of apophenia. This cultural nuance can be compared to the 23 enigma.
Halo Series
- John-117's service tag is another 7 reference (1x1x7=7).
Halo: The Fall of Reach
- Main article: Halo: The Fall of Reach
Halo: Combat Evolved (and Halo: The Flood)
- Main articles: Halo: Combat Evolved, Halo: The Flood
Halo: First Strike
- Main article: Halo: First Strike
Halo: Ghosts of Onyx
- Main article: Halo: Ghosts of Onyx
Halo 2
- Main article: Halo 2
Halo 3
- Main article: Halo 3
Cortana Letters and Transmissions
- Main articles: Cortana Letters, Transmissions
- Cortana signs one letter with seven 'X's and 'O's.
- Cortana sends eight emails. But Letter Three was likely never intended, so seven messages were planned.
I Love Bees
- Main article: I Love Bees
Halo: Contact Harvest
- Main article: Halo: Contact Harvest
- There were seven space elevators of the Tiara.
- Seven main maglev train lines led out from each base of the space elevators.[3]
- Prophet Senior Ministry staffers could manage to travel in their gravity thrones in groups as small as seven.[4]
- The first space elevator to collapse was the seventh elevator.
- Later Loki changed the five minute interval for the containers to seven minutes.
- Sif's electronics were stored in seven towers in the Tiara's control room.
Halo: The Cole Protocol
- Main article: Halo: The Cole Protocol
- Seven ODST's were killed during the attack on the Redoubt.
Halo Wars
- Main article: Halo Wars
- In Halo Wars, both the UNSC Fortress and Covenant Citadel possess 7 expansion sockets.
- There are 7 Elites deactivating camouflage in the first Halo Wars Trailer
- There are 7 types of buildings for each UNSC and Covenant.
- There are 7 power nodes that you can destroy to make the super scarab's searchlight move slower on the level Scarab.
- At the beginning of Relic Approach the lockdown on the base will not end and the main gate will not open until the player trains five more squads of marines, bringing the total to seven.
- Following the events aboard the UNSC Prophecy, Sergeant Forge required seven doses of anti-radiation treatment.[5]
Halo 3: ODST
- Main article: Halo 3: ODST
Halo: Evolutions - Essential Tales of the Halo Universe
- Main article: Halo: Evolutions - Essential Tales of the Halo Universe
Halo: Reach
- Main article: Halo: Reach
Halo Legends
- Main article: Halo Legends
Miscellaneous
Sources
- ^ http://www.bungie.net/News/content.aspx?cid=14650
- ^ Marathon.Bungie.Org: The Number Seven
- ^ Halo: Contact Harvest, page 76
- ^ Halo: Contact Harvest, page 149.
- ^ Halo Wars: Genesis
Links
Internal
External
- The Septionary is a fan-created list every seven letter word in the english language.
- List of "Three" References in Halo - Parody of this list at Gruntipedia.