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Halo: Reach: Difference between revisions

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Upon the first day of release, ''Reach'' grossed over $200 million, surpassing ''[[Halo 3]]''<nowiki>'</nowiki>s record of $170 million.<ref>[http://gameinformer.com/b/news/archive/2010/09/15/how-much-cash-did-halo-reach-bring-in-on-day-one.aspx '''Game Informer''': ''How Much Cash Did Halo Reach Bring In On Day One?'']</ref>
Upon the first day of release, ''Reach'' grossed over $200 million, surpassing ''[[Halo 3]]''<nowiki>'</nowiki>s record of $170 million.<ref>[http://gameinformer.com/b/news/archive/2010/09/15/how-much-cash-did-halo-reach-bring-in-on-day-one.aspx '''Game Informer''': ''How Much Cash Did Halo Reach Bring In On Day One?'']</ref>
==Gallery==
===Concept art===
<gallery perrow="4" widths="150">
File:Concept 01.jpg|A Sangheili attacks two UNSC infantrymen.
File:Concept 04.jpg|Landscape of Reach.
File:Concept 05.jpg|A bridge leading over a canyon.
File:Doomed.jpg|A battle between Sangheili and SPARTANs.
File:KIuWJ.jpg|Noble Team in combat position.
File:Hreach_concept_1.jpg|A UNSC facility.
File:Hreach_concept_2.jpg|An early concept of SPARTANs and other UNSC forces.
File:Hreach_concept_3.jpg|Sangheili in a forest.
</gallery>
===Screenshots===
<gallery perrow="4" widths="150">
File:Halo_Reach_-_Alpha_Build_Menu.jpg|The Alpha-Build menu of ''Halo: Reach''.
File:Halo- Reach - Noble Team Battle.jpg|Noble Team in a battle with the Covenant.
File:Reach Orbit.png|Reach, seen from orbit.
File:Reach glassed.png|Reach being [[Glassing|glassed]] by the Covenant.
File:Reach-m10 evironment.jpg|Landscape on the level [[Winter Contingency (level)|Winter Contingency]].
File:HaloReach - Frigates.png|A large battle on [[Tip of the Spear]].
File:Reach E310 Firefight Beachhead04.jpg|Firefight on [[Beachhead]].
File:Gallery pic 3450 0 30040.jpg|A multiplayer match on [[Spire]].
</gallery>
==Sources==
==Sources==
{{Reflist|3}}
{{Reflist|3}}

Revision as of 19:23, March 12, 2011

Template:Ratings Template:Game Info Box

"From the beginning, you know the end."
— Game tagline[1]

Halo: Reach is a first-person shooter video game set in the Halo universe and direct prequel to Halo: Combat Evolved, depicting the Fall of Reach. It was developed by Bungie, LLC. and published by Microsoft Game Studios for the Xbox 360 console.[2][3] It was announced by Joe Staten during Microsoft's Media Briefing at E3 2009; Reach was released on September 14, 2010 in North America, Europe, Australia, and Asia with the exclusion of Japan whose release was a day later.[4]

Upon the first day of release, Reach grossed over $200 million, surpassing Halo 3's record of $170 million.[5]

Sources

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External

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