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Halo: Reach: Difference between revisions

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Upon the first day of release, ''Reach'' grossed over $200 million, surpassing ''[[Halo 3]]''<nowiki>'</nowiki>s record of $170 million.<ref>[http://gameinformer.com/b/news/archive/2010/09/15/how-much-cash-did-halo-reach-bring-in-on-day-one.aspx '''Game Informer''': ''How Much Cash Did Halo Reach Bring In On Day One?'']</ref>
Upon the first day of release, ''Reach'' grossed over $200 million, surpassing ''[[Halo 3]]''<nowiki>'</nowiki>s record of $170 million.<ref>[http://gameinformer.com/b/news/archive/2010/09/15/how-much-cash-did-halo-reach-bring-in-on-day-one.aspx '''Game Informer''': ''How Much Cash Did Halo Reach Bring In On Day One?'']</ref>
==Trivia==
*Bungie has stated that ''Halo: Reach'' will be the last ''Halo'' game being released by them in the foreseeable future, as they are beginning a partnership with Activision, while [[343 Industries]] has taken over the ''Halo'' franchise.
*Early on in the game's development, before coming up with the idea of a prequel to ''Halo: Combat Evolved'', Bungie considered making a follow-up to ''Halo 3'', with [[John-117]] as the protagonist.<ref>[http://multiplayerblog.mtv.com/2010/06/25/bungie-considered-halo-4-starring-master-chief-instead-of-reach-prequel/ '''MTV Multiplayer''': ''Bungie Considered "Halo 4," Starring Master Chief, Instead Of "Reach" Prequel'']</ref>
*[[Edward Buck|Gunnery Sergeant Edward Buck]], one of the main characters in ''ODST'', appears in ''Halo: Reach'' as a Firefight voice in game and as a cameo in the level [[New Alexandria (level)|New Alexandria]].
*On the project page for ''Reach'', located in the "Multimedia" section, the soundtracks to a couple of Reach trailers, "[[Winter Contingency (music)|Lone Wolf]]" and "[[Uphill, Both Ways]]" by Martin O'Donnell, are available for download for free from [[Bungie.net]].
*''Halo: Reach's'' original achievement set has 49 achievements, which is a reference to Bungie's love of the number [[List of "Seven" References in Halo|seven]], since seven times seven is 49.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_070910 '''Bungie.net''': ''Bungie Weekly Update 07.09.10'']</ref>
*Currently, ''Halo: Reach'' has 56 achievements, with '''7''' new achievements added during the release of the Noble Map Pack on November 30th, 2010. This is still a reference to 7 (8 x 7 = 56).
*All of the Campaign achievement titles, along with many of the others, are quotations from the ''[[Halo]]'' games and books.
*The game's release date, [[2552#September|September 14]], is the same day when Earth's [[Orbital Defense Platform]]s were activated in 2552.<ref>'''Halo: First Strike''', ''page 104''</ref>
*Many of the Army troopers and Marines encountered in the game are named after Bungie employees and notable community members.
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===Concept art===
===Concept art===

Revision as of 19:23, March 12, 2011

Template:Ratings Template:Game Info Box

"From the beginning, you know the end."
— Game tagline[1]

Halo: Reach is a first-person shooter video game set in the Halo universe and direct prequel to Halo: Combat Evolved, depicting the Fall of Reach. It was developed by Bungie, LLC. and published by Microsoft Game Studios for the Xbox 360 console.[2][3] It was announced by Joe Staten during Microsoft's Media Briefing at E3 2009; Reach was released on September 14, 2010 in North America, Europe, Australia, and Asia with the exclusion of Japan whose release was a day later.[4]

Upon the first day of release, Reach grossed over $200 million, surpassing Halo 3's record of $170 million.[5]

Gallery

Concept art

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Template:Halo Games