M7S SMG: Difference between revisions
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(It only appears in the 'Graphic Novel' on an art page, not in a story.) |
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|manufacturer= | |manufacturer= | ||
|model=M7 | |model=M7 | ||
|type=Submachine | |type=Submachine gun | ||
|cost= | |cost= | ||
|size=Handheld, Single-Handed (Spartan-II/Sangheili) Two-Handed (Marine) | |size=Handheld, Single-Handed (Spartan-II/Sangheili) Two-Handed (Marine) | ||
|damage per hit= Low (reduced due to suppressor) | |damage per hit= Low (reduced due to suppressor) | ||
|magazine=48 Rounds | |magazine=48 Rounds | ||
|maxammo=240 Rounds (Halo 2 Vista) 192 | |maxammo=240 Rounds (Halo 2 Vista) 192 (Halo 3: ODST) | ||
|fire=Automatic | |fire=Automatic | ||
|ammotype=5x23mm [[M443 Caseless Full Metal Jacket]]/.197 Caliber rounds | |ammotype=5x23mm [[M443 Caseless Full Metal Jacket]]/.197 Caliber rounds | ||
|operation=Gas System With Rotating Breech | |operation=Gas System With Rotating Breech | ||
|rate of fire=High, | |rate of fire=High, fully automatic, 15 rounds per second | ||
|accuracy=Moderate | |accuracy=Moderate | ||
|range=Short to medium range | |range=Short to medium range | ||
|era= | |era= | ||
|counterpart= | |counterpart= | ||
|counterwep=Spiker, Plasma | |counterwep=Spiker, Plasma rifle | ||
|affiliation=[[United Nations Space Command]] | |affiliation=[[United Nations Space Command]] | ||
}} | }} | ||
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The '''M7S Submachine Gun'''<ref>http://www.bungie.net/projects/halo3/content.aspx?link=h3smg</ref> or the '''Suppressed SMG''', is a [[United Nations Space Command]] infantry weapon. | The '''M7S Submachine Gun'''<ref>http://www.bungie.net/projects/halo3/content.aspx?link=h3smg</ref> or the '''Suppressed SMG''', is a [[United Nations Space Command]] infantry weapon. | ||
==Design | ==Design details== | ||
[[File:Suppressor.png|100px|left|thumb|A suppressor attachment located at the tip of the ''[[Halo 2]]''-era SMG barrel.]] | [[File:Suppressor.png|100px|left|thumb|A suppressor attachment located at the tip of the ''[[Halo 2]]''-era SMG barrel.]] | ||
The M7S is a variant of the [[M7 Caseless Submachine Gun]], which fires 5 x 23mm [[M443 Caseless Full Metal Jacket]] ammunition. This variant features an external flash and [[SS/M 49]] [[sound suppressor]] on the barrel along with a flashlight. Recoil from all but sustained fire is very controllable. Although the M7 submachine-gun is primarily issued to vehicle crews, it is also a favorite of commando teams in its sound suppressed version. Sustained automatic fire tends to cause the muzzle to “walk” upwards as recoil compounds. Submachine guns, while not accurate over long distances, are particularly effective in close quarters. Muzzle flash is significantly decreased, and firing the weapon gives a barely noticeable sound, increasing stealth applications for the M7S Submachine Gun and increasing accuracy from decreased recoil making the weapon more efficient at medium-long range. It is a good weapon for stealth and hit-and-run missions. | The M7S is a variant of the [[M7 Caseless Submachine Gun]], which fires 5 x 23mm [[M443 Caseless Full Metal Jacket]] ammunition. This variant features an external flash and [[SS/M 49]] [[sound suppressor]] on the barrel along with a flashlight. Recoil from all but sustained fire is very controllable. Although the M7 submachine-gun is primarily issued to vehicle crews, it is also a favorite of commando teams in its sound suppressed version. Sustained automatic fire tends to cause the muzzle to “walk” upwards as recoil compounds. Submachine guns, while not accurate over long distances, are particularly effective in close quarters. Muzzle flash is significantly decreased, and firing the weapon gives a barely noticeable sound, increasing stealth applications for the M7S Submachine Gun and increasing accuracy from decreased recoil making the weapon more efficient at medium-long range. It is a good weapon for stealth and hit-and-run missions. Like the regular M7, there is a variant of the M7S that can be loaded with traditional cased ammunition.<ref name="HBO">[http://forums.bungie.org/halo/archive32.pl?read=949702 '''halo.bungie.org''': ''M7 casings'']</ref><ref>'''Halo Legends''': ''The Babysitter''</ref> | ||
===Changes from | ===Changes from standard M7=== | ||
*The M7S is equipped with a sound suppressor. | *The M7S is equipped with a sound suppressor. | ||
*The M7S is also equipped with a red dot "reflex" sight, making it more effective in dark areas, night and in general close quarters combat. | *The M7S is also equipped with a red dot "reflex" sight, making it more effective in dark areas, night and in general close quarters combat. | ||
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==Trivia== | ==Trivia== | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
* | *The M7S is the starting weapon in most [[Firefight]] levels in ''Halo 3: ODST'' except for [[Windward]], where the player starts with a sniper rifle instead. | ||
*The ''Halo 3: ODST'' manual erroneously states that the M7S is "a sound-suppressed variant of the M7 rifle". | |||
* | |||
==Gallery== | ==Gallery== | ||
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File:Halo3_ODST_w_Silenced-SMG-Right.png|Another side view of the model. | File:Halo3_ODST_w_Silenced-SMG-Right.png|Another side view of the model. | ||
File:Silencedsmg.PNG|The suppressed SMG as it appears in ''[[Halo 2 Vista]]''. Note the absence of a red dot sight and a flashlight. | File:Silencedsmg.PNG|The suppressed SMG as it appears in ''[[Halo 2 Vista]]''. Note the absence of a red dot sight and a flashlight. | ||
File:Halo3 ODST-Rookie.jpg|A better view of [[ | File:Halo3 ODST-Rookie.jpg|A better view of [[the Rookie]] wielding an M7S. | ||
</gallery> | </gallery> | ||
==List of appearances== | ==List of appearances== | ||
*''[[Halo 2 Vista]]'' | |||
*''[[Halo 3: ODST]]'' | |||
*''[[Halo: First Strike]]'' {{1st}} | |||
*''[[Halo: Contact Harvest]]'' | |||
*''[[Halo: Helljumper]] | |||
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' | |||
**''[[Headhunters (short story)|Headhunters]]'' | |||
==Sources== | ==Sources== |
Revision as of 08:05, March 7, 2011
Template:Ratings Template:Weapon
- "The suppressed M7 -- tears through armor and turns bad guys into chum."
- — Gunnery Sergeant Edward Buck, giving a run-down of the M7S in the Desperate Measures Video Documentary.
The M7S Submachine Gun[1] or the Suppressed SMG, is a United Nations Space Command infantry weapon.
Design details
The M7S is a variant of the M7 Caseless Submachine Gun, which fires 5 x 23mm M443 Caseless Full Metal Jacket ammunition. This variant features an external flash and SS/M 49 sound suppressor on the barrel along with a flashlight. Recoil from all but sustained fire is very controllable. Although the M7 submachine-gun is primarily issued to vehicle crews, it is also a favorite of commando teams in its sound suppressed version. Sustained automatic fire tends to cause the muzzle to “walk” upwards as recoil compounds. Submachine guns, while not accurate over long distances, are particularly effective in close quarters. Muzzle flash is significantly decreased, and firing the weapon gives a barely noticeable sound, increasing stealth applications for the M7S Submachine Gun and increasing accuracy from decreased recoil making the weapon more efficient at medium-long range. It is a good weapon for stealth and hit-and-run missions. Like the regular M7, there is a variant of the M7S that can be loaded with traditional cased ammunition.[2][3]
Changes from standard M7
- The M7S is equipped with a sound suppressor.
- The M7S is also equipped with a red dot "reflex" sight, making it more effective in dark areas, night and in general close quarters combat.
- A flashlight is attached under the suppressor off to the bottom left side of the barrel, similar to the Shotgun.
- The magazine capacity has been reduced from 60 rounds to 48. [4]
- Its smart-link scope allows it to zoom in and display the image on the user's HUD, and not the reflex sight, contrary to popular belief.
- It is more accurate at long ranges.
Trivia
Miscellaneous
- The M7S is the starting weapon in most Firefight levels in Halo 3: ODST except for Windward, where the player starts with a sniper rifle instead.
- The Halo 3: ODST manual erroneously states that the M7S is "a sound-suppressed variant of the M7 rifle".
Gallery
- SMG Concept.jpg
An early render.
- Silencedsmg.PNG
The suppressed SMG as it appears in Halo 2 Vista. Note the absence of a red dot sight and a flashlight.
A better view of the Rookie wielding an M7S.
List of appearances
- Halo 2 Vista
- Halo 3: ODST
- Halo: First Strike (First appearance)
- Halo: Contact Harvest
- Halo: Helljumper
- Halo: Evolutions - Essential Tales of the Halo Universe
Sources
- ^ http://www.bungie.net/projects/halo3/content.aspx?link=h3smg
- ^ halo.bungie.org: M7 casings
- ^ Halo Legends: The Babysitter
- ^ http://www.bungie.net/projects/odst/guide.aspx