Armor effects: Difference between revisions

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{{Era|RE}}
{{Era|RE}}
{{Ratings}}
{{Ratings}}
'''Armor effects''' are a special customizable option in the [[Armor_Permutations#The_Armory_.28Halo:_Reach_Permutations.29|Armory]] in ''[[Halo: Reach]]''. Armor effects offer a humorous tone to multiplayer.
'''Armor effects''' are a special customizable option in the [[Armor_Permutations#The_Armory_.28Halo:_Reach_Permutations.29|Armory]] in ''[[Halo: Reach]]''. Armor effects are visible in all gametypes, though they do not display in cutscenes.


==Death Effects==
==Death Effects==
The following effects occur when a player is killed.
The following effect occurs when the player is killed.


===Birthday Party===
===Birthday Party===
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{{Article Quote|Your death is softened by a joyful noise. And confetti.}}
{{Article Quote|Your death is softened by a joyful noise. And confetti.}}
*'''Cost''': 200,000 cR
*'''Cost''': 200,000 cR
*'''Effect''': When a player dies, an effect similar to that of the [[Halo 3 Skulls#Grunt Birthday Party|Grunt Birthday Party Skull]] will occur.
*'''Effect''': When a player dies, confetti explodes out from their body and a clip of children cheering(Yay!) will play.
{{clear}}
{{clear}}
==Living Effects==
The following effect is continuously visible as long as the player is alive.
===Legendary (Flaming Helmet)===
[[File:Flamelegendaryreach.jpg|right|100px]]
{{Article Quote|Flames ensconce the skulls of the loyal.}}
*'''Cost''': Available for free to buyers of the [[Halo: Reach Legendary Edition|''Halo: Reach'' Legendary Edition]].
*'''Effect''': Flames similar to those from [[Bungie Armor]] burn around the player's head.
{{clear}}
===Aurora===
[[File:Reach 270749 Thumbnail.jpg|right|150px]]
*'''Cost''': Only available to Bungie employees
*'''Effect''': Similar to Flaming helmet, but with Blue flames instead of orange.
==Living/death Effects==
The following effects are continuously visible as long as the player is alive, with a secondary effect when the player is killed.
===Heart Attack===
===Heart Attack===
[[File:Heartattack.jpg|right|100px]]
[[File:Heartattack.jpg|right|100px]]
{{Article Quote|Upon expiry, flying hearts mark your demise.}}
{{Article Quote|Upon expiry, flying hearts mark your demise.}}
*'''Cost''': 300,000 cR
*'''Cost''': 300,000 cR
*'''Effect''': When a player dies, flying hearts will appear around the body of the player. This armor effect is similar to the "[[Dancing Marty]]" easter egg in ''[[Halo 3: ODST]]''.
*'''Effect''': Every few seconds, a heart floats out of the players body and disappears. When a player dies, several flying hearts will appear around the body of the player. This armor effect is similar to the "[[Dancing Marty]]" easter egg in ''[[Halo 3: ODST]]''.
{{clear}}
{{clear}}
==Living Effects==
The following effects occur while a player is alive.


===Pestilence===
===Pestilence===
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{{Article Quote|Foul brown clouds stink and swirl around you.}}
{{Article Quote|Foul brown clouds stink and swirl around you.}}
*'''Cost''': 1,000,000 cR
*'''Cost''': 1,000,000 cR
*'''Effect''': Bugs and a cloud of green flows around the player. It also creates a green substance in place of the blood. Upon the player's death, he/she exlplodes in a manner similar to a [[Flood Carrier Form]].
*'''Effect''': Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid. Upon the player's death, he/she explodes in a manner similar to a [[Flood Carrier Form]].
{{clear}}
{{clear}}


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*'''Effect''': Electricity and thunder clouds swirl around the player's body. Upon the player's death, a bolt of lightning strikes its body.<ref>[http://xbox360.ign.com/dor/objects/14276699/halo-reach/videos/halor_armory_montage_072210.html '''IGN Video''': ''The Armory'']</ref>
*'''Effect''': Electricity and thunder clouds swirl around the player's body. Upon the player's death, a bolt of lightning strikes its body.<ref>[http://xbox360.ign.com/dor/objects/14276699/halo-reach/videos/halor_armory_montage_072210.html '''IGN Video''': ''The Armory'']</ref>
{{clear}}
{{clear}}
===Legendary (Flaming Helmet)===
[[File:Flamelegendaryreach.jpg|right|100px]]
{{Article Quote|Flames ensconce the skulls of the loyal.}}
*'''Cost''': Only available to buyers of the [[Halo: Reach Legendary Edition|''Halo: Reach'' Legendary Edition]].
*'''Effect''': A flame similar to the one from the [[Bungie Armor]] burns around the player's head.
{{clear}}
===Aurora===
*Cost: Only available to Bungie employees
*Effect: A blue flame similar to the Flaming Helmet effect burns around the player's head.[[File:Reach 270749 Thumbnail.jpg|right|150px]]
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==Sources==
==Sources==
<references/>
<references/>
[[Category:Halo: Reach]]
[[Category:Halo: Reach]]

Revision as of 03:06, December 9, 2010

Template:Ratings Armor effects are a special customizable option in the Armory in Halo: Reach. Armor effects are visible in all gametypes, though they do not display in cutscenes.

Death Effects

The following effect occurs when the player is killed.

Birthday Party

Template:Article Quote

  • Cost: 200,000 cR
  • Effect: When a player dies, confetti explodes out from their body and a clip of children cheering(Yay!) will play.


Living Effects

The following effect is continuously visible as long as the player is alive.

Legendary (Flaming Helmet)

Template:Article Quote

Aurora

  • Cost: Only available to Bungie employees
  • Effect: Similar to Flaming helmet, but with Blue flames instead of orange.


Living/death Effects

The following effects are continuously visible as long as the player is alive, with a secondary effect when the player is killed.

Heart Attack

Template:Article Quote

  • Cost: 300,000 cR
  • Effect: Every few seconds, a heart floats out of the players body and disappears. When a player dies, several flying hearts will appear around the body of the player. This armor effect is similar to the "Dancing Marty" easter egg in Halo 3: ODST.

Pestilence

Template:Article Quote

  • Cost: 1,000,000 cR
  • Effect: Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid. Upon the player's death, he/she explodes in a manner similar to a Flood Carrier Form.

Inclement Weather

Template:Article Quote

  • Cost: 2,000,000 cR
  • Effect: Electricity and thunder clouds swirl around the player's body. Upon the player's death, a bolt of lightning strikes its body.[1]





Sources