Armor effects: Difference between revisions
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{{Ratings}} | {{Ratings}} | ||
'''Armor effects''' are a special customizable option in the [[Armor_Permutations#The_Armory_.28Halo:_Reach_Permutations.29|Armory]] in ''[[Halo: Reach]]''. Armor effects | '''Armor effects''' are a special customizable option in the [[Armor_Permutations#The_Armory_.28Halo:_Reach_Permutations.29|Armory]] in ''[[Halo: Reach]]''. Armor effects are visible in all gametypes, though they do not display in cutscenes. | ||
==Death Effects== | ==Death Effects== | ||
The following | The following effect occurs when the player is killed. | ||
===Birthday Party=== | ===Birthday Party=== | ||
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{{Article Quote|Your death is softened by a joyful noise. And confetti.}} | {{Article Quote|Your death is softened by a joyful noise. And confetti.}} | ||
*'''Cost''': 200,000 cR | *'''Cost''': 200,000 cR | ||
*'''Effect''': When a player dies, | *'''Effect''': When a player dies, confetti explodes out from their body and a clip of children cheering(Yay!) will play. | ||
{{clear}} | {{clear}} | ||
==Living Effects== | |||
The following effect is continuously visible as long as the player is alive. | |||
===Legendary (Flaming Helmet)=== | |||
[[File:Flamelegendaryreach.jpg|right|100px]] | |||
{{Article Quote|Flames ensconce the skulls of the loyal.}} | |||
*'''Cost''': Available for free to buyers of the [[Halo: Reach Legendary Edition|''Halo: Reach'' Legendary Edition]]. | |||
*'''Effect''': Flames similar to those from [[Bungie Armor]] burn around the player's head. | |||
{{clear}} | |||
===Aurora=== | |||
[[File:Reach 270749 Thumbnail.jpg|right|150px]] | |||
*'''Cost''': Only available to Bungie employees | |||
*'''Effect''': Similar to Flaming helmet, but with Blue flames instead of orange. | |||
==Living/death Effects== | |||
The following effects are continuously visible as long as the player is alive, with a secondary effect when the player is killed. | |||
===Heart Attack=== | ===Heart Attack=== | ||
[[File:Heartattack.jpg|right|100px]] | [[File:Heartattack.jpg|right|100px]] | ||
{{Article Quote|Upon expiry, flying hearts mark your demise.}} | {{Article Quote|Upon expiry, flying hearts mark your demise.}} | ||
*'''Cost''': 300,000 cR | *'''Cost''': 300,000 cR | ||
*'''Effect''': When a player dies, flying hearts will appear around the body of the player. This armor effect is similar to the "[[Dancing Marty]]" easter egg in ''[[Halo 3: ODST]]''. | *'''Effect''': Every few seconds, a heart floats out of the players body and disappears. When a player dies, several flying hearts will appear around the body of the player. This armor effect is similar to the "[[Dancing Marty]]" easter egg in ''[[Halo 3: ODST]]''. | ||
{{clear}} | {{clear}} | ||
===Pestilence=== | ===Pestilence=== | ||
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{{Article Quote|Foul brown clouds stink and swirl around you.}} | {{Article Quote|Foul brown clouds stink and swirl around you.}} | ||
*'''Cost''': 1,000,000 cR | *'''Cost''': 1,000,000 cR | ||
*'''Effect''': Bugs and a cloud of green flows around the player. | *'''Effect''': Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid. Upon the player's death, he/she explodes in a manner similar to a [[Flood Carrier Form]]. | ||
{{clear}} | {{clear}} | ||
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*'''Effect''': Electricity and thunder clouds swirl around the player's body. Upon the player's death, a bolt of lightning strikes its body.<ref>[http://xbox360.ign.com/dor/objects/14276699/halo-reach/videos/halor_armory_montage_072210.html '''IGN Video''': ''The Armory'']</ref> | *'''Effect''': Electricity and thunder clouds swirl around the player's body. Upon the player's death, a bolt of lightning strikes its body.<ref>[http://xbox360.ign.com/dor/objects/14276699/halo-reach/videos/halor_armory_montage_072210.html '''IGN Video''': ''The Armory'']</ref> | ||
{{clear}} | {{clear}} | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
==Sources== | ==Sources== | ||
<references/> | <references/> | ||
[[Category:Halo: Reach]] | [[Category:Halo: Reach]] |
Revision as of 03:06, December 9, 2010
Template:Ratings Armor effects are a special customizable option in the Armory in Halo: Reach. Armor effects are visible in all gametypes, though they do not display in cutscenes.
Death Effects
The following effect occurs when the player is killed.
Birthday Party
- Cost: 200,000 cR
- Effect: When a player dies, confetti explodes out from their body and a clip of children cheering(Yay!) will play.
Living Effects
The following effect is continuously visible as long as the player is alive.
Legendary (Flaming Helmet)
- Cost: Available for free to buyers of the Halo: Reach Legendary Edition.
- Effect: Flames similar to those from Bungie Armor burn around the player's head.
Aurora
- Cost: Only available to Bungie employees
- Effect: Similar to Flaming helmet, but with Blue flames instead of orange.
Living/death Effects
The following effects are continuously visible as long as the player is alive, with a secondary effect when the player is killed.
Heart Attack
- Cost: 300,000 cR
- Effect: Every few seconds, a heart floats out of the players body and disappears. When a player dies, several flying hearts will appear around the body of the player. This armor effect is similar to the "Dancing Marty" easter egg in Halo 3: ODST.
Pestilence
- Cost: 1,000,000 cR
- Effect: Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid. Upon the player's death, he/she explodes in a manner similar to a Flood Carrier Form.
Inclement Weather
- Cost: 2,000,000 cR
- Effect: Electricity and thunder clouds swirl around the player's body. Upon the player's death, a bolt of lightning strikes its body.[1]