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MLG (playlist): Difference between revisions

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<center>''This article is about the Halo 3 playlist. For the professional gaming company, click [[Major League Gaming|here]].''</center>
<center>''This article is about the playlist. For the professional gaming company, see [[Major League Gaming]].''</center>
 
'''MLG''' is a playlist for ''[[Halo 3]]'' and ''[[Halo: Reach]]''. The playlist utilizes the game settings used for 4v4 matches in the [[Major League Gaming]] tournaments.


'''MLG''' is a ranked [[playlist]] for ''[[Halo 3]]''. The playlist contains gametypes used in [[Major League Gaming]] 4v4 tournaments.
==History==
==History==
There was no MLG playlist in the original release of ''Halo 3'', however, [[Bungie]] announced that an MLG playlist would replace [[Team Hardcore]] in [[matchmaking]] for ''Halo 3'' on March 12, 2008. It was released online as a ranked playlist on March 31, 2008.<ref>http://www.bungie.net/News/content.aspx?type=news&cid=13432</ref> The MLG playlist along with the other Hardcore playlists were moved to the Ranked Playlists while the Hardcore Playlist was retired as of August 4, 2009.
Neither Halo 3 nor Halo: Reach had an MLG playlist upon release. On March 12, 2008, [[Bungie]] announced that an MLG playlist would replace [[Team Hardcore]] in Halo 3 [[matchmaking]]. The playlist went live on March 31, 2008.<ref>http://www.bungie.net/News/content.aspx?type=news&cid=13432</ref> The MLG playlist along with the other Hardcore playlists were moved to the Ranked Playlists while the Hardcore Playlist was retired as of August 4, 2009.


==Maps used==
The MLG playlist for Halo: Reach was announced for release on December 7, 2010, under the competitive playlists. It will utilize MLG's version 2 settings.  
In ''[[Halo 3]]'', utilizing the [[Forge]] system, MLG recreated custom maps for competitive gameplay. Main changes include weapon placements and availability. The following maps reflect version 8 of the MLG playlist.<ref>http://www.mlgpro.com/content/page/192918/Official-MLG-Halo-3-Settings-v7</ref>


===Asymmetrical Maps===
Currently, the Halo 3 playlist runs version 8 of MLG settings. Reach utilizes version 2.
*MLG [[Construct (Level)|Construct]]
 
*MLG [[Guardian (Level)|Guardian]]
==Forge utilization==
MLG in Halo 3 and Reach involves using the [[Forge]] to modify maps for fast competitive gameplay. Weapons are changed based on competitive viability, availabilty and location. Map movement is made as streamlined as possible, and explosive scenery is removed.
 
Power weapons, such as the Rocket Launcher and the Sniper Rifle, are unique in that they utilize a drop-spawn system, where they respawn on a constant timer. This is done through the Forge by placing the weapon above the ground, either by placing it on top of a crate or making it phased, and then removing the crate or disabling phase. This encourages more map movement since players will know exactly when the weapons return.


===Symmetrical Maps===
Forge is also used to create more competitive maps. Examples include Halo 3's Foundry to create three arena-style maps: Amplified, Onslaught and Lockdown (removed from rotation). In Halo: Reach, Asylum was recreated, titled MLG Sanctuary, to eliminate frame rate issues. 
*MLG [[The Pit (Level)|The Pit]]
*MLG [[Narrows (Level)|Narrows]]
*MLG [[Heretic (Level)|Heretic]]


===[[Foundry (Level)|Foundry]] Variants===
==Halo 3 Playlist==
*MLG Amplified (Symmetrical)
3-4 players per team, max party size of 4.
*MLG Onslaught (Symmetrical)


==Gametypes==
===Maps===
Most games have a 15-minute time limit, however in the official MLG Pro Curcuit CTF gametypes have a 30-minute time limit in case the game is tied after the 15 minute mark.
*MLG [[Construct (Level)|Construct]]
===MLG [[Team Slayer]]===
*MLG [[Guardian (level)|Guardian]]
All Team Slayer games go to 50 kills.
*MLG [[The Pit]]
*Amplified
*MLG [[Narrows]]
*Construct
*MLG [[Heretic (level)|Heretic]]
*Narrows
*MLG Amplified ([[Foundry]] variant)
*The Pit
*MLG Onslaught (Foundry variant)
===MLG [[Team Ball]]===
===Gametypes===
Team Oddball has a maximum score of 250 points.
All games have a 15-minute time limit in matchmaking. However, CTF matches at MLG tournaments have a 15-minute regulation time period, with an extra 15 minutes set in case of a tie or sudden death.
*Guardian
===MLG [[Team King]]===
Team King has a maximum score of 250 points.
*Construct
===MLG [[Multi Flag CTF|Multi Flag]]===
CTF on Narrows and The Pit have a maximum score of three captures. Onslaught and Heretic go to five captures.
*Onslaught
*Heretic
*Narrows
*The Pit


==Settings==
* MLG [[Team Slayer]] (Amplified, Construct, Narrows, Heretic, The Pit)
In all MLG gametypes, players will start with a [[BR55HB SR Battle Rifle|Battle Rifle]] and two [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]]. Players move at 110% speed and inflict 110% damage instead of the usual 100% for both stats. The shield recharge rate is also reduced to 90% and the motion tracker is disabled. The stat changes serve to speed up gameplay.
** All Team Slayer games go to 50 kills.
* MLG [[Oddball|Team Oddball]] (Guardian)
**Team Oddball has a maximum score of 250 points.
* MLG [[King of the Hill|Team King]] (Construct)
** Team King has a maximum score of 250 points.
* MLG [[Multi Flag CTF|Multi Flag]] (Heretic, Narrows, Onslaught and The Pit)
* CTF on Narrows and The Pit have a maximum score of three captures. Onslaught and Heretic go to five captures.
 
===Settings===
* Players start with a a [[BR55HB SR Battle Rifle|Battle Rifle]] and two [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]].
* Players move at 110% speed, inflict 110% damage and have a shield recharge rate of 90%.
* [[Motion sensor|Motion Tracker]] is disabled.  


===Weaponry===
===Weaponry===
MLG gametypes removed a large amount of weapons and all the equipment.
*[[BR55HB SR Battle Rifle|Battle Rifle]], 10 seconds respawn.
*[[BR55HB SR Battle Rifle|Battle Rifle]], 10 seconds respawn.
*[[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]], 10 seconds respawn.
*[[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]], 10 seconds respawn.
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*[[Type-25 Directed Energy Pistol|Plasma Pistol]], 60 seconds respawn.
*[[Type-25 Directed Energy Pistol|Plasma Pistol]], 60 seconds respawn.
*[[Type-51 Carbine|Covenant Carbine]], 90 seconds respawn.
*[[Type-51 Carbine|Covenant Carbine]], 90 seconds respawn.
*[[Type-52 Pistol|Mauler]], 150 seconds respawn.
*[[Type-52 Pistol|Mauler]], 150 seconds respawn. (Guardian uses a drop-spawn)
*[[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]], 150 seconds respawn.
*[[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]], 150 seconds respawn, drop spawn.
*[[M41 SSR MAV/AW|Rocket Launcher]], 180 seconds respawn. (Note: Not all MLG map variants have the Rocket Launcher)
*[[M41 SSR MAV/AW|Rocket Launcher]], 180 seconds respawn, drop spawn.
 
===Power-ups===
All Powerups spawn after 120 seconds.
 
*'''[[Custom Powerup|Custom Power-up]]''': There are two versions of the Custom Power-up.
** On The Pit (All games) and Construct (King of the Hill), the custom power-up gives the player a 3X overshield. This only works if the player has full shields or if they are recharging, otherwise the power-up will be burned and the effect will be negated.
** For King of the Hill on Construct, the custom power-up appears for the first time after two minutes of play.
** For TS on Construct the power-up takes the form of an Active Camouflage. This will last for 60 seconds after pickup. The Camo will not spawn on Construct until after the first two minutes of play.
*'''[[Active Camouflage]]:''' The powerup is unchanged from the normal camo. (This Powerup only spawns on Guardian.)


The MLG gametypes narrowed down the weaponry to a small portion to balance out the game. In the same manner, all equipment items were removed.
==Halo: Reach Playlist==
Team size of 4, max party size of 8, max local players of 2.


Power weapon respawning is different from normal in that the respawn time is exact and weapons drop from above the spawn point rather than on the spawn point. Power weapons are also only available for a limited time after respawning before disappearing.
===Maps===
*MLG [[Reflection]]
*MLG [[Countdown]] (Normal and 1 Flag)
*MLG [[Zealot (level)|Zealot]] (Space portals blocked off)
*MLG [[Forge World/Asylum|Sanctuary]] ([[Forge World]] varaint, recreation of Asylum)


===Power-ups===
===Gametypes===
All Powerups spawn at 120 seconds.
Unless otherwise listed, all games have a 15 minute time limit.
* MLG [[Team Slayer]] (All listed maps)
** All Team Slayer games go to 50 kills.
* MLG [[Multi Flag CTF|CTF]] (Countdown, Sanctuary and Zealot)
** CTF on Sanctuary has a maximum score of three captures. Countdown and Zealot go to five captures.
* MLG [[1 Flag CTF|One Flag]] (Countdown and Reflection)
** Two five-minute rounds
* MLG [[Assault|Bomb]] (Countdown, Sanctuary, Zealot)
** Bomb on Sanctuary has a maximum score of three bombings. Countdown and Zealot go to five bombings.
* MLG [[Territories]] (Sanctuary and Zealot)
** 10 minute time limit, three territories to capture, unlimited scoring.
* MLG [[Oddball]] (Countdown and Zealot)
** Maximum score of 250 points.
 
===Settings===
* Players get two [[loadout]] choices, one with the [[M392 Designated Marksman Rifle|DMR]] and one with the [[Type-31 Rifle|Needle Rifle]]. Both start with two [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]].
* Players move at 110% speed, jump at 110% height, have 150% player gravity, and inflict 75% melee damage.
* [[Motion sensor|Motion Tracker]] is disabled.
* [[Armor Abilities#Sprint|Sprint]] is the starting [[Armor Abilities|armor ability]].
 
===Weaponry===
MLG gametypes removed a large amount of weapons.
 
*[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]], 178 seconds respawn, drop spawn.
*[[Sniper Rifle System 99 Anti-Matériel|Sniper Rifle]], 118 seconds respawn, drop spawn.
*[[M319 Individual Grenade Launcher|Grenade Launcher]], 118 seconds respawn, drop spawn.
*[[Type-25 Directed Energy Pistol|Plasma Pistol]], 90 seconds respawn.
*[[M45 Tactical Shotgun|Shotgun]], 90 seconds respawn.
*[[M392 Designated Marksman Rifle|DMR]], 10 seconds respawn.
*[[Type-31 Rifle|Needle Rifle]], 60 seconds respawn.
*[[M6G Personal Defense Weapon System|Magnum]], 60 seconds respawn.
*[[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]], 30 seconds respawn.
*[[Type-1 Antipersonnel Grenade|Plasma Grenades]], 30 seconds respawn.
*[[Health Pack]], 30 seconds respawn.


*'''[[Custom Powerup|Custom Power-up]]''': There are two versions of the Custom Power-up. The Custom Power-up is only available on Construct and The Pit. Each custom power-up gives the player a 3x overshield if the player has full shield or is recharging, otherwise the power-up will be burned and no player will benefit from its effects. It takes a meer 3 seconds to gain the full 3x overshield if picked up correctly.
===Armor Abilities===
** For King of the Hill on Construct, the custom power-up appears for the first time after 2 minutes of play.
Armor abilities are placed on the map for pickup. They respawn 34 seconds after the last player holding the ability is killed.


** For Pit CTF and TS, the custom power-up appears right at the start of the game in the passageway right underneath the sword room.
* [[Armor Abilities#Jet Pack|Jet Pack]]
** For TS on Construct the power-up takes the form of an Active Camouflage. This will last for 60 seconds after pickup. As with the Custom Overshield, the Camo will not spawn on Construct the first 2 minutes of the game.
* [[Armor Abilities#Evade|Evade]]
*'''[[Active Camouflage]]:''' The powerup is unchanged from the normal camo. (This Powerup only spawns on Guardian.)


==External links==
==External links==
*[http://www.mlgpro.com/playlist MLG Settings and Playlist on mlgpro.com]
*[http://www.mlgpro.com/playlist MLG Settings and Playlist description on mlgpro.com]
*[http://www.mlgpro.com/Official_Halo_3_Game_Types MLG Playlist version 8 on mlgpro.com]
*[http://www.mlgpro.com/Official_Halo_3_Game_Types Halo 3 MLG Playlist, version 8, on mlgpro.com]
*[http://www.mlgpro.com/Official_Halo_Reach_Game_Types Halo: Reach gametypes, version 2, on mlgpro.com]
*[http://www.bungie.net/stats/reach/playlists.aspx Halo: Reach MLG playlist on bungie.net]
*[http://www.bungie.net/online/playlists.aspx?mode=1 Halo 3 MLG playlist on bungie.net]
==References==
==References==
<references/>
<references/>
{{Games}}
{{Games}}
[[Category:Halo 3 ranked playlists]]
[[Category:Halo 3 ranked playlists]]
[[Category:Halo 3]]
[[Category:Halo: Reach]]

Revision as of 13:44, December 7, 2010

Template:Ratings

This article is about the playlist. For the professional gaming company, see Major League Gaming.

MLG is a playlist for Halo 3 and Halo: Reach. The playlist utilizes the game settings used for 4v4 matches in the Major League Gaming tournaments.

History

Neither Halo 3 nor Halo: Reach had an MLG playlist upon release. On March 12, 2008, Bungie announced that an MLG playlist would replace Team Hardcore in Halo 3 matchmaking. The playlist went live on March 31, 2008.[1] The MLG playlist along with the other Hardcore playlists were moved to the Ranked Playlists while the Hardcore Playlist was retired as of August 4, 2009.

The MLG playlist for Halo: Reach was announced for release on December 7, 2010, under the competitive playlists. It will utilize MLG's version 2 settings.

Currently, the Halo 3 playlist runs version 8 of MLG settings. Reach utilizes version 2.

Forge utilization

MLG in Halo 3 and Reach involves using the Forge to modify maps for fast competitive gameplay. Weapons are changed based on competitive viability, availabilty and location. Map movement is made as streamlined as possible, and explosive scenery is removed.

Power weapons, such as the Rocket Launcher and the Sniper Rifle, are unique in that they utilize a drop-spawn system, where they respawn on a constant timer. This is done through the Forge by placing the weapon above the ground, either by placing it on top of a crate or making it phased, and then removing the crate or disabling phase. This encourages more map movement since players will know exactly when the weapons return.

Forge is also used to create more competitive maps. Examples include Halo 3's Foundry to create three arena-style maps: Amplified, Onslaught and Lockdown (removed from rotation). In Halo: Reach, Asylum was recreated, titled MLG Sanctuary, to eliminate frame rate issues.

Halo 3 Playlist

3-4 players per team, max party size of 4.

Maps

Gametypes

All games have a 15-minute time limit in matchmaking. However, CTF matches at MLG tournaments have a 15-minute regulation time period, with an extra 15 minutes set in case of a tie or sudden death.

  • MLG Team Slayer (Amplified, Construct, Narrows, Heretic, The Pit)
    • All Team Slayer games go to 50 kills.
  • MLG Team Oddball (Guardian)
    • Team Oddball has a maximum score of 250 points.
  • MLG Team King (Construct)
    • Team King has a maximum score of 250 points.
  • MLG Multi Flag (Heretic, Narrows, Onslaught and The Pit)
  • CTF on Narrows and The Pit have a maximum score of three captures. Onslaught and Heretic go to five captures.

Settings

Weaponry

MLG gametypes removed a large amount of weapons and all the equipment.

Power-ups

All Powerups spawn after 120 seconds.

  • Custom Power-up: There are two versions of the Custom Power-up.
    • On The Pit (All games) and Construct (King of the Hill), the custom power-up gives the player a 3X overshield. This only works if the player has full shields or if they are recharging, otherwise the power-up will be burned and the effect will be negated.
    • For King of the Hill on Construct, the custom power-up appears for the first time after two minutes of play.
    • For TS on Construct the power-up takes the form of an Active Camouflage. This will last for 60 seconds after pickup. The Camo will not spawn on Construct until after the first two minutes of play.
  • Active Camouflage: The powerup is unchanged from the normal camo. (This Powerup only spawns on Guardian.)

Halo: Reach Playlist

Team size of 4, max party size of 8, max local players of 2.

Maps

Gametypes

Unless otherwise listed, all games have a 15 minute time limit.

  • MLG Team Slayer (All listed maps)
    • All Team Slayer games go to 50 kills.
  • MLG CTF (Countdown, Sanctuary and Zealot)
    • CTF on Sanctuary has a maximum score of three captures. Countdown and Zealot go to five captures.
  • MLG One Flag (Countdown and Reflection)
    • Two five-minute rounds
  • MLG Bomb (Countdown, Sanctuary, Zealot)
    • Bomb on Sanctuary has a maximum score of three bombings. Countdown and Zealot go to five bombings.
  • MLG Territories (Sanctuary and Zealot)
    • 10 minute time limit, three territories to capture, unlimited scoring.
  • MLG Oddball (Countdown and Zealot)
    • Maximum score of 250 points.

Settings

Weaponry

MLG gametypes removed a large amount of weapons.

Armor Abilities

Armor abilities are placed on the map for pickup. They respawn 34 seconds after the last player holding the ability is killed.

External links

References

Template:Games