Paul Russel: Difference between revisions
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*He has been said to be "The father of Halo". | *He has been said to be "The father of Halo". | ||
*The [[Earth]] [[Secretary of Defense]] during the [[Battle of Earth]] was named [[Paul Murphy Russel]]. | *The [[Earth]] [[Secretary of Defense]] during the [[Battle of Earth]] was named [[Paul Murphy Russel]]. | ||
*One of the randomly generated names for human soldiers in Halo: Reach is P. Russel, with the callsign PAUL. | *One of the randomly generated names for human soldiers in [[Halo: Reach]] is P. Russel, with the callsign PAUL. | ||
==Sources== | ==Sources== |
Revision as of 15:39, December 6, 2010
Paul Russel was born in 1967 in Chicago, Illinois, USA. He lived there until moving to Washington state. He served as an Environmental Artist for Halo: Combat Evolved, Halo 2 and Halo 3.
Gameography
- Halo 3 (2007), Microsoft Game Studios.
- Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios.
- Halo 2 (2004), Microsoft Game Studios.
- Halo: Combat Evolved (2001), Microsoft Game Studios.
- Tempest X3 (1996), Interplay Entertainment Corp.
- Eight games at High Voltage software, two of them uncredited, another three unreleased.
Trivia
- He came up with the title "Halo".[1]
- Is largely responsible for the Forerunner and Human military architectural styles in the Halo series.[2]
- He does not like being called 'The Forerunner guy'.[2]
- He has been said to be "The father of Halo".
- The Earth Secretary of Defense during the Battle of Earth was named Paul Murphy Russel.
- One of the randomly generated names for human soldiers in Halo: Reach is P. Russel, with the callsign PAUL.
Sources
- ^ The Art of Halo, page 73
- ^ a b Paul Russel's personal account