Forge objects in Halo: Reach/Scenery: Difference between revisions

Done. I'll still need to double check everything on this page. I HAVE FAKED a table of contents due to something like Wikipedia:Template:TOC limit not working. It will have to be updated manually.
(Progress. Still need to deal with shields and double check everything.)
(Done. I'll still need to double check everything on this page. I HAVE FAKED a table of contents due to something like Wikipedia:Template:TOC limit not working. It will have to be updated manually.)
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{{Forge Objects Menu}}__NOTOC__
{{Forge Objects Menu}}__NOTOC__
{|class="toc"
|<div id="toctitle"><h2>Contents</h2></div>
|-
|<ul>
<li class="toclevel-1">[[#Scenery|1 Scenery]]</li>
<li class="toclevel-1">[[#Barricades|2 Barricades]]</li>
<li class="toclevel-1">[[#Crates|3 Crates]]</li>
<li class="toclevel-1">[[#Decorative|4 Decorative]]</li>
<li class="toclevel-1">[[#Doors.2C_Windows.2C_and_Walls|5 Doors, Windows, and Walls]]</li>
<li class="toclevel-1">[[#Sandbags|6 Sandbags]]</li>
<li class="toclevel-1">[[#Pallets|7 Pallets]]</li>
<li class="toclevel-1">[[#Notes|8 Notes]]</li>
</ul>
|}
==Scenery==
==Scenery==
The following objects are considered separate. Placing one on a map reduces the number remaining for only that one type of object.
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Template:Forge Object Reach
{{Template:Forge Object Reach
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|TempestCost=10
|TempestCost=10
|TempestMax=20
|TempestMax=20
}}
{{Template:Forge Object Reach
|name=Wall
|description=
|protip=Despite the "Door, Windows, and Walls" section under Scenery on Anchor 9, this part is considered separate.
|DefaultCost=0
|DefaultMax=0
|Anchor9Cost=10
|Anchor9Max=50
}}
}}
</ul>
</ul>
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|TempestCost=25
|TempestCost=25
|TempestMax=12
|TempestMax=12
}}
</ul>
==Doors, Windows, and Walls==
Objects in this section on Anchor 9 and Breakpoint share a part limit. On those maps placing any one part from this section reduces the number remaining for all of them. On all other maps these parts are considered separate; placing one only effects the number remaining for that specific part. On Forge World and Tempest these objects are actually found under Gadgets, but are listed in this article due to appearing under Scenery on most other maps.
<ul style="list-style:none;margin:0;padding:0">
{{Template:Forge Object Reach
|name=Door
|description=
|DefaultCost=0
|DefaultMax=0
|BreakpointCost=10
|BreakpointMax=14
}}
{{Template:Forge Object Reach
|name=One Way Shield 1
|description=One Way Shields allow players and vehicles to pass through in only one direction. Trying to travel the other way results in colliding with the shield as if it were a wall.
|DefaultCost=0
|DefaultMax=0
|BreakpointCost=10
|BreakpointMax=14
|BoneyardCost=50
|BoneyardMax=12
}}
{{Template:Forge Object Reach
|name=One Way Shield 2
|description=
|DefaultCost=0
|DefaultMax=0
|BreakpointCost=10
|BreakpointMax=14
|BoneyardCost=50
|BoneyardMax=6
|ForgeWorldCost=200
|ForgeWorldMax=4
|SpireCost=50
|SpireMax=4
|TempestCost=200
|TempestMax=4
}}
{{Template:Forge Object Reach
|name=One Way Shield 3
|description=
|DefaultCost=0
|DefaultMax=0
|BoneyardCost=50
|BoneyardMax=4
|ForgeWorldCost=200
|ForgeWorldMax=4
|SpireCost=50
|SpireMax=4
|TempestCost=200
|TempestMax=4
}}
{{Template:Forge Object Reach
|name=One Way Shield 4
|description=
|DefaultCost=0
|DefaultMax=0
|BoneyardCost=75
|BoneyardMax=4
|ForgeWorldCost=200
|ForgeWorldMax=4
|SpireCost=75
|SpireMax=4
|TempestCost=200
|TempestMax=4
}}
{{Template:Forge Object Reach
|name=Shield Door, Small
|description=Shield Doors allow players and vehicles to pass through however block weapons fire and explosions.
|DefaultCost=0
|DefaultMax=0
|Anchor9Cost=25
|Anchor9Max=8
|BoneyardCost=50
|BoneyardMax=12
|ForgeWorldCost=200
|ForgeWorldMax=4
|SpireCost=50
|SpireMax=4
|TempestCost=200
|TempestMax=4
}}
{{Template:Forge Object Reach
|name=Shield Door, Small 1
|description=
|DefaultCost=0
|DefaultMax=0
|Anchor9Cost=25
|Anchor9Max=8
}}
{{Template:Forge Object Reach
|name=Shield Door, Medium
|description=
|DefaultCost=0
|DefaultMax=0
|BoneyardCost=50
|BoneyardMax=4
|ForgeWorldCost=200
|ForgeWorldMax=4
|SpireCost=50
|SpireMax=4
|TempestCost=200
|TempestMax=4
}}
{{Template:Forge Object Reach
|name=Shield Door, Large
|description=
|DefaultCost=0
|DefaultMax=0
|Anchor9Cost=25
|Anchor9Max=8
|BoneyardCost=75
|BoneyardMax=4
|ForgeWorldCost=200
|ForgeWorldMax=4
|SpireCost=75
|SpireMax=4
|TempestCost=200
|TempestMax=4
}}
{{Template:Forge Object Reach
|name=Shield Door, Large 1
|description=
|DefaultCost=0
|DefaultMax=0
|Anchor9Cost=25
|Anchor9Max=8
}}
{{Template:Forge Object Reach
|name=Shield Wall, Small
|description=Shield Walls prevent anything from passing through them.
|DefaultCost=0
|DefaultMax=0
|BoneyardCost=50
|BoneyardMax=12
|SpireCost=50
|SpireMax=4
}}
{{Template:Forge Object Reach
|name=Shield Wall, Medium
|description=
|DefaultCost=0
|DefaultMax=0
|BoneyardCost=50
|BoneyardMax=4
|SpireCost=50
|SpireMax=4
}}
{{Template:Forge Object Reach
|name=Shield Wall, Large
|description=
|DefaultCost=0
|DefaultMax=0
|BoneyardCost=75
|BoneyardMax=4
|SpireCost=75
|SpireMax=4
}}
{{Template:Forge Object Reach
|name=Shield Wall, X-Large
|description=
|DefaultCost=0
|DefaultMax=0
|BoneyardCost=100
|BoneyardMax=4
|SpireCost=100
|SpireMax=4
}}
}}
</ul>
</ul>