The Oracle (Level): Difference between revisions
+add and for the glitch, I tried it; it's not true+it's due to lag+rmv a bunch of trivia that really don't belong (ex. falling out? That's true on just about every level with a station involved)+walkt
General5 7 (talk | contribs) (Undo revision 864322 by Ado Mortumee (talk)) |
(+add and for the glitch, I tried it; it's not true+it's due to lag+rmv a bunch of trivia that really don't belong (ex. falling out? That's true on just about every level with a station involved)+walkt) |
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'''The Oracle''' is a ''[[Halo 2]]'' [[campaign]] level, where the player plays as [[Thel 'Vadamee]]. Starting directly after you land the [[Banshee]] you were flying in the [[The Arbiter (Level)|previous level]], the opening cutscene has [[Rtas 'Vadumee]] comment on smelling a familiar [[Flood|stench]]. You will again have Specops Elites and Grunts as allies and possibly an [[Ultra Grunt]]. | '''The Oracle''' is a ''[[Halo 2]]'' [[campaign]] level, where the player plays as [[Thel 'Vadamee]]. Starting directly after you land the [[Banshee]] you were flying in the [[The Arbiter (Level)|previous level]], the opening cutscene has [[Rtas 'Vadumee]] comment on smelling a familiar [[Flood|stench]]. You will again have Specops Elites and Grunts as allies and possibly an [[Ultra Grunt]]. | ||
This is the first level in Halo 2 where you encounter the [[Flood]] and some of their new abilities, most notably the ability of [[Infection Form]]s to revive fallen [[Combat Form]]s. | This is the first level in Halo 2 where you encounter the [[Flood]] and some of their new abilities, most notably the ability of [[Infection Form]]s to revive fallen [[Combat Form]]s and the shielding on some Combat Forms. | ||
The player goes down an elevator and up to the top of the [[Gas Mine]] to cut three cables. He or she then must backtrack to the hangar of the previous structure, complete with another Banshee-flying section, where he engages in combat with the [[Heretic Leader]] to prevent him escaping [[Threshold]] in a [[Seraph]]. In the cutscene directly before the fight, it is shown that [[343 Guilty Spark (Monitor)|343 Guilty Spark]] had survived the destruction of [[Installation 04]] and was responsible for the "heresy" through his teachings. | The player goes down an elevator and up to the top of the [[Gas Mine]] to cut three cables. He or she then must backtrack to the hangar of the previous structure, complete with another Banshee-flying section, where he engages in combat with the [[Heretic Leader]] to prevent him escaping [[Threshold]] in a [[Seraph]]. In the cutscene directly before the fight, it is shown that [[343 Guilty Spark (Monitor)|343 Guilty Spark]] had survived the destruction of [[Installation 04]] and was responsible for the "heresy" through his teachings. | ||
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*When [[Sesa 'Refumee]] runs for the shield door, get an Energy Sword and keep lunge attacking him. You can get into the shielded room this way but as soon as the room seals, you will die. | *When [[Sesa 'Refumee]] runs for the shield door, get an Energy Sword and keep lunge attacking him. You can get into the shielded room this way but as soon as the room seals, you will die. | ||
*If you try to push [[Rtas 'Vadum|’Vadumee]] when the elevator is down so you can take him in other places it won't work, If you push him down to the elevator, he will automatically disappear and reappear to the room he stayed at. | *If you try to push [[Rtas 'Vadum|’Vadumee]] when the elevator is down so you can take him in other places it won't work, If you push him down to the elevator, he will automatically disappear and reappear to the room he stayed at. | ||
*In co-op, play until the Arbiter says he's going to cut the cable. Move up to the elevator and have one person go up it. Right before the loading scene have the other player push the button to bring it back down. If done correctly, you will be standing on the elevator platform and you'll be outside. NOTE: there is no way to escape so you must restart from checkpoint if you wish to continue. | *In co-op, play until the Arbiter says he's going to cut the cable. Move up to the elevator and have one person go up it. Right before the loading scene have the other player push the button to bring it back down. If done correctly, you will be standing on the elevator platform and you'll be outside. NOTE: there is no way to escape so you must restart from checkpoint if you wish to continue. | ||
====Mistakes==== | ====Mistakes==== | ||
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===Miscellaneous=== | ===Miscellaneous=== | ||
*Also, when you cut the cables, the [[Flood]] will stop what they're doing and look up, as if they are wondering what just happened. The [[Sentinels]] will do the same.{{fact}} | |||
*Also, when you cut the cables, the [[Flood]] will stop what they're doing and look up, as if they are wondering what just happened. The [[Sentinels]] will do the same. | |||
*Also when you cut the cables, when you jump to float in the air, you will see broken parts of the facility in the sky floating and getting blown away. | *Also when you cut the cables, when you jump to float in the air, you will see broken parts of the facility in the sky floating and getting blown away. | ||
*If you kill all of the enemies then ride the elevator up to the cable, cut it. Then in the room where [[Sesa 'Refumee]] was hiding you can find a [[Heretic Elite]] with a Needler fighting the [[Flood]]. | *If you kill all of the enemies then ride the elevator up to the cable, cut it. Then in the room where [[Sesa 'Refumee]] was hiding you can find a [[Heretic Elite]] with a Needler fighting the [[Flood]]. | ||
*In the room with the Heretic hologram, you can jump back on to the second level (out of the way of the Flood). To do this you need to jump onto a little ledge on the side of the pillars near the corners of the elevated walkways. From there, crouch-jump onto the walkways. Be careful not to fall through the glass when you jump up. Just stay up there and let ‘Vadumee fight the flood and take out the stragglers. | *In the room with the Heretic hologram, you can jump back on to the second level (out of the way of the Flood). To do this you need to jump onto a little ledge on the side of the pillars near the corners of the elevated walkways. From there, crouch-jump onto the walkways. Be careful not to fall through the glass when you jump up. Just stay up there and let ‘Vadumee fight the flood and take out the stragglers. | ||
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*This is the first level where [[Infection Forms]] can revive dead [[Combat Forms]]. | *This is the first level where [[Infection Forms]] can revive dead [[Combat Forms]]. | ||
*This is the last [[Thel 'Vadamee|Arbiter]] level where you are not on [[Delta Halo]]. | *This is the last [[Thel 'Vadamee|Arbiter]] level where you are not on [[Delta Halo]]. | ||
*When flying your Banshee outside, you can get hit by the debris floating rushing upwards and either get your shields taken out or get destroyed, though it holds true for the enemy [[Banshee]]s. | |||
*When flying your Banshee outside, you can get hit by the debris floating rushing upwards and either get your shields taken out or get destroyed | |||
*The cables holding up the facility will not cut if the Commander is talking. | *The cables holding up the facility will not cut if the Commander is talking. | ||
*The cable will always cut in the same place no matter where you attack it. | *The cable will always cut in the same place no matter where you attack it. |