Xbox LIVE: Difference between revisions
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'''Xbox LIVE''' is [[Microsoft]]'s online [[multiplayer]] subscription service used to play supported games via internet, using the [[Xbox]]es as servers for multiplayer matches, instead of a dedicated server system. Xbox LIVE subscriptions run for about $50.00 (US) and $60.00 (Canada) a year. In Britain, a standard subscription costs about £35 a year. In Australia, subscriptions are approximately $90.00 (AUS) for both Xbox and Xbox 360, and in New Zealand, 80-90 NZD, depending on the retailer. Normally it is about $5 a month in Canada and the USA. | '''Xbox LIVE''' is [[Microsoft]]'s online [[multiplayer]] subscription service used to play supported games via internet, using the [[Xbox]]es as servers for multiplayer matches, instead of a dedicated server system. Xbox LIVE subscriptions run for about $50.00 (US) and $60.00 (Canada) a year. In Britain, a standard subscription costs about £35 a year. In Australia, subscriptions are approximately $90.00 (AUS) for both Xbox and Xbox 360, and in New Zealand, 80-90 NZD, depending on the retailer. Normally it is about $5 a month in Canada and the USA. | ||
Originally released in November 2002, one year after the original release of the Xbox, Xbox LIVE was originally made popular by such games as ''Rainbow Six 3'' and MechAssault. Over one million new users created accounts when ''[[Halo 2]]'' was released, and it became the mainstay of Xbox LIVE, even with the onset of the Xbox 360. Usually, the maximum number of players is 16 or less for original Xbox games. On February 5, [[2010]], [[Microsoft]] announced that Xbox LIVE support for [[Xbox|original Xbox]] games and software, including ones playable on the [[Xbox 360]], has been discontinued since April 15, [[2010]].<ref>http://www.gamekicker.com/Xbox-360/XBox-LIVE-Discontinued-For-Original-XBox-Systems</ref> | Originally released in November 2002, one year after the original release of the Xbox, Xbox LIVE was originally made popular by such games as ''Rainbow Six 3'' and MechAssault. Over one million new users created accounts when ''[[Halo 2]]'' was released, and it became the mainstay of Xbox LIVE, even with the onset of the Xbox 360. Usually, the maximum number of players is 16 or less for original Xbox games. On February 5, [[2010]], [[Microsoft]] announced that Xbox LIVE support for [[Xbox|original Xbox]] games and software, including ones playable on the [[Xbox 360]], has been discontinued since April 15, [[2010]].<ref>http://www.gamekicker.com/Xbox-360/XBox-LIVE-Discontinued-For-Original-XBox-Systems</ref>You can play with players around the world. | ||
==Special Features== | ==Special Features== |
Revision as of 11:16, November 26, 2010
Xbox LIVE is Microsoft's online multiplayer subscription service used to play supported games via internet, using the Xboxes as servers for multiplayer matches, instead of a dedicated server system. Xbox LIVE subscriptions run for about $50.00 (US) and $60.00 (Canada) a year. In Britain, a standard subscription costs about £35 a year. In Australia, subscriptions are approximately $90.00 (AUS) for both Xbox and Xbox 360, and in New Zealand, 80-90 NZD, depending on the retailer. Normally it is about $5 a month in Canada and the USA.
Originally released in November 2002, one year after the original release of the Xbox, Xbox LIVE was originally made popular by such games as Rainbow Six 3 and MechAssault. Over one million new users created accounts when Halo 2 was released, and it became the mainstay of Xbox LIVE, even with the onset of the Xbox 360. Usually, the maximum number of players is 16 or less for original Xbox games. On February 5, 2010, Microsoft announced that Xbox LIVE support for original Xbox games and software, including ones playable on the Xbox 360, has been discontinued since April 15, 2010.[1]You can play with players around the world.
Special Features
Besides multiplayer, Xbox LIVE can be used for downloading content such as new levels and maps. This feature is much more versatile on the Xbox 360 (you can download non-gaming files), because of Microsoft's push to make it a multimedia machine. All of Halo 2's Multiplayer Map Packs could have been downloaded for free. It is unlike Playstation 2's online, just being multiplayer and nothing more. Gamerpoints are achieved by unlocking "Achievements", which are awarded for accomplishments in any 360 game.
Statistics
As of June 2006, players had spent over 2.3 billion hours playing over Xbox LIVE. A major portion of that time was spent on Halo 2, by far the most popular title on Xbox LIVE with over 710 million hours spent on it alone, adding up to over five hundred million games. There were over six million unique players who used Xbox LIVE[2]. By May 2007, that number rose to five million Halo 2 players on Xbox live, with 700 million total games of Halo 2 played on Xbox LIVE (not including guests)[3]. By the beginning of 2008, Microsoft announced that they had over eleven million unique subscribers on Xbox LIVE.