Challenges/Halo: Reach: Difference between revisions

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**Close quarters combat kills include kills by [[melee]], [[M45 Tactical Shotgun|shotgun]], [[Type-2 Energy Weapon/Hammer|gravity hammer]], and [[Type-1 Energy Weapon/Sword|energy sword]]. Playing [[Infection]] may help as all players spawn with either a shotgun or a sword, and for some reason sword kills count twice toward this challenge.
**Close quarters combat kills include kills by [[melee]], [[M45 Tactical Shotgun|shotgun]], [[Type-2 Energy Weapon/Hammer|gravity hammer]], and [[Type-1 Energy Weapon/Sword|energy sword]]. Playing [[Infection]] may help as all players spawn with either a shotgun or a sword, and for some reason sword kills count twice toward this challenge.
*'''(Heroic) Killagruntjaro!''' - Earn (number) multikills in a Firefight Matchmaking game (on Heroic or harder).
*'''(Heroic) Killagruntjaro!''' - Earn (number) multikills in a Firefight Matchmaking game (on Heroic or harder).
**Go to [[Score Attack (Playlist)|Score Attack]] Matchmaking. Vote "'None of the Above'" until you see [[Gruntpocalypse]] on [[Holdout]]. Go on top of the building on the western edge.  It offers a great vantage point and allows for many spawn kills. The [[Unggoy|Grunts]] will often wait at their spawn point, allowing for many multikills with a [[DMR]]. There is also a ammo crate in the bottom floor below.
**Go to [[Score Attack (playlist)|Score Attack]] Matchmaking. Vote "'None of the Above'" until you see [[Gruntpocalypse]] on [[Holdout]]. Go on top of the building on the western edge.  It offers a great vantage point and allows for many spawn kills. The [[Unggoy|Grunts]] will often wait at their spawn point, allowing for many multikills with a [[DMR]]. There is also a ammo crate in the bottom floor below.


==Past Challenges==
==Past Challenges==

Revision as of 09:52, November 17, 2010

Challenges are daily objectives for Halo: Reach posted on Bungie.net. All challenges are reset at 11am GMT (3am PDT) with Daily Challenges resetting each day and Weekly Challenges resetting each Monday. A player is awarded a certain number of Credits[1] after completing an objective.

Players who complete a Weekly challenge are awarded the achievement One Down, 51 to Go. Players who complete all of the Daily Challenges on a single day are awarded the achievement A New Challenger.

The level cap in Halo: Reach will be lifted when 117 million daily and weekly challenges are finished. This is being recorded on Bungie.net homepage.

Challenges

Icon Name Requirement Credit Reward Date
Weekly Challenges
Bnet-challenge-icon1.png Clear Eyes, Full Hearts Win 50 games in multiplayer Matchmaking this week. 5000 cR November 15-21, 2010
Daily Challenges
Bnet-challenge-icon0.png Blastin' and Relaxin' Kill 90 enemies in any game mode in Reach. 1000 cR November 17, 2010
Bnet-challenge-icon0.png Gunslinger Kill 100 enemies in multiplayer Matchmaking. 1000 cR November 17, 2010
Bnet-challenge-icon2.png The Little Guys Kill 200 Grunts in Campaign today on Normal or harder. 2000 cR November 17, 2010
Bnet-challenge-icon3.png On the Sixth Respawn... Complete a Firefight Matchmaking game with fewer than 5 deaths. 500 cR November 17, 2010

Strategies for common Challenges

Note: All campaign challenges, unless otherwise labeled, must be done on Normal difficulty or harder.

  • There Are Many Like... - Kill (number) enemies with precision weapons in the Campaign today.
    • By beginning The Package at rally point bravo you can kill the Grunts dropped by the first wave of Phantoms with your DMR and then optionally revert to the last checkpoint and kill the same enemies again.
  • Return of the Mack - Kill (number) Elites in Campaign today on Normal or harder.
    • Nightfall from mission start and Long Night of Solace from rally point bravo both have many Elites. In the case of Nightfall, if you manage to get a checkpoint just before the first Elite you can snipe or assassinate him, reload the checkpoint, and repeat until the challenge is complete.
  • Leadership Element - Kill (number) enemy leaders in the Campaign today.
    • The Thunderstorm skull will promote all enemies making many of them leader class. Alternately, repeatedly killing the first Elite on Nightfall, as mentioned under Return of the Mack above, can be effective due to that Elite counting toward the challenge whether he is a leader rank or not.
  • Close Talking - Earn (number) kills with close quarters combat in multiplayer Matchmaking.
    • Close quarters combat kills include kills by melee, shotgun, gravity hammer, and energy sword. Playing Infection may help as all players spawn with either a shotgun or a sword, and for some reason sword kills count twice toward this challenge.
  • (Heroic) Killagruntjaro! - Earn (number) multikills in a Firefight Matchmaking game (on Heroic or harder).
    • Go to Score Attack Matchmaking. Vote "'None of the Above'" until you see Gruntpocalypse on Holdout. Go on top of the building on the western edge. It offers a great vantage point and allows for many spawn kills. The Grunts will often wait at their spawn point, allowing for many multikills with a DMR. There is also a ammo crate in the bottom floor below.

Past Challenges

Sources