M247H machine gun: Difference between revisions
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*The M247H is erroneously labeled as the [[AIE-486H Heavy Machine Gun]] in [[Bungie.net]] game stats. <ref>[http://www.bungie.net/Stats/Reach/CareerStats/weapons.aspx?player=Ace_36O]</ref> | *The M247H is erroneously labeled as the [[AIE-486H Heavy Machine Gun]] in [[Bungie.net]] game stats. <ref>[http://www.bungie.net/Stats/Reach/CareerStats/weapons.aspx?player=Ace_36O]</ref> | ||
*It is prone to overheating in ''Halo: Reach''. | *It is prone to overheating in ''Halo: Reach''. | ||
*If a player listens to it firing, it makes the exact same sound as the AIE-486H HMG when firing, even with the sound the gun spooling up. | *If a player listens to it firing, it makes the exact same sound as the AIE-486H HMG when firing, even with the sound of the gun spooling up. | ||
*Unlike the AIE-486H HMG used in Halo 3, if the Infinite Ammo setting is active, the turret will have unlimited ammunition, even while detached from its base. | *Unlike the AIE-486H HMG used in Halo 3, if the Infinite Ammo setting is active, the turret will have unlimited ammunition, even while detached from its base. | ||
* | *The weapon is described to use 7.62mm rounds, however, the game manual describes it to fire 12.7mm rounds and text on the weapon's ammunition box in-game reads "12mm HVE". | ||
==Gallery== | ==Gallery== |
Revision as of 03:13, September 25, 2010
Template:Ratings Template:New Content Template:Weapon Infobox The M247H Heavy Machine Gun, formally known as the Machine Gun, Caliber 7.62 mm, M247, is a heavy weapon used extensively by the United Nations Space Command ground forces.[1]It is a variant of the widely used M247 General Purpose Machine Gun.
Design details
The M247H is an air-cooled, gas-operated, electrically fired, linkless-fed weapon. It can be used in both anti-personnel and anti-vehicle roles.[1] It is most often seen mounted on stationary tripods and used as a defensive weapon, but can also be carried by those strong enough to efficiently operate it. An M247H is mounted on either side of most UH-144 Falcons.
Like many other support weapons used by the UNSC, the M247H is fitted with a metal shield near the rear of its barrel to protect the user. Some versions, including the one mounted on the UH-144, lack this feature.
Trivia
- It has a faster fire rate but less damage than its Halo 3 counterpart, the AIE-486H Heavy Machine Gun.
- Chief Warrant Officer Jorge-052, a SPARTAN-II commando, utilized this weapon throughout the Human-Covenant War. His customized M247H lacked the shield plate, which was replaced by a heat cover over the barrel and many other smaller differences. Judging by its appearance, it is possible that Jorge-052 preferred an older model of the M247H.
- The M247H is erroneously labeled as the AIE-486H Heavy Machine Gun in Bungie.net game stats. [2]
- It is prone to overheating in Halo: Reach.
- If a player listens to it firing, it makes the exact same sound as the AIE-486H HMG when firing, even with the sound of the gun spooling up.
- Unlike the AIE-486H HMG used in Halo 3, if the Infinite Ammo setting is active, the turret will have unlimited ammunition, even while detached from its base.
- The weapon is described to use 7.62mm rounds, however, the game manual describes it to fire 12.7mm rounds and text on the weapon's ammunition box in-game reads "12mm HVE".
Gallery
- Reachturret.jpg
The weapon mounted on a tripod.
A SPARTAN-III using the M247H in Halo Reach.
Jorge-052 with his modified M247H.