Gruntpocalypse: Difference between revisions
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*Grunts in this mode are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them. | *Grunts in this mode are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them. | ||
*The game type is deceptively difficult on higher difficulties such as [[Heroic]] or [[Legendary]]. | *The game type is deceptively difficult on higher difficulties such as [[Heroic]] or [[Legendary]]. | ||
*Every Grunt squad usually has one Grunt with a Fuel Rod Gun or Plasma Launcher. | *Every Grunt squad usually has one Grunt with a Fuel Rod Gun or Plasma Launcher; However, it is possible to have a entire wave that doesn't have any heavy weapons at all. | ||
*The most dangerous Grunts are the Grunt Heavies carrying Fuel Rod Guns, as they can kill you very quickly. | *The most dangerous Grunts are the Grunt Heavies carrying Fuel Rod Guns, as they can kill you very quickly. | ||
*Unlike on other playlists, Suicide Grunts | *Unlike on other playlists, Suicide Grunts due not appear, due to the fact that there are no "Leader" type units. | ||
*Using [[Armor Lock]] is highly recommended, as this can protect you from Grunt Heavies, [[plasma grenade]]s, and [[Plasma Pistol]] overcharge shots. | *Using [[Armor Lock]] is highly recommended, as this can protect you from Grunt Heavies wielding Fuel Rod Guns, [[plasma grenade]]s, and [[Plasma Pistol]] overcharge shots. | ||
[[Category:Multiplayer Gametypes]] | [[Category:Multiplayer Gametypes]] | ||
[[Category:Halo: Reach]] | [[Category:Halo: Reach]] |
Revision as of 14:24, October 19, 2010
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Gruntpocalypse is a gametype in Halo: Reach Firefight where players kill oncoming waves of Grunts (Unggoy).
Overview
Gruntpocalypse is similar to the Bonus Round featured in Halo 3: ODST Firefight. Likewise, it involves a massive army of Unggoy of various ranks that will spawn continuously.
All load-outs consist of the DMR and M6 pistol for easy headshots.
Score Attack
In score attack, it consists of 120 Grunts that spawn in 5 waves, with the Catch skull, the custom Red Skull which enhances sight and hearing, the Grunt Birthday Party skull, and the Cloud skull.
Trivia
- In Halo: Reach, Gruntpocalypse is regarded as one of the best way to earn a high amount of cR over a relatively short period of time.
- Grunts in this mode are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them.
- The game type is deceptively difficult on higher difficulties such as Heroic or Legendary.
- Every Grunt squad usually has one Grunt with a Fuel Rod Gun or Plasma Launcher; However, it is possible to have a entire wave that doesn't have any heavy weapons at all.
- The most dangerous Grunts are the Grunt Heavies carrying Fuel Rod Guns, as they can kill you very quickly.
- Unlike on other playlists, Suicide Grunts due not appear, due to the fact that there are no "Leader" type units.
- Using Armor Lock is highly recommended, as this can protect you from Grunt Heavies wielding Fuel Rod Guns, plasma grenades, and Plasma Pistol overcharge shots.