Halo: Reach skulls: Difference between revisions

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==Cloud==
==Cloud==
The '''Cloud skull''' is a new [[skull]] featured in the upcoming 2010 game ''[[Halo: Reach]]''.<ref>[http://www.youtube.com/watch?v=u2AqgsysHXQ ''SDCC: Halo Reach Panel Part 1 '']</ref> When the skull is on, the player's [[Motion Sensor]] is disabled, similar to the [[Fog]] skull in ''Halo 3''.<ref>[http://marketplace.xbox.com/en-US/games/offers/f000001f-0000-4000-8000-00004d53085b?cid=SLink ''Halo: Reach - Firefight Preview'' (Xbox LIVE Marketplace)] - 5:00</ref>
The '''Cloud skull''' is a new [[skull]] featured in ''[[Halo: Reach]]''.<ref>[http://www.youtube.com/watch?v=u2AqgsysHXQ ''SDCC: Halo Reach Panel Part 1 '']</ref> When the skull is on, the player's [[Motion Sensor]] is disabled, similar to the [[Fog]] skull in ''Halo 3''.<ref>[http://marketplace.xbox.com/en-US/games/offers/f000001f-0000-4000-8000-00004d53085b?cid=SLink ''Halo: Reach - Firefight Preview'' (Xbox LIVE Marketplace)] - 5:00</ref>


==Yellow==
==Yellow==

Revision as of 16:02, September 14, 2010

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As with Halo 3, Halo: Reach has difficulty-multipliers in the appearance of human skulls. In addition, all of the skulls featured in Halo 3 will be included in Reach.

Cloud

The Cloud skull is a new skull featured in Halo: Reach.[1] When the skull is on, the player's Motion Sensor is disabled, similar to the Fog skull in Halo 3.[2]

Yellow

Revealed in Firefight, Yellow is one of the custom made skulls you can have .

Sources