M319 grenade launcher: Difference between revisions
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(Spelling error, and the possibility is never ruled out of self-propelling grenades.) |
Griever0311 (talk | contribs) (Yeah, the grenade's not large enough; ever seen an RPG projectile? The trajectory's wrong, too - the point of being self-propelled is to extend accuracy and flatline trajectory. Don't be a moron.) |
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*In the Beta, if a player fired the M319 and held the trigger until he/she died and someone else picked up the weapon, the player holding the M319 would take control of the dormant grenade. | *In the Beta, if a player fired the M319 and held the trigger until he/she died and someone else picked up the weapon, the player holding the M319 would take control of the dormant grenade. | ||
*The M319 bears a very close resemblance to the real-life Russian [http://www.flamber.ru/files/photos/1211922554/1219691059_g.jpg GM-94]. However, their similarities are merely aesthetic, as the GM-94 is a magazine-fed pump-action grenade-launcher using 43mm grenades. The M139 also bears a close resemblance to the American Springfield Armory M79 grenade launcher in both aesthetic and functional fronts. The two are break-action launchers that fire 40mm shells. | *The M319 bears a very close resemblance to the real-life Russian [http://www.flamber.ru/files/photos/1211922554/1219691059_g.jpg GM-94]. However, their similarities are merely aesthetic, as the GM-94 is a magazine-fed pump-action grenade-launcher using 43mm grenades. The M139 also bears a close resemblance to the American Springfield Armory M79 grenade launcher in both aesthetic and functional fronts. The two are break-action launchers that fire 40mm shells. | ||
*When reloaded, the M319's operator does not extract any empty shell casing. This could mean that it uses | *When reloaded, the M319's operator does not extract any empty shell casing. This could mean that it uses a caseless grenade round. | ||
*In the alpha build, the M319 has a red light on its side. This was removed later in the beta build. | *In the alpha build, the M319 has a red light on its side. This was removed later in the beta build. | ||
*The counter on the left of the weapon switches from "ARMED" to "IN AIR" after the round is launched, and to "BOOM!" upon detonation. | *The counter on the left of the weapon switches from "ARMED" to "IN AIR" after the round is launched, and to "BOOM!" upon detonation. |
Revision as of 00:55, October 14, 2010
Template:Ratings Template:New Content Template:Weapon Infobox The M319 Individual Grenade Launcher, more formally known as the Individual Grenade Launcher, Caliber 40mm, M319,[1] is a single-shot, break-action explosives launcher used by the United Nations Space Command, specifically the UNSC Army. Due to its simplicity, ruggedness, and firepower, it has been a mainstay weapon in the UNSC Army since its adoption in 2263, and has seen action in several armed conflicts during nearly three centuries of use, with the Human-Covenant War as the most prominent.[1] It saw use during the Fall of Reach.[2]
Design details
The grenade launcher has two firing modes. The first launches a single grenade at around normal grenade speed: after hitting a surface, the grenade detonates on impact with an opponent or after the time of a frag grenade's detonation, in which case the grenade will explode after bouncing off the ground once. The second firing mode shoots a grenade that explodes when the player wishes. This is performed by holding down the trigger, which fires the grenade but merely primes it; it will only explode after the trigger is released. This enables the player to lay a trap and essentially creates an explosive with a dead-man's trigger (a trigger that will go off once it is released, e.g. when the player dies). Like the fragmentation grenade in Halo: Reach, a player will take damage if hit by the grenade when it is merely primed.
Also, the grenade emits a form of EMP, similar to that of the plasma pistol, that can temporarily disable vehicles and energy shields, but only when used in the manual detonation mode.[3]
The weapon utilizes a break-action breech-loading system: after firing one round, the weapon must be reloaded, like many twentieth century shotguns.[1]
Trivia
- The Grenade Launcher has multiple nicknames among the fan community and Bungie alike, including "pro-pipe", a reference to the numerous grenade launchers in first-person shooter games, which have been collectively dubbed "noob-tubes".
- The M319 IGL, having been manufactured in 2263, is the oldest known active service weapon utilized by the UNSC.
- In the Beta, if a player fired the M319 and held the trigger until he/she died and someone else picked up the weapon, the player holding the M319 would take control of the dormant grenade.
- The M319 bears a very close resemblance to the real-life Russian GM-94. However, their similarities are merely aesthetic, as the GM-94 is a magazine-fed pump-action grenade-launcher using 43mm grenades. The M139 also bears a close resemblance to the American Springfield Armory M79 grenade launcher in both aesthetic and functional fronts. The two are break-action launchers that fire 40mm shells.
- When reloaded, the M319's operator does not extract any empty shell casing. This could mean that it uses a caseless grenade round.
- In the alpha build, the M319 has a red light on its side. This was removed later in the beta build.
- The counter on the left of the weapon switches from "ARMED" to "IN AIR" after the round is launched, and to "BOOM!" upon detonation.
Gallery
- HaloReach - M319 HUD.jpg
The M319 IGL in the released build of Halo: Reach.
List of appearances
- Halo: Reach (First appearance)