Armor lock: Difference between revisions

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File:Halo_Reach_Armor_Lock.jpg
File:Halo_Reach_Armor_Lock.jpg
File:Halo- Reach - Armor Lock.jpg|A first-player view of a player using Armor Lock.
File:Halo- Reach - Armor Lock.jpg|A first-player view of a player using Armor Lock.
[[File:Reach_497854_Full.jpg|thumb|The Armor Lock as it appears on the Spartan's back]]
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Revision as of 12:35, May 6, 2010

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It has been suggested that this article or section be merged with Armor Abilities.
The reason given was: If all the other abilities don't have a page, then why should this one?.
File:Armorlock.jpg
A Spartan using Armor Lock

Armor Lock is an armor ability in Halo: Reach and is only available to Spartans. [1]

Description

When in performing an Armor Lock, the player is invulnerable to all damage, but the player also unable to move. Along with this, when the Armor Lock is activated, it will shed stuck Plasma Grenades and Needler rounds. It will emit a slight EMP when in use. The animation for Armor Lock is a Spartan, slamming his fist on the ground. In doing so, he starts to emit an EMP Radiation as long as the button is held or until the Armor ability is over.

Armor Lock can be charged up in three stages, with each stage inflicting a stronger EMP and pushing opponents farther away. Armorlock does not restore health or shields but provides a few moments of invincibility, while making you immobile. The ability will recharge once you stop using it a quick way to neutralize the advantage of a spartan using armor-lock ability is to remain outside the emp zone then attack when he's done.

Gallery

Sources