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Alex T Snow (talk | contribs) (Half that info is beta info and the other half goes here because there's no other place for standard Mk. V info) |
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*'''Improved Tracking System''' - better tracking system on the MJOLNIR'S heads-up display, which improved accuracy at distances up to a thousand meters.<ref name="Strike"/> | *'''Improved Tracking System''' - better tracking system on the MJOLNIR'S heads-up display, which improved accuracy at distances up to a thousand meters.<ref name="Strike"/> | ||
*'''Improved Motion Sensors''' - Improves sensitivity readings on the motion tracker allowing for more accurate readings.<ref name="Strike"/> | *'''Improved Motion Sensors''' - Improves sensitivity readings on the motion tracker allowing for more accurate readings.<ref name="Strike"/> | ||
In addition, the Mark V armor supports different types of additional attachments, which enable [[Armor Abilities|various abilities]]. Some of these may be related to the add-ons described above. The armor is also compatible with various types of propulsion equipment, such as the [[T-PACK]] and a [[Jetpack]]. | In addition, the Mark V armor supports different types of additional attachments, which enable [[Armor Abilities|various abilities]]. Some of these may be related to the add-ons described above. The armor is also compatible with various types of propulsion equipment, such as the [[T-PACK]] and a [[Jetpack]]. | ||
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*'''[[Unnamed shielding attachment]]''' - A compact generator device on the back of the user generates a powerful shield that offers temporary near-invulnerability to all ground weaponry and sends out an [[Electromagnetic Pulse]] once the lock down is disengaged. | *'''[[Unnamed shielding attachment]]''' - A compact generator device on the back of the user generates a powerful shield that offers temporary near-invulnerability to all ground weaponry and sends out an [[Electromagnetic Pulse]] once the lock down is disengaged. | ||
*'''[[Armor_Abilities#Active_Camo|Active Camouflage]]''' - Enabled by a device similar in appearance to Armor Lock, the Active Camo add-on can make the user nearly invisible for brief periods of time. As a drawback, the more the user moves, the more visible they become. In addition, all sound is muffled to the user while the camo is engaged. | *'''[[Armor_Abilities#Active_Camo|Active Camouflage]]''' - Enabled by a device similar in appearance to Armor Lock, the Active Camo add-on can make the user nearly invisible for brief periods of time. As a drawback, the more the user moves, the more visible they become. In addition, all sound is muffled to the user while the camo is engaged. | ||
Two uprades are availible for the helmet, the first adds a Command Network Module on the left side (CNM), and the second adds an Up-Armor plate (UA). | |||
==Armor Components== | ==Armor Components== | ||
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*'''[[MJOLNIR Power Supply Control Unit|Power Supply Control Unit]]''': The Power Supply Control Unit controls the power supply of the armor. | *'''[[MJOLNIR Power Supply Control Unit|Power Supply Control Unit]]''': The Power Supply Control Unit controls the power supply of the armor. | ||
==Trivia== | |||
*It is possible to recreate the standard Mark V armor in Halo: Reach with the Mark V helmet, Mark V shoulders, default chest, wrist, utility, and Gungnir knee guards, with a gold visor. | |||
==Gallery== | ==Gallery== |
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