Stockpile: Difference between revisions

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==Overview==
==Overview==
Stockpile is a team-based gametype where two teams fight for four neutral flags which appear randomly throughout the map and return them to their respective capture points. Just your old freindly game of capure the flap but much better. Points are not rewarded instantly when the flag carrier drops the flag on the capture points; there is a timed countdown of sixty seconds on each capture point and successfully holding the capture point as well as the flag after the countdown will award the winning team points.<ref name="1UP"/>
Stockpile is a team-based gametype where two teams fight for four neutral flags which appear randomly throughout the map and return them to their respective capture points. Just your old freindly game of capure the flag but much better. Points are not rewarded instantly when the flag carrier drops the flag on the capture points; there is a timed countdown of sixty seconds on each capture point and successfully holding the capture point as well as the flag after the countdown will award the winning team points.<ref name="1UP"/>


==Sources==
==Sources==

Revision as of 21:43, April 15, 2010

Template:Ratings Template:New Content

File:Stockpile Gametype.jpg
Stockpile gameplay.

Stockpile is a gametype in Halo: Reach Multiplayer Beta.[1]

Overview

Stockpile is a team-based gametype where two teams fight for four neutral flags which appear randomly throughout the map and return them to their respective capture points. Just your old freindly game of capure the flag but much better. Points are not rewarded instantly when the flag carrier drops the flag on the capture points; there is a timed countdown of sixty seconds on each capture point and successfully holding the capture point as well as the flag after the countdown will award the winning team points.[1]

Sources