Generator Defense: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
m (Reverted edits by OniLink (Talk) to last version by Gutsy Kyle)
Line 9: Line 9:


The defending team consists of three [[SPARTAN Program|Spartans]] on top of a well-defended hill, while the attacking team consists of three [[Sangheili]] that start at the bottom of a hill a[[File:540.jpg|thumb|left|Two SPARTAN IIIs work together to take down an elite in a game of Generator Defence.]]nd as such have to fight their way up to the generators. There are a total of three defense generators on the map which the Spartans have to defend. At the beginning of each match, several weapon caches will be distributed by a [[C709 Longsword-class Interceptor|Longsword]] in different locations on the map; each weapon cache can potentially be a [[Weapon/Anti-Vehicle Model 6 Grindell/Galileian Nonlinear Rifle|Spartan Laser]], a [[Sniper Rifle System 99D Anti-Matériel|Sniper Rifle]] or a [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]]. Each weapon cache will be dropped evenly around the map to allow both teams an equal chance of acquiring them. The defending Spartans will be able to lock the generators down -- hence, becoming invulnerable to attacks -- by pressing "x" near one. The lockdown lasts for 30 seconds and will start a cooldown time after the active time period.
The defending team consists of three [[SPARTAN Program|Spartans]] on top of a well-defended hill, while the attacking team consists of three [[Sangheili]] that start at the bottom of a hill a[[File:540.jpg|thumb|left|Two SPARTAN IIIs work together to take down an elite in a game of Generator Defence.]]nd as such have to fight their way up to the generators. There are a total of three defense generators on the map which the Spartans have to defend. At the beginning of each match, several weapon caches will be distributed by a [[C709 Longsword-class Interceptor|Longsword]] in different locations on the map; each weapon cache can potentially be a [[Weapon/Anti-Vehicle Model 6 Grindell/Galileian Nonlinear Rifle|Spartan Laser]], a [[Sniper Rifle System 99D Anti-Matériel|Sniper Rifle]] or a [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]]. Each weapon cache will be dropped evenly around the map to allow both teams an equal chance of acquiring them. The defending Spartans will be able to lock the generators down -- hence, becoming invulnerable to attacks -- by pressing "x" near one. The lockdown lasts for 30 seconds and will start a cooldown time after the active time period.
==Trivia==
*Generator Defense has so far not been planned for the final release of the game. Bungie will however add it if it is well received.


==Sources==
==Sources==

Revision as of 20:58, April 24, 2010

Template:Ratings Template:New Content

Promotional image for the Halo: Reach Multiplayer Beta featuring an MEP-PU-2550D/E Generator under attack during a match of Generator Defense on the Firefight map Overlook. From the Halo: Reach press kit.
A game of Generator Defense in progress.

Generator Defense, also referred to as Network Test One, is a gametype appearing in the Halo: Reach Multiplayer Beta.[1]

Overview

Generator Defense will be exclusively played on the map Template:Levelname in Halo: Reach Multiplayer Beta.[1] Overall, the gametype is basically an attack-and-defend type of gameplay. There are only two rounds in the gametype; a total of five minutes in each round.[1]

The defending team consists of three Spartans on top of a well-defended hill, while the attacking team consists of three Sangheili that start at the bottom of a hill a

File:540.jpg
Two SPARTAN IIIs work together to take down an elite in a game of Generator Defence.

nd as such have to fight their way up to the generators. There are a total of three defense generators on the map which the Spartans have to defend. At the beginning of each match, several weapon caches will be distributed by a Longsword in different locations on the map; each weapon cache can potentially be a Spartan Laser, a Sniper Rifle or a Rocket Launcher. Each weapon cache will be dropped evenly around the map to allow both teams an equal chance of acquiring them. The defending Spartans will be able to lock the generators down -- hence, becoming invulnerable to attacks -- by pressing "x" near one. The lockdown lasts for 30 seconds and will start a cooldown time after the active time period.

Sources