Shield World (level): Difference between revisions

m (Reverted edits by 98.148.21.92 (Talk) to last version by Forerunner)
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Once you have this done, Serina should tell you about the pylon and send you a free Gremlin, place the Gremlin near the pylon next to the claimed reactor, the EMP should give you an extra 4 minutes.  
Once you have this done, Serina should tell you about the pylon and send you a free Gremlin, place the Gremlin near the pylon next to the claimed reactor, the EMP should give you an extra 4 minutes.  


Upgrade the Scorpion to Canister Shell and the Wolverine to Volley. Then build turrets if you haven't yet. Once Canister shell and Volley have been upgraded, improve your reactor to 4 energy levels and upgrade the Wolverine to two launchers. Build 2 scorpions and as many [[Wolverine]]s as possible. Set their rally point near Charlie's position. When you have all Scorpions and Wolverines there, cryo bomb the left side and have your scorpions attack the left side and your Wolverines the right.
Upgrade the Scorpion to Canister Shell and the Wolverine to Volley. Then build turrets if you haven't yet. Once Canister shell and Volley have been upgraded, improve your reactor to 4 energy levels and upgrade the Wolverine to two launchers. Build 2 scorpions and as many [[Wolverine]]s as possible. Set their rally point near Charlie's position. When you have all Scorpions and Wolverines there, cryo bomb the left side and have your scorpions attack the left side and your Wolverines the right. it also helps if you kill the flood in this order: launcher, colonies/spawners, swarms, and then all the rest in any order.


Once all the launchers are taken care of, have you units focus on the outer areas. There are a lot of Flood launchers in this level. Once Charlie has been rescued, the [[Spartan II]]s will stay and help.
Once all the launchers are taken care of, have you units focus on the outer areas. There are a lot of Flood launchers in this level. Once Charlie has been rescued, the [[Spartan II]]s will stay and help.


Heal any damaged units and replace any if needed. Send your forces to Bravo's position and cryo bomb it before your forces arrive, otherwise they will be frozen as well. The wolverine's volley ability can dispose of the launchers quickly. Once the site has been cleared, you will be told that you will have to take Bravo to the base on foot. Select all units and rally them at the base. To make the [[Elephant]] go slightly faster, have a Spartan commandeer it. Once the Elephant goes near the signal circle, Forge will welcome you back and the mission ends.
Heal any damaged units and replace any if needed. Send your forces to Bravo's position and cryo bomb it before your forces arrive, otherwise they will be frozen as well. The wolverine's volley ability can dispose of the launchers quickly. Once the site has been cleared, you will be told that you will have to take Bravo to the base on foot. Select all units and rally them at the base. To make the [[Elephant]] go slightly faster, have a Spartan commandeer it. Once the Elephant goes near the signal circle, Forge will welcome you back and the mission ends.


===Optional Objectives===
===Optional Objectives===
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