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==Combat== | ==Combat== | ||
The Locust is, like the [[Scarab]], another mining unit refitted for combat<ref>http://www.halowars.com/GameInfo/Factory.aspx#Locust</ref>, probably the top-long-range [[Covenant]] ground unit, and, for this reason, a quite slow one. Specifically designed to take down static targets, it can be upgraded to have better movement speed (Overdrive enhancement), and to have a shield amplifier which can give it a greater resilience to enemy fire. Another upgrade allows the Locust to divert energy from its generator to the main cannon, which allows it to deal massive damage. | The Locust is, like the [[Scarab]], another mining unit refitted for combat<ref>http://www.halowars.com/GameInfo/Factory.aspx#Locust</ref>, probably the top-long-range [[Covenant]] ground unit, and, for this reason, a quite slow one. Specifically designed to take down static targets, it can be upgraded to have better movement speed (Overdrive enhancement), and to have a shield amplifier which can give it a greater resilience to enemy fire. Another upgrade allows the Locust to divert energy from its generator to the main cannon, which allows it to deal massive damage. | ||
A very good combo when fighting as the Covenant is two [[Scarab]]s and three Locusts. The three Locusts will move ahead of the two Scarabs, and use their weapons to destroy anything, be it buildings, infantry, or vehicles. The two Scarabs will move in from behind, effectively obliterating anything the Locusts left behind. The only downside to this formation is that the Scarabs and Locusts aren't super effective against aircraft, and may be vulnerable. | |||
==Trivia== | ==Trivia== |
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