Seven: Difference between revisions
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*'''7''' Covenant frigates were pursuing the Pillar of Autumn<ref>[[Halo: The Fall of Reach]], Epilogue</ref>. | *'''7''' Covenant frigates were pursuing the Pillar of Autumn<ref>[[Halo: The Fall of Reach]], Epilogue</ref>. | ||
*When the SPARTANs test the MJOLNIR suit with shields, when John gets ready to go outside there are '''7''' [[ODST|ODSTs]] standing outside around the tent.<ref>[[Halo: The Fall of Reach]], Page 257</ref> | *When the SPARTANs test the MJOLNIR suit with shields, when John gets ready to go outside there are '''7''' [[ODST|ODSTs]] standing outside around the tent.<ref>[[Halo: The Fall of Reach]], Page 257</ref> | ||
}} | }} | ||
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|content = [[File:Shichi.jpg|thumb|七, the Chinese character for '''7''', is visible on the [[M6D Pistol]]'s ejection port.]] | |content = [[File:Shichi.jpg|thumb|七, the Chinese character for '''7''', is visible on the [[M6D Pistol]]'s ejection port.]] | ||
*When the Chief's shield is down, it takes fourteen seconds to fully recharge - '''seven''' seconds while the shield flash red, and '''seven''' seconds while recharging.<ref>[[http://www.next-gen.biz/features/halo-reach-%E2%80%93-being-definitive]]</ref> | *When the Chief's shield is down, it takes fourteen seconds to fully recharge - '''seven''' seconds while the shield flash red, and '''seven''' seconds while recharging.<ref>[[http://www.next-gen.biz/features/halo-reach-%E2%80%93-being-definitive]]</ref> | ||
*At the beginning of the second level, there are '''seven''' dead bodies around you (six marines and the lifeboat pilot). | *At the beginning of the second level, there are '''seven''' dead bodies around you (six marines and the lifeboat pilot). | ||
*On the level "[[The Silent Cartographer (Level)|The Silent Cartographer]]," at [[Bravo 022]]'s crash site, there is a fully loaded rocket launcher (the first in the game) and '''7''' spare rockets. | *On the level "[[The Silent Cartographer (Level)|The Silent Cartographer]]," at [[Bravo 022]]'s crash site, there is a fully loaded rocket launcher (the first in the game) and '''7''' spare rockets. | ||
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*You need at least '''seven''' needles from the [[Needler]] to make an explosion. | *You need at least '''seven''' needles from the [[Needler]] to make an explosion. | ||
*After destroying the fusion core on the ''Pillar of Autumn'', Master Chief drives a [[Warthog]] through a Class '''7''' service corridor. | *After destroying the fusion core on the ''Pillar of Autumn'', Master Chief drives a [[Warthog]] through a Class '''7''' service corridor. | ||
*The last [[Longsword]] on the ''[[UNSC Pillar of Autumn|Pillar of Autumn]]'' was in launch bay '''7'''. | *The last [[Longsword]] on the ''[[UNSC Pillar of Autumn|Pillar of Autumn]]'' was in launch bay '''7'''. | ||
*On the third page of the manual explaining the HUD (pg. 15), a screenshot with an explanation of the scope shows '''7''' extra bullets in the sniper rifle. | *On the third page of the manual explaining the HUD (pg. 15), a screenshot with an explanation of the scope shows '''7''' extra bullets in the sniper rifle. | ||
*The [[Proto Gravemind]] has '''7''' tentacles. | *The [[Proto Gravemind]] has '''7''' tentacles. | ||
*There are '''7''' blast doors leading to the [[Index]] in the [[Library]]. | *There are '''7''' blast doors leading to the [[Index]] in the [[Library]]. | ||
*Chapter '''7''' of [[Halo: The Flood]] has the mission time listed as '''7''' cycles (49 units) [[Covenant]] time. | *Chapter '''7''' of [[Halo: The Flood]] has the mission time listed as '''7''' cycles (49 units) [[Covenant]] time. | ||
*[[Carol Rawley]] (aka Foehammer) is part of a group of '''7''' people (3 pilots, 3 ground crew, and herself) who fled the ''Pillar of Autumn'' by retrieving their Pelicans rather than taking lifepods.<ref>[[Halo: The Flood]], Page 31</ref> | *[[Carol Rawley]] (aka Foehammer) is part of a group of '''7''' people (3 pilots, 3 ground crew, and herself) who fled the ''Pillar of Autumn'' by retrieving their Pelicans rather than taking lifepods.<ref>[[Halo: The Flood]], Page 31</ref> | ||
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*Ascendant Justice exits Slipspace '''seven''' hundred thousand kilometers from the Epsilon Eridani System center.<ref>[[Halo: First Strike]], Page 154</ref> | *Ascendant Justice exits Slipspace '''seven''' hundred thousand kilometers from the Epsilon Eridani System center.<ref>[[Halo: First Strike]], Page 154</ref> | ||
*CPO Mendez was scheduled to meet the Spartans 0'''7'''00 hours after they captured the flag from Tango Company.<ref>[[Halo: First Strike]], Page 165</ref> | *CPO Mendez was scheduled to meet the Spartans 0'''7'''00 hours after they captured the flag from Tango Company.<ref>[[Halo: First Strike]], Page 165</ref> | ||
*There were '''seven''' [[Robotic Rover|service drones]] aboard the ''[[Gettysburg]]''.<ref>[[Halo: First Strike]], Page 208</ref> | *There were '''seven''' [[Robotic Rover|service drones]] aboard the ''[[Gettysburg]]''.<ref>[[Halo: First Strike]], Page 208</ref> | ||
*The dead crew of the ''Gettysburg'' is placed in cargo bay '''seven'''.<ref>[[Halo: First Strike]], Page 268</ref> | *The dead crew of the ''Gettysburg'' is placed in cargo bay '''seven'''.<ref>[[Halo: First Strike]], Page 268</ref> | ||
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*[[Semi Powered Infiltration Armor]] has '''7''' minutes of breathable air. | *[[Semi Powered Infiltration Armor]] has '''7''' minutes of breathable air. | ||
*"'''Seven''' other men sat at a card table, shaking off the effects of the flash-bangs. <ref>[[Halo: Ghosts of Onyx]], Page 32</ref> | *"'''Seven''' other men sat at a card table, shaking off the effects of the flash-bangs. <ref>[[Halo: Ghosts of Onyx]], Page 32</ref> | ||
*"Three hundred Spartans hit the dirt at 0'''7'''00 <ref>[[Halo: Ghosts of Onyx]], page 84</ref> | *"Three hundred Spartans hit the dirt at 0'''7'''00 <ref>[[Halo: Ghosts of Onyx]], page 84</ref> | ||
*After two days the Spartan-III's of Alpha Company had managed to disable '''7''' of the reactors. <ref>[[Halo: Ghosts of Onyx]], page 85</ref> | *After two days the Spartan-III's of Alpha Company had managed to disable '''7''' of the reactors. <ref>[[Halo: Ghosts of Onyx]], page 85</ref> | ||
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*In ''[[Outskirts]]'' on your way to the Blind Skull there is a sign bearing the number '''7''' nailed into the wall. | *In ''[[Outskirts]]'' on your way to the Blind Skull there is a sign bearing the number '''7''' nailed into the wall. | ||
*There are currently '''7''' [[Covenant]] vehicles. [[Wraith]], [[Ghost (Vehicle)|Ghost]], [[Spectre]], [[Scarab]], [[Banshee]], [[Phantom]] and the [[Shadow]]. | *There are currently '''7''' [[Covenant]] vehicles. [[Wraith]], [[Ghost (Vehicle)|Ghost]], [[Spectre]], [[Scarab]], [[Banshee]], [[Phantom]] and the [[Shadow]]. | ||
*There are | *There are '''7''' drivable vehicles in the game: the [[Scorpion]], [[Wraith]], [[Spectre]], [[Warthog]], [[Gauss Hog]], [[Ghost]], and [[Banshee]]. | ||
*In a deleted scene, a longer version of the cutscene at the start of ''Sacred Icon'', Truth and the Arbiter were viewing '''7''' murals that showed how the Covenant had grown. | *In a deleted scene, a longer version of the cutscene at the start of ''Sacred Icon'', Truth and the Arbiter were viewing '''7''' murals that showed how the Covenant had grown. | ||
*There is a clearly visible '''7''' scratched into the left cheek of [[Miranda Keyes]]. | *There is a clearly visible '''7''' scratched into the left cheek of [[Miranda Keyes]]. | ||
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*In [[Headlong]] the number '''7''' is nailed by the side of the door on the building that has the [[Energy Sword]] | *In [[Headlong]] the number '''7''' is nailed by the side of the door on the building that has the [[Energy Sword]] | ||
*When the UNSC ship ''In Amber Clad'' was in the Battle of Earth numerous units from the '''77'''th Marine Regiments are on board. | *When the UNSC ship ''In Amber Clad'' was in the Battle of Earth numerous units from the '''77'''th Marine Regiments are on board. | ||
*There are '''7''' levels of caskets in the Mausoleum of the Arbiter. | *There are '''7''' levels of caskets in the Mausoleum of the Arbiter. | ||
*In the level [[The Great Journey]] there are '''7''' large plasma cannons. | *In the level [[The Great Journey]] there are '''7''' large plasma cannons. | ||
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*It took '''7''' seconds for the bomb to detonate in the last cutscene on Cairo station. | *It took '''7''' seconds for the bomb to detonate in the last cutscene on Cairo station. | ||
*'''7''' hexagons make up the zoomed targeting reticule of the Covenant Carbine. | *'''7''' hexagons make up the zoomed targeting reticule of the Covenant Carbine. | ||
*In the trailer for ''Halo 2'', when Master Chief walks in to the hanger and launches himself into space (which his BR55 is replaced with the Covenant bomb in the game's cut scene), above the door to the hanger is "A-07". | *In the trailer for ''Halo 2'', when Master Chief walks in to the hanger and launches himself into space (which his BR55 is replaced with the Covenant bomb in the game's cut scene), above the door to the hanger is "A-07". | ||
*In the Vista version of ''Halo 2'', the Silent But Deadly Achievement requires the player to kill 7 enemies from behind without being spotted. | *In the Vista version of ''Halo 2'', the Silent But Deadly Achievement requires the player to kill 7 enemies from behind without being spotted. | ||
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*[[Cold Storage]] is the seventh downloadable ''Halo 3'' map, and was released on [[Bungie Day]] (7/7). | *[[Cold Storage]] is the seventh downloadable ''Halo 3'' map, and was released on [[Bungie Day]] (7/7). | ||
*In the [[2401_Penitent_Tangent#Cold_Storage_Transmission|Cold Storage Transmission]] the time elapsed since an outside agent accessed the delta site has an approximate seven year margin of error. | *In the [[2401_Penitent_Tangent#Cold_Storage_Transmission|Cold Storage Transmission]] the time elapsed since an outside agent accessed the delta site has an approximate seven year margin of error. | ||
*The UNSC ''[[Forward Unto Dawn]]'' has the number 7 on the front of it. | *The UNSC ''[[Forward Unto Dawn]]'' has the number 7 on the front of it. | ||
*There are 7 pairs of monoliths around the [[Portal]]. | *There are 7 pairs of monoliths around the [[Portal]]. | ||
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*On the side of the Warthog, below where the driver and passenger get in, just above the side skirts, there are 7 dashes. | *On the side of the Warthog, below where the driver and passenger get in, just above the side skirts, there are 7 dashes. | ||
*The Troop Transport Warthog is shown to have a total of 7 seats, whereas in game there are only 5 available slots. | *The Troop Transport Warthog is shown to have a total of 7 seats, whereas in game there are only 5 available slots. | ||
*In the level [[Crow's Nest (Level)|Crow's Nest]], when you first take control of the Master Chief, the emergency power generators on the far side of the room, where you need to go to get the Black Eye Skull, have the writing "EPG 2401". | *In the level [[Crow's Nest (Level)|Crow's Nest]], when you first take control of the Master Chief, the emergency power generators on the far side of the room, where you need to go to get the Black Eye Skull, have the writing "EPG 2401": 2401 is '''7'''<sup>4</sup>. . | ||
*The Magnum has a Korean Hangul symbols on the barrel, and the very bottom of the mag. When reflected, it translates to the number 7. | *The Magnum has a Korean Hangul symbols on the barrel, and the very bottom of the mag. When reflected, it translates to the number 7. | ||
*In Tsavo Highway the doors at the start of the level all have the number 7 on them. | *In Tsavo Highway the doors at the start of the level all have the number 7 on them. | ||
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*On Sandtrap there are 7 standing angled pillars on the long indoor walkway. | *On Sandtrap there are 7 standing angled pillars on the long indoor walkway. | ||
*The Multiplayer map Epitaph has 7 hologram projectors, 6 minor ones and a Guardian Sentinel resembling projector. | *The Multiplayer map Epitaph has 7 hologram projectors, 6 minor ones and a Guardian Sentinel resembling projector. | ||
*There are 7 scoped weapons: Battle Rifle, Sniper Rifle, Beam Rifle, Carbine, Rocket Launcher, Fuel Rod Gun, and Spartan Laser. | *There are 7 scoped weapons: Battle Rifle, Sniper Rifle, Beam Rifle, Carbine, Rocket Launcher, Fuel Rod Gun, and Spartan Laser. | ||
*In the credits, Bungie frequently replaces the letter 't' with the number '7'. | *In the credits, Bungie frequently replaces the letter 't' with the number '7'. | ||
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*On Sandbox the Golf Club is called a 7-wood. | *On Sandbox the Golf Club is called a 7-wood. | ||
*The blue lights that shoot out of the towers on Valhalla appear every 49 seconds. 7*7=49 | *The blue lights that shoot out of the towers on Valhalla appear every 49 seconds. 7*7=49 | ||
*In matchmaking, there are 7 pieces of equipment that can be used. | *In matchmaking, there are 7 pieces of equipment that can be used. | ||
*At the bottom of the 'pit of death' on [[Orbital]], there are 7 purple lights randomly scattered (not including the ring of 6 lights, which have a darker shade of purple) | *At the bottom of the 'pit of death' on [[Orbital]], there are 7 purple lights randomly scattered (not including the ring of 6 lights, which have a darker shade of purple) | ||
*There are 7 terminals in total within the game. | *There are 7 terminals in total within the game. | ||
*All of the computers placed in [[forge]] display a very hard to read paragraph. However, it is easy to make out several 07s in the writing. | *All of the computers placed in [[forge]] display a very hard to read paragraph. However, it is easy to make out several 07s in the writing. | ||
If you turn on the coordinates display during game play, the second coordinate during the credits is -7.777 | If you turn on the coordinates display during game play, the second coordinate during the credits is -7.777 | ||
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{{Main|Cortana Letters|Transmissions}} | {{Main|Cortana Letters|Transmissions}} | ||
{{Scroll box | {{Scroll box | ||
| content = | | content =*Cortana signs one letter with seven 'X's and 'O's. | ||
*Cortana signs one letter with seven 'X's and 'O's. | |||
*Cortana sends eight emails. But [[Cortana Letters#Third Letter|Letter Three]] was likely never intended, so seven messages were planned. | *Cortana sends eight emails. But [[Cortana Letters#Third Letter|Letter Three]] was likely never intended, so seven messages were planned. | ||
}} | }} | ||
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{{Scroll box | {{Scroll box | ||
| content =*There were '''seven''' space elevators of the [[Tiara]]. | | content =*There were '''seven''' space elevators of the [[Tiara]]. | ||
*'''Seven''' main maglev train lines led out from each base of the space elevators.<ref>Halo: Contact Harvest, page 76</ref> | *'''Seven''' main maglev train lines led out from each base of the space elevators.<ref>Halo: Contact Harvest, page 76</ref> | ||
*Prophet Senior Ministry staffers could manage to travel in their gravity thrones in groups as small as '''seven'''.<ref>Halo: Contact Harvest, page 149.</ref> | *Prophet Senior Ministry staffers could manage to travel in their gravity thrones in groups as small as '''seven'''.<ref>Halo: Contact Harvest, page 149.</ref> | ||
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*The number of the Olifant used by Dare and Vergil is 49, or '''7'''<sup>2</sup>. | *The number of the Olifant used by Dare and Vergil is 49, or '''7'''<sup>2</sup>. | ||
*There are '''7''' Olifants in the game (including the destroyed ones). | *There are '''7''' Olifants in the game (including the destroyed ones). | ||
*There are '''7''' supply cache's for the player to find. | *There are '''7''' supply cache's for the player to find. | ||
*At the Beginning of the Mission "Data Hive", the player starts on Sublevel 7 | *At the Beginning of the Mission "Data Hive", the player starts on Sublevel 7 | ||
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*[[Preston Cole]] was one of '''seven''' children (four boys and three girls). | *[[Preston Cole]] was one of '''seven''' children (four boys and three girls). | ||
*[[Ensign]] [[Alexis Indara]] begins management training (Series '''7''') following the [[CMA Season of Plenty|CMA ''Season of Plenty'']]'s bi-annual personnel review. | *[[Ensign]] [[Alexis Indara]] begins management training (Series '''7''') following the [[CMA Season of Plenty|CMA ''Season of Plenty'']]'s bi-annual personnel review. | ||
*The [[UNSC Destroyer]]s which participated in the [[Callisto Incident]] in [[2494]] carried only '''7''' [[Ares Missile]]s.<ref>[[Halo: Evolutions - Essential Tales of the Halo Universe]], page 439</ref> | *The [[UNSC Destroyer]]s which participated in the [[Callisto Incident]] in [[2494]] carried only '''7''' [[Ares Missile]]s.<ref>[[Halo: Evolutions - Essential Tales of the Halo Universe]], page 439</ref> | ||
*During the [[Skirmish at Theta Ursae Majoris]] the [[UNSC Gorgon (Destroyer)|UNSC ''Gorgon'']] had '''seven''' Pelicans on standby. | *During the [[Skirmish at Theta Ursae Majoris]] the [[UNSC Gorgon (Destroyer)|UNSC ''Gorgon'']] had '''seven''' Pelicans on standby. | ||
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*There is a clearly visible '''7''' on the [[Halo: Reach Limited Edition|Limited Edition]] black box and on the [[Halo: Reach Legendary Edition|Legendary Edition]]. | *There is a clearly visible '''7''' on the [[Halo: Reach Limited Edition|Limited Edition]] black box and on the [[Halo: Reach Legendary Edition|Legendary Edition]]. | ||
*In the level Winter Contingency, the assault rifle Carter kicks towards you has 7 rounds inside the ammo counter. | *In the level Winter Contingency, the assault rifle Carter kicks towards you has 7 rounds inside the ammo counter. | ||
*Emile A-239's service number is another reference to seven, 2+3+9=14, 14/2=7. | *Emile A-239's service number is another reference to seven, 2+3+9=14, 14/2=7. | ||
*If you didn't purchase the Limited or Legendary editions, you will only have access to seven Elite armor permutations. | *If you didn't purchase the Limited or Legendary editions, you will only have access to seven Elite armor permutations. | ||
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*Noble Six battles 7 Elites in the [[Lone Wolf|final cutscene]]. | *Noble Six battles 7 Elites in the [[Lone Wolf|final cutscene]]. | ||
*At the very end of the credits, in the small grid, the number 7 flashes briefly before fading to the "Lone Wolf" mission. | *At the very end of the credits, in the small grid, the number 7 flashes briefly before fading to the "Lone Wolf" mission. | ||
*After the mission, "Lone Wolf", there is a cutscene with "New Reach" in the background and your helmet on the ground. Notice the date is July 7th, 2589. July is the seventh month of the year | *After the mission, "Lone Wolf", there is a cutscene with "New Reach" in the background and your helmet on the ground. Notice the date is July 7th, 2589. July is the seventh month of the year. | ||
*At the main title screen, while various battle sounds are playing, occasionally a clear seven shot burst from an Assault Rifle can be heard. | *At the main title screen, while various battle sounds are playing, occasionally a clear seven shot burst from an Assault Rifle can be heard. | ||
*On the 7th level, Exodus, you can find an ad on the world cuisine stands for a Moa combo costing $7.77 | *On the 7th level, Exodus, you can find an ad on the world cuisine stands for a Moa combo costing $7.77 | ||
*It is a common occurrence to get 777 on the post game slot machine online | *It is a common occurrence to get 777 on the post game slot machine online |
Revision as of 23:18, September 26, 2010
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- "Some of you may be wondering - "What's up with this unhealthy obsession with the number 7?" This page offers some insights."
- — Brian Jarrard, linking to this very page[1]
- "Cause that's the best number. It's like rock. Nothing beats rock or 7."
- — Michael Wu
Bungie Studios has long enjoyed using the number Seven (7) in its games in many prominent ways[2]. Ensemble Studios and authors also have certain obvious seven references in their works about Halo. While almost anything can be made into a reference to something with effort or constructed accidentally through pareidolia, the following attempts to list the intentional references Bungie placed into Halo for the fans to find. As such, not all of these references may be fully accurate, and many of them may be proven to be false at any time. Bungie's obsession with the number seven may be attributed to (or be a determining factor) why John-117 is considered lucky, as 7 is considered a lucky number.
Halo Series
Halo: The Fall of Reach
- Main article: Halo: The Fall of Reach
Halo: Combat Evolved (and Halo: The Flood)
- Main articles: Halo: Combat Evolved, Halo: The Flood
Halo: First Strike
- Main article: Halo: First Strike
Halo: Ghosts of Onyx
- Main article: Halo: Ghosts of Onyx
Halo 2
- Main article: Halo 2
Halo 3
- Main article: Halo 3
Cortana Letters and Transmissions
- Main articles: Cortana Letters, Transmissions
I Love Bees
- Main article: I Love Bees
Halo: Contact Harvest
- Main article: Halo: Contact Harvest
Halo: The Cole Protocol
- Main article: Halo: The Cole Protocol
Halo Wars
- Main article: Halo Wars
Halo 3: ODST
- Main article: Halo 3: ODST
Halo: Evolutions - Essential Tales of the Halo Universe
- Main article: Halo: Evolutions - Essential Tales of the Halo Universe
Halo: Reach
- Main article: Halo: Reach
Halo Legends
- Main article: Halo Legends
Miscellaneous
Sources
Links
Internal
External
- The Septionary is a fan-created list every seven letter word in the english language.
- List of "Three" References in Halo - Parody of this list at Gruntipedia.