Seven: Difference between revisions
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*On [[Crow's Nest (Level)|Crow's Nest]] on the walkway above the barracks there is a box with a large red 7 written on it. | |content = *On [[Crow's Nest (Level)|Crow's Nest]] on the walkway above the barracks there is a box with a large red 7 written on it. | ||
*There are 7 structures coming out of the bottom of [[Epitaph]]. | *There are 7 structures coming out of the bottom of [[Epitaph]]. | ||
*[[Cold Storage]] is the seventh downloadable ''Halo 3'' map, and was released on [[Bungie Day]] (7/7). | *[[Cold Storage]] is the seventh downloadable ''Halo 3'' map, and was released on [[Bungie Day]] (7/7). | ||
*In the [[2401_Penitent_Tangent#Cold_Storage_Transmission|Cold Storage Transmission]] the time elapsed since an outside agent accessed the delta site has an approximate seven year margin of error. | *In the [[2401_Penitent_Tangent#Cold_Storage_Transmission|Cold Storage Transmission]] the time elapsed since an outside agent accessed the delta site has an approximate seven year margin of error. | ||
*In one of the [[Terminals]], it is revealed that [[Mendicant Bias]] made contact and studied the [[Gravemind]] for 379,807 hours (3+7+9+8+7=34, 3+4=7). | *In one of the [[Terminals]], it is revealed that [[Mendicant Bias]] made contact and studied the [[Gravemind]] for 379,807 hours (3+7+9+8+7=34, 3+4=7). | ||
*The UNSC ''[[Forward Unto Dawn]]'' has the number 7 on the front of it. | *The UNSC ''[[Forward Unto Dawn]]'' has the number 7 on the front of it. | ||
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*It takes 7 seconds from being infected by an Infection Form to turn into a Combat Form. | *It takes 7 seconds from being infected by an Infection Form to turn into a Combat Form. | ||
*In the level [[Cortana (Level)|Cortana]], in the beginning of the cut scene where you rescue Cortana, there is 7 seconds of silence before she says "You found me". | *In the level [[Cortana (Level)|Cortana]], in the beginning of the cut scene where you rescue Cortana, there is 7 seconds of silence before she says "You found me". | ||
*On the side of the Warthog, below where the driver and passenger get in, just above the side skirts, there are 7 dashes. | *On the side of the Warthog, below where the driver and passenger get in, just above the side skirts, there are 7 dashes. | ||
*The Troop Transport Warthog is shown to have a total of 7 seats, whereas in game there are only 5 available slots. | *The Troop Transport Warthog is shown to have a total of 7 seats, whereas in game there are only 5 available slots. | ||
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*In the Level [[The Covenant (Level)|The Covenant]], there are 7 [[Elites]] that help you (not including the [[Arbiter (Character)|Arbiter]] or the other Elites in Co-op). | *In the Level [[The Covenant (Level)|The Covenant]], there are 7 [[Elites]] that help you (not including the [[Arbiter (Character)|Arbiter]] or the other Elites in Co-op). | ||
*There are 7 levels that the [[Cortana Moments|Cortana and Gravemind Moments]] occur. | *There are 7 levels that the [[Cortana Moments|Cortana and Gravemind Moments]] occur. | ||
*There are 7 usable vehicles on the level the Ark, the seventh level of the game, including Arrival. | *There are 7 usable vehicles on the level the Ark, the seventh level of the game, including Arrival. | ||
*There are 7 Chieftains in the level 'The Covenant'. | *There are 7 Chieftains in the level 'The Covenant'. | ||
*In the multi-player map "Foundry", at the wide end of the map there are 14 full squares in between the walls, 7 on each side. | *In the multi-player map "Foundry", at the wide end of the map there are 14 full squares in between the walls, 7 on each side. | ||
*The center screen in the sword room on The Pit features the name sector 331. 3+3+1=7. | *The center screen in the sword room on The Pit features the name sector 331. 3+3+1=7. | ||
*It takes 7 seconds for the screens in The Pit Ops Center to scroll through all of the visuals. | *It takes 7 seconds for the screens in The Pit Ops Center to scroll through all of the visuals. |
Revision as of 16:42, August 29, 2010
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- "Some of you may be wondering - "What's up with this unhealthy obsession with the number 7?" This page offers some insights."
- — Luke Smith, linking to this very page[1]
- "Cause that's the best number. It's like rock. Nothing beats rock or 7."
- — Michael Wu
Bungie Studios has long enjoyed using the number Seven (7) in its games in many prominent ways[2]. Ensemble Studios and authors also have certain obvious seven references in their works about Halo. While almost anything can be made into a reference to something with effort or construed accidentally through pareidolia, the following attempts to list the intentional references Bungie placed into Halo for the fans to find. As such, not all of these references may be fully accurate, and many of them may be proven to be false at any time. Bungie's obsession with the number seven may be attributed to (or be a determining factor) why John-117 is considered lucky, as 7 is considered a lucky number.
Halo Series
Halo: The Fall of Reach
- Main article: Halo: The Fall of Reach
Halo: Combat Evolved (and Halo: The Flood)
- Main articles: Halo: Combat Evolved, Halo: The Flood
Halo: First Strike
- Main article: Halo: First Strike
Halo: Ghosts of Onyx
- Main article: Halo: Ghosts of Onyx
Halo 2
- Main article: Halo 2
Halo 3
- Main article: Halo 3
Cortana Letters and Transmissions
- Main articles: Cortana Letters, Transmissions
I Love Bees
- Main article: I Love Bees
Halo: Contact Harvest
- Main article: Halo: Contact Harvest
Halo: The Cole Protocol
- Main article: Halo: The Cole Protocol
Halo Wars
- Main article: Halo Wars
Halo 3: ODST
- Main article: Halo 3: ODST
Halo: Evolutions - Essential Tales of the Halo Universe
- Main article: Halo: Evolutions - Essential Tales of the Halo Universe
Halo: Reach
- Main article: Halo: Reach
Halo Legends
- Main article: Halo Legends
Miscellaneous
Sources
Links
Internal
External
- The Septionary is a fan-created list every seven letter word in the english language.
- List of "Three" References in Halo - Parody of this list at Gruntipedia.