Seven: Difference between revisions
From Halopedia, the Halo wiki
(→Halo 3: ODST: Error.) |
Blade bane (talk | contribs) (Phew. Annual cleanout of the 7 list finished. Read through if you want, but I can guarantee you I had much more trouble cross checking everything than you will reading it.) |
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*Hall reports a collision in '''7''' seconds.<ref>[[Halo: The Fall of Reach]], Page 149</ref> | *Hall reports a collision in '''7''' seconds.<ref>[[Halo: The Fall of Reach]], Page 149</ref> | ||
*Jacob Keyes could only count '''7''' [[UNSC]] vessels still intact after the battle of Sigma Octanus.<ref>[[Halo: The Fall of Reach]], Page 199</ref> | *Jacob Keyes could only count '''7''' [[UNSC]] vessels still intact after the battle of Sigma Octanus.<ref>[[Halo: The Fall of Reach]], Page 199</ref> | ||
*Deja showed the children a hologram of a meadow with '''7''' wolves hunting a moose. | *Deja showed the children a hologram of a meadow with '''7''' wolves hunting a moose. | ||
*Master Chief is surrounded by '''7''' soldiers.<ref>[[Halo: The Fall of Reach]], Page 257</ref> | *Master Chief is surrounded by '''7''' soldiers.<ref>[[Halo: The Fall of Reach]], Page 257</ref> | ||
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|content = [[Image:Shichi.jpg|thumb|七, the Japanese character for '''7''', is visible on the [[M6D Pistol]]'s ejection port.]] | |content = [[Image:Shichi.jpg|thumb|七, the Japanese character for '''7''', is visible on the [[M6D Pistol]]'s ejection port.]] | ||
*On the level "The Silent Cartographer," at [[Bravo 022]]'s crash site, there is a fully loaded rocket launcher (the first in the game) and '''7''' spare rockets. | *On the level "The Silent Cartographer," at [[Bravo 022]]'s crash site, there is a fully loaded rocket launcher (the first in the game) and '''7''' spare rockets. | ||
*[[343 Guilty Spark (Monitor)|343 Guilty Spark]]: derived from the value 343 is 7<sup>3</sup>. | *[[343 Guilty Spark (Monitor)|343 Guilty Spark]]: derived from the value 343 is 7<sup>3</sup>. | ||
*"Twelve shots rang out, and '''seven''' Grunts fell."<ref>[[Halo: The Flood]], Page 53</ref> | *"Twelve shots rang out, and '''seven''' Grunts fell."<ref>[[Halo: The Flood]], Page 53</ref> | ||
* In ''Halo: The Flood'', Silva wishes he had '''7''' Lt. Mckay's.<ref>[[Halo: The Flood]], Page 237</ref> | *In ''Halo: The Flood'', Silva wishes he had '''7''' Lt. Mckay's.<ref>[[Halo: The Flood]], Page 237</ref> | ||
*You need at least '''seven''' needles from the [[Needler]] to make an explosion. | *You need at least '''seven''' needles from the [[Needler]] to make an explosion. | ||
*In [[The Maw]], when [[343 Guilty Spark (Monitor)|343 Guilty Spark]] halts the countdown to the engine cores' detonation, the timer reads 12:31. 1+2+3+1='''7'''. | *In [[The Maw]], when [[343 Guilty Spark (Monitor)|343 Guilty Spark]] halts the countdown to the engine cores' detonation, the timer reads 12:31. 1+2+3+1='''7'''. | ||
*After destroying the fusion core on the Pillar of Autumn, Master Chief drives a [[Warthog]] through a class '''7''' service corridor. | *After destroying the fusion core on the Pillar of Autumn, Master Chief drives a [[Warthog]] through a class '''7''' service corridor. | ||
*The last [[Longsword]] on the [[UNSC Pillar of Autumn|Pillar of Autumn]] was in launch bay '''7'''. | *The last [[Longsword]] on the [[UNSC Pillar of Autumn|Pillar of Autumn]] was in launch bay '''7'''. | ||
*On the third page of the manual explaining the HUD (pg. 15), a screenshot with an explanation of the scope shows 7 extra bullets in the sniper rifle. | *On the third page of the manual explaining the HUD (pg. 15), a screenshot with an explanation of the scope shows 7 extra bullets in the sniper rifle. | ||
*The [[Proto Gravemind]] has '''7''' tentacles. | *The [[Proto Gravemind]] has '''7''' tentacles. | ||
* | *A multiplayer map is named [[Chiron TL-34]]. (3+4=7). | ||
*There are '''7''' blast doors leading to the [[Index]] in the [[Library]]. | *There are '''7''' blast doors leading to the [[Index]] in the [[Library]]. | ||
*Installation 04's range is 25,000 light years. 2+5='''7''' | *Installation 04's range is 25,000 light years. 2+5='''7''' | ||
*Chapter '''7''' of [[Halo: The Flood]] has the mission time listed as '''7''' cycles (49 units) [[Covenant]] time. | *Chapter '''7''' of [[Halo: The Flood]] has the mission time listed as '''7''' cycles (49 units) [[Covenant]] time. | ||
*[[Carol Rawley]] (aka Foehammer) is part of a group of '''7''' people (3 pilots, 3 ground crew, and herself) who fled the ''Pillar of Autumn'' by retrieving their Pelicans rather than taking lifepods.<ref>[[Halo: The Flood]], Page 31</ref> | *[[Carol Rawley]] (aka Foehammer) is part of a group of '''7''' people (3 pilots, 3 ground crew, and herself) who fled the ''Pillar of Autumn'' by retrieving their Pelicans rather than taking lifepods.<ref>[[Halo: The Flood]], Page 31</ref> | ||
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|content = *There are '''7''' Covenant ships in the system after Halo's destruction.<ref>[[Halo: First Strike]], Page 36</ref> | |content = *There are '''7''' Covenant ships in the system after Halo's destruction.<ref>[[Halo: First Strike]], Page 36</ref> | ||
*The Covenant flagship ''[[Ascendant Justice]]'' has '''seven''' plasma turrets.<ref>[[Halo: First Strike]], Page 36</ref> | *The Covenant flagship ''[[Ascendant Justice]]'' has '''seven''' plasma turrets.<ref>[[Halo: First Strike]], Page 36</ref> | ||
*There are '''seven''' doors leading to adjacent offices and surgical bays when Dr. Halsey first enters the medical wing of [[CASTLE Base]].<ref>[[Halo: First Strike]], Page 122</ref> | *There are '''seven''' doors leading to adjacent offices and surgical bays when Dr. Halsey first enters the medical wing of [[CASTLE Base]].<ref>[[Halo: First Strike]], Page 122</ref> | ||
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*CPO Mendez was scheduled to meet the Spartans 0'''7'''00 hours after they captured the flag from Tango Company.<ref>[[Halo: First Strike]], Page 165</ref> | *CPO Mendez was scheduled to meet the Spartans 0'''7'''00 hours after they captured the flag from Tango Company.<ref>[[Halo: First Strike]], Page 165</ref> | ||
*When John enters the Pelican captured from Tango Company he sees a contact on its radar 14 km out.<ref>[[Halo: First Strike]], Page 166</ref> 14/2=7 | *When John enters the Pelican captured from Tango Company he sees a contact on its radar 14 km out.<ref>[[Halo: First Strike]], Page 166</ref> 14/2=7 | ||
*There were '''seven''' [[Robotic Rover|service drones]] aboard the ''[[Gettysburg]]''.<ref>[[Halo: First Strike]], Page 208</ref> | *There were '''seven''' [[Robotic Rover|service drones]] aboard the ''[[Gettysburg]]''.<ref>[[Halo: First Strike]], Page 208</ref> | ||
*The dead crew of the ''Gettysburg'' is placed in cargo bay '''seven'''.<ref>[[Halo: First Strike]], Page 268</ref> | *The dead crew of the ''Gettysburg'' is placed in cargo bay '''seven'''.<ref>[[Halo: First Strike]], Page 268</ref> | ||
*The Master Chief sets his [[Lotus Anti Tank Mine]] detonator for '''seven''' seconds. <ref>[[Halo: First Strike]], Page 314</ref> | *The Master Chief sets his [[Lotus Anti Tank Mine]] detonator for '''seven''' seconds. <ref>[[Halo: First Strike]], Page 314</ref> | ||
*After [[Fred]] and [[Kelly]] steal two [[Wraith]]s, they destroy '''seven''' other Wraiths.<ref>[[Halo: First Strike]], Page 114</ref> | *After [[Fred]] and [[Kelly]] steal two [[Wraith]]s, they destroy '''seven''' other Wraiths.<ref>[[Halo: First Strike]], Page 114</ref> | ||
*Cortana describes subsection '''seven''' of the Cole Protocol as the reason they cannot immediately return to Earth aboard ''Ascendant Justice''<ref>[[Halo: First Strike]], Page 94</ref> | *Cortana describes subsection '''seven''' of the Cole Protocol as the reason they cannot immediately return to Earth aboard ''Ascendant Justice''<ref>[[Halo: First Strike]], Page 94</ref> | ||
*After [[Corporal Locklear]] brings the ammo up from the [[Pelican]], there are '''seven''' grenades in the crate.<ref>Page 53</ref> | *After [[Corporal Locklear]] brings the ammo up from the [[Pelican]], there are '''seven''' grenades in the crate.<ref>Page 53</ref> | ||
*After exiting slipspace in a captured Covenant dropship, the Spartans find themselves near two hundred forty-seven Covenant ships. As they are watching, '''seven''' more appear.<ref>[[Halo: First Strike]], Page 298</ref> | *After exiting slipspace in a captured Covenant dropship, the Spartans find themselves near two hundred forty-seven Covenant ships. As they are watching, '''seven''' more appear.<ref>[[Halo: First Strike]], Page 298</ref> | ||
*C-'''7''' foaming explosive is used by the Spartans and Locklear.<ref>[[Halo: First Strike]]</ref>, | *C-'''7''' foaming explosive is used by the Spartans and Locklear.<ref>[[Halo: First Strike]]</ref>, | ||
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*[[Semi Powered Infiltration Armor]] has '''7''' minutes of breathable air. | *[[Semi Powered Infiltration Armor]] has '''7''' minutes of breathable air. | ||
*"'''Seven''' other men sat at a card table, shaking off the effects of the flash-bangs."<ref>[[Halo: Ghosts of Onyx]], Page 32</ref> | *"'''Seven''' other men sat at a card table, shaking off the effects of the flash-bangs."<ref>[[Halo: Ghosts of Onyx]], Page 32</ref> | ||
*Operation PROMETHEUS was an assault on asteroid K'''7'''-49. 49=7*7<ref>[[Halo: Ghosts of Onyx]], page 84</ref> | *Operation PROMETHEUS was an assault on asteroid K'''7'''-49. 49=7*7<ref>[[Halo: Ghosts of Onyx]], page 84</ref> | ||
*"Three hundred Spartans hit the dirt at 0'''7'''00"<ref>[[Halo: Ghosts of Onyx]], page 84</ref> | *"Three hundred Spartans hit the dirt at 0'''7'''00"<ref>[[Halo: Ghosts of Onyx]], page 84</ref> | ||
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*Kurt trained the Spartan-III's of Alpha Company for '''7''' years."<ref>[[Halo: Ghosts of Onyx]], page 87</ref> | *Kurt trained the Spartan-III's of Alpha Company for '''7''' years."<ref>[[Halo: Ghosts of Onyx]], page 87</ref> | ||
*"We are presently '''seven''' kilometers over the planet's surface," the AI said.<ref>[[Halo: Ghosts of Onyx]], page 161</ref> | *"We are presently '''seven''' kilometers over the planet's surface," the AI said.<ref>[[Halo: Ghosts of Onyx]], page 161</ref> | ||
*Before casualties, there were''' 7''' active [[Spartan-III's]] on Onyx ([[Tom]], [[Lucy]], and Team Saber). | *Before casualties, there were''' 7''' active [[Spartan-III's]] on Onyx ([[Tom]], [[Lucy]], and Team Saber). | ||
*"What [[Sangheili]] Major would dare disobey a [[Ship Master]] who had led '''seven''' glorious campaigns against their enemies?"<ref>[[Halo: Ghosts of Onyx]], Page 189</ref> | *"What [[Sangheili]] Major would dare disobey a [[Ship Master]] who had led '''seven''' glorious campaigns against their enemies?"<ref>[[Halo: Ghosts of Onyx]], Page 189</ref> | ||
*When Bloodied Spirit is attacked by Onyx Sentinels, the Sentinels move into lines of '''seven'''. '''Seven''' of these lines then combine into an elongated triangle and fire.<ref>[[Halo: Ghosts of Onyx]], page 232</ref> | *When Bloodied Spirit is attacked by Onyx Sentinels, the Sentinels move into lines of '''seven'''. '''Seven''' of these lines then combine into an elongated triangle and fire.<ref>[[Halo: Ghosts of Onyx]], page 232</ref> | ||
*The [[Unggoy]] [[Kwassass]] had served '''seven''' years in the Covenant.<ref>[[Halo: Ghosts of Onyx]], page 236</ref> | *The [[Unggoy]] [[Kwassass]] had served '''seven''' years in the Covenant.<ref>[[Halo: Ghosts of Onyx]], page 236</ref> | ||
*The structure where the Spartans land is a '''seven'''-sided faceted dome with '''seven''' arches.<ref>[[Halo:Ghosts of Onyx]] page 270</ref> Inside are '''seven''' flat surfaces, each the size of carrier landing decks.<ref>[[Halo:Ghosts of Onyx]] page 271</ref> | *The structure where the Spartans land is a '''seven'''-sided faceted dome with '''seven''' arches.<ref>[[Halo:Ghosts of Onyx]] page 270</ref> Inside are '''seven''' flat surfaces, each the size of carrier landing decks.<ref>[[Halo:Ghosts of Onyx]] page 271</ref> | ||
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*"'''Seven''' MAC rounds struck the two lead destroyers in the Covenant line..."<ref>[[Halo:Ghosts of Onyx]], page 297</ref> | *"'''Seven''' MAC rounds struck the two lead destroyers in the Covenant line..."<ref>[[Halo:Ghosts of Onyx]], page 297</ref> | ||
*"The bulbous hull of a Covenant Seraph single ship appeared, then another Seraph appeared, then '''seven''' more..."<ref>[[Halo:Ghosts of Onyx]], page 305</ref> | *"The bulbous hull of a Covenant Seraph single ship appeared, then another Seraph appeared, then '''seven''' more..."<ref>[[Halo:Ghosts of Onyx]], page 305</ref> | ||
*The teleportation pads around Onyx are seven-sided.<ref>[[Halo:Ghosts of Onyx]], page 311</ref> | *The teleportation pads around Onyx are seven-sided.<ref>[[Halo:Ghosts of Onyx]], page 311</ref> | ||
*"The '''seven''' Sentinels adjusted their aim and their spheres glowed red, amber, and then glistening gold."<ref>[[Halo: Ghosts of Onyx]], page 321</ref> | *"The '''seven''' Sentinels adjusted their aim and their spheres glowed red, amber, and then glistening gold."<ref>[[Halo: Ghosts of Onyx]], page 321</ref> | ||
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*The phone booths on [[Terminal (Level)|Terminal]] are all numbered 7. | *The phone booths on [[Terminal (Level)|Terminal]] are all numbered 7. | ||
*If you look closely at the Master Chief's helmet, you can see a faint 7 (This is best viewed in the 1st cut scene on [[Metropolis (Level)|Metropolis]]). | *If you look closely at the Master Chief's helmet, you can see a faint 7 (This is best viewed in the 1st cut scene on [[Metropolis (Level)|Metropolis]]). | ||
*[[2401 Penitent Tangent]]: 2401 is 7<sup>4</sup>. | *[[2401 Penitent Tangent]]: 2401 is 7<sup>4</sup>. It can also be read as 2+4+0+1=7. | ||
*The [[Gravemind]] speaks mostly in heptameter, a poetic style with seven meters per line. | *The [[Gravemind]] speaks mostly in heptameter, a poetic style with seven meters per line. | ||
*On [[Outskirts]], in the small dark room where the [[Halo 2 Skulls|IWHBYD skull]] is located, there is a number 7 on the wall. | *On [[Outskirts]], in the small dark room where the [[Halo 2 Skulls|IWHBYD skull]] is located, there is a number 7 on the wall. | ||
*At the end of the credits the "t" is replaced with a 7 in the sentence "And a whole load of people we didn't get time to 7hank" | *At the end of the credits the "t" is replaced with a 7 in the sentence "And a whole load of people we didn't get time to 7hank" | ||
*To obtain the IWHBYD skull, one must face 7 waves of Ultra Elites, with 7 Elites in the 7th wave. | *To obtain the IWHBYD skull, one must face 7 waves of Ultra Elites, with 7 Elites in the 7th wave. | ||
*In [[Outskirts]] on your way to the Blind Skull there is a sign bearing the number 7 nailed into the wall. | *In [[Outskirts]] on your way to the Blind Skull there is a sign bearing the number 7 nailed into the wall. | ||
*There are currently 7 [[Covenant]] vehicles. [[Wraith]], [[Ghost (Vehicle)|Ghost]], [[Spectre]], [[Scarab]], [[Banshee]], [[Phantom]] and the [[Shadow]]. | *There are currently 7 [[Covenant]] vehicles. [[Wraith]], [[Ghost (Vehicle)|Ghost]], [[Spectre]], [[Scarab]], [[Banshee]], [[Phantom]] and the [[Shadow]]. | ||
*There are | *There are only 7 drivable vehicles in the game: the [[Scorpion]], [[Wraith]], [[Spectre]], [[Warthog]], [[Gauss Hog]], [[Ghost]], and [[Banshee]]. | ||
*In a deleted scene, a longer version of the cut scene at the start of "Sacred Icon", Truth and the Arbiter were viewing 7 murals that showed how the Covenant had grown. | *In a deleted scene, a longer version of the cut scene at the start of "Sacred Icon", Truth and the Arbiter were viewing 7 murals that showed how the Covenant had grown. | ||
*There is a clearly visible 7 scratched into the cheek of [[Miranda Keyes]]. | *There is a clearly visible 7 scratched into the cheek of [[Miranda Keyes]]. | ||
*The [[ODST]]s seen in-game belong to the [[7th Orbital Drop Shock Trooper Division]]. | *The [[ODST]]s seen in-game belong to the [[7th Orbital Drop Shock Trooper Division]]. | ||
*The player fights in 7 levels as the Master Chief: [[Cairo Station (Level)|Cairo Station]], [[Outskirts]], [[Metropolis]], [[Delta Halo (Level)|Delta Halo]], [[Regret (Level)|Regret]], [[Gravemind (Level)|Gravemind]] and [[High Charity (Level)|High Charity]] . | *The player fights in 7 levels as the Master Chief: [[Cairo Station (Level)|Cairo Station]], [[Outskirts]], [[Metropolis]], [[Delta Halo (Level)|Delta Halo]], [[Regret (Level)|Regret]], [[Gravemind (Level)|Gravemind]] and [[High Charity (Level)|High Charity]] . | ||
*In Metropolis, near the end of the level where you have to destroy the Scarab, [[Sergeant Banks]] carries a communicator. On the back of this communicator is the Hindi word for seven, written in the Hindi script. | *In Metropolis, near the end of the level where you have to destroy the Scarab, [[Sergeant Banks]] carries a communicator. On the back of this communicator is the Hindi word for seven, written in the Hindi script. | ||
*Firing the [[Plasma Rifle]] until it overheats will drain 7 power units, assuming it is not burst fire. | *Firing the [[Plasma Rifle]] until it overheats will drain 7 power units, assuming it is not burst fire. | ||
*On Headlong near the bridge | *On Headlong near the bridge which connects to the Needler Building, there is a piece of paper with the number 7 pinned on the wall. | ||
*The | *The multiplayer map [[Terminal (Level)|Terminal]] has a large 7 on the station building. | ||
*There is a 7 on the lower part of a Pelican's ramp. | *There is a 7 on the lower part of a Pelican's ramp. | ||
*You face seven pairs of [[Hunters]] in the level [[Gravemind (Level)|Gravemind]]. | *You face seven pairs of [[Hunters]] in the level [[Gravemind (Level)|Gravemind]]. | ||
*In [[Headlong]] the number 7 is nailed by the side of the door on the building that has the [[Energy Sword]] | *In [[Headlong]] the number 7 is nailed by the side of the door on the building that has the [[Energy Sword]] | ||
*When the UNSC ship ''In Amber Clad'' was in the Battle of Earth numerous units from the 1'''7'''th and '''77'''th Marine Regiments are on board. | *When the UNSC ship ''In Amber Clad'' was in the Battle of Earth numerous units from the 1'''7'''th and '''77'''th Marine Regiments are on board. | ||
*There are 7 levels of caskets in the Mausoleum of the Arbiter. | *There are 7 levels of caskets in the Mausoleum of the Arbiter. | ||
*In the level [[The Great Journey]] there are 7 large plasma cannons. | *In the level [[The Great Journey]] there are 7 large plasma cannons. | ||
*If you count the total of [[Phantom]]s in all of the [[Human]] levels such as [[Metropolis]] and [[Outskirts]] you will get a total of 7 Phantoms. | *If you count the total of [[Phantom]]s in all of the [[Human]] levels such as [[Metropolis]] and [[Outskirts]] you will get a total of 7 Phantoms. | ||
*The Broadcasting station for Terminal is [[Channel 7]]. | *The Broadcasting station for Terminal is [[Channel 7]]. | ||
*It took 7 seconds for the bomb to detonate in the last cutscene on Cairo station. | *It took 7 seconds for the bomb to detonate in the last cutscene on Cairo station. | ||
}} | }} | ||
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*[[Cold Storage]] is the seventh downloadable ''Halo 3'' map, and was released on [[Bungie Day]] (7/7). | *[[Cold Storage]] is the seventh downloadable ''Halo 3'' map, and was released on [[Bungie Day]] (7/7). | ||
*In the [[2401_Penitent_Tangent#Cold_Storage_Transmission|Cold Storage Transmission]] the time elapsed since an outside agent accessed the delta site has an approximate seven year margin of error. | *In the [[2401_Penitent_Tangent#Cold_Storage_Transmission|Cold Storage Transmission]] the time elapsed since an outside agent accessed the delta site has an approximate seven year margin of error. | ||
*On matchmaking there's a playlist called "[[7_on_the_7th|7 on the 7th]]" which is featured on the 7th of every month. | *On matchmaking there's a playlist called "[[7_on_the_7th|7 on the 7th]]" which is featured on the 7th of every month. | ||
*Miranda Keyes has a seven engraved in her cheek (you can see it clearly on Crow's Nest). | *Miranda Keyes has a seven engraved in her cheek (you can see it clearly on Crow's Nest). | ||
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*There are 7 pairs of monoliths around the [[Portal]]. | *There are 7 pairs of monoliths around the [[Portal]]. | ||
*“The casing is constructed of an unusual porous metallic compound. Shrapnel from the [[Spike Grenade]] reaches a temperature of approximately 270 to 315ºC and retains that heat for upwards of '''seven''' seconds. By design.” Taken from Bungie.net on [[Type-2 Antipersonnel Fragmentation Grenade|Spike Grenades]]. | *“The casing is constructed of an unusual porous metallic compound. Shrapnel from the [[Spike Grenade]] reaches a temperature of approximately 270 to 315ºC and retains that heat for upwards of '''seven''' seconds. By design.” Taken from Bungie.net on [[Type-2 Antipersonnel Fragmentation Grenade|Spike Grenades]]. | ||
*In the mission [[Crow's Nest (Level)|Crow's Nest]], a rocket has the number 7 on each side. | *In the mission [[Crow's Nest (Level)|Crow's Nest]], a rocket has the number 7 on each side. | ||
*At the beginning of [[Crow's Nest (Level)|Crow's Nest]], some of the monitors have "Sector 331" written in a corner. 3+3+1=7. | *At the beginning of [[Crow's Nest (Level)|Crow's Nest]], some of the monitors have "Sector 331" written in a corner. 3+3+1=7. | ||
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*The seventh level of the game ([[The Ark (Level)|The Ark]]) is the first level of the series (chronologically) where you first see the Installation that developes the Halo Rings. | *The seventh level of the game ([[The Ark (Level)|The Ark]]) is the first level of the series (chronologically) where you first see the Installation that developes the Halo Rings. | ||
*On the side of the Warthog, below where the driver and passenger get in, just above the side skirts, there are 7 dashes. | *On the side of the Warthog, below where the driver and passenger get in, just above the side skirts, there are 7 dashes. | ||
*In the level [[Crow's Nest (Level)|Crow's Nest]], when you first take control of the Master Chief, the emergency power generators on the far side of the room, where you need to go to get the Black Eye Skull, have the writing "EPG 2401". 7<sup>4</sup> = 2401. | *In the level [[Crow's Nest (Level)|Crow's Nest]], when you first take control of the Master Chief, the emergency power generators on the far side of the room, where you need to go to get the Black Eye Skull, have the writing "EPG 2401". 7<sup>4</sup> = 2401. | ||
*The Magnum has Korean Hangul symbols on the barrel, and the very bottom of the mag. When reflected, it translates to the number 7. | *The Magnum has a Korean Hangul symbols on the barrel, and the very bottom of the mag. When reflected, it translates to the number 7. | ||
*In Tsavo Highway the doors at the start of the level all have the number 7 on them. | *In Tsavo Highway the doors at the start of the level all have the number 7 on them. | ||
*In the multi-player level Sandtrap, the UNSC frigate, ''Aegis Fate'', has a number 7 surrounded in a star on the side. | *In the multi-player level Sandtrap, the UNSC frigate, ''Aegis Fate'', has a number 7 surrounded in a star on the side. | ||
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*In the Level [[The Covenant (Level)|The Covenant]], there are 7 [[Elites]] that help you (not including the [[Arbiter (Character)|Arbiter]] or the other Elites in Co-op). | *In the Level [[The Covenant (Level)|The Covenant]], there are 7 [[Elites]] that help you (not including the [[Arbiter (Character)|Arbiter]] or the other Elites in Co-op). | ||
*There are 7 levels that the [[Cortana Moments|Cortana and Gravemind Moments]] occur. | *There are 7 levels that the [[Cortana Moments|Cortana and Gravemind Moments]] occur. | ||
*There are 7 lists of objects to put on a map in Forge. Weapons, Vehicles, Equipment, Scenery, Teleporters, Respawn Points, and Goals. | *There are 7 lists of objects to put on a map in Forge. Weapons, Vehicles, Equipment, Scenery, Teleporters, Respawn Points, and Goals. | ||
*There are 7 usable vehicles on the level the Ark, the seventh level of the game, including Arrival. | *There are 7 usable vehicles on the level the Ark, the seventh level of the game, including Arrival. | ||
*There are 7 Chieftains in the level 'The Covenant'. | *There are 7 Chieftains in the level 'The Covenant'. | ||
*In the multi-player map "Foundry", at the wide end of the map there are 14 full squares in between the walls, 7 on each side. | *In the multi-player map "Foundry", at the wide end of the map there are 14 full squares in between the walls, 7 on each side. | ||
*It takes 7 shots from the Magnum to destroy the Gravity Lift object. | *It takes 7 shots from the Magnum to destroy the Gravity Lift object. | ||
*A Power Drain lasts for 7 seconds. | *A Power Drain lasts for 7 seconds. | ||
*The center screen in the sword room on The Pit features the name sector 331. 3+3+1=7. | *The center screen in the sword room on The Pit features the name sector 331. 3+3+1=7. | ||
*It takes 7 seconds for the screens in The Pit Ops Center to scroll through all of the visuals. | *It takes 7 seconds for the screens in The Pit Ops Center to scroll through all of the visuals. | ||
*In the room with the Silent Cartographer, there are 7 trapezoids above the doors. | *In the room with the Silent Cartographer, there are 7 trapezoids above the doors. | ||
*There are seven pieces of grating involved with the missile launcher scenery on High Ground (including the one placed under the aiming machine). | *There are seven pieces of grating involved with the missile launcher scenery on High Ground (including the one placed under the aiming machine). | ||
*On the 'fire point' sign on High Ground there are 7 licks of flame coming from the white triangle. | *On the 'fire point' sign on High Ground there are 7 licks of flame coming from the white triangle. | ||
*There are 7 lines of text on the screen of the gate switch on High Ground. | *There are 7 lines of text on the screen of the gate switch on High Ground. | ||
*Deaths that do not require two people have a seven second respawn when no other penalties are active. | *Deaths that do not require two people have a seven second respawn when no other penalties are active. | ||
*There are two sevens on the side of [[Grunt Minor]] armor. | *There are two sevens on the side of [[Grunt Minor]] armor. | ||
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*There are seven pallets on the pathway with the missile pods on the storm. | *There are seven pallets on the pathway with the missile pods on the storm. | ||
*The are seven pipes you can walk into on the lake bed where you fight your first scarab. | *The are seven pipes you can walk into on the lake bed where you fight your first scarab. | ||
*There are seven symbols on each end of the handle on the [[Energy Sword]]. | *There are seven symbols on each end of the handle on the [[Energy Sword]]. | ||
*On Sandtrap there are 7 standing angled pillars on the long indoor walkway. | *On Sandtrap there are 7 standing angled pillars on the long indoor walkway. | ||
*The Multiplayer map Epitaph has 7 hologram projectors, 6 minor ones and the Mendicant Bias projector. | *The Multiplayer map Epitaph has 7 hologram projectors, 6 minor ones and the Mendicant Bias projector. | ||
*You can get 7 Objective Sprees in Halo 3. | *You can get 7 Objective Sprees in Halo 3. | ||
*There are 7 scoped weapons: Battle Rifle, Sniper Rifle, Beam Rifle, Carbine, Rocket Launcher, Fuel Rod Gun, and Spartan Laser. | *There are 7 scoped weapons: Battle Rifle, Sniper Rifle, Beam Rifle, Carbine, Rocket Launcher, Fuel Rod Gun, and Spartan Laser. | ||
*In the credits, Bungie frequently replaces the letter 't' with the number '7'. | *In the credits, Bungie frequently replaces the letter 't' with the number '7'. | ||
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*Seven Marines fire their Battle Rifles in the air in the ceremony at the end of Halo 3. | *Seven Marines fire their Battle Rifles in the air in the ceremony at the end of Halo 3. | ||
*There are 7 [[Gravemind]] moments on [[Cortana]]. | *There are 7 [[Gravemind]] moments on [[Cortana]]. | ||
*On the mission [[Halo]] there are 7 vehicles other than the [[Warthog]]: 4 [[Ghosts]], 1 [[Mongoose]] and 2 [[Choppers]]. | |||
*On the mission [[Halo]] there are 7 vehicles other than the [[Warthog]]: 4 [[ | |||
*There are 7 bellows of smoke on the horizon in [[Rat's Nest]]. | *There are 7 bellows of smoke on the horizon in [[Rat's Nest]]. | ||
*On the level [[Tsavo Highway]] you exit the base through door number 7. | *On the level [[Tsavo Highway]] you exit the base through door number 7. | ||
*There are seven different types of enemies on Halo 3. | *There are seven different types of enemies on Halo 3. | ||
*On Sandbox the reskinned gravity hammer is called a 7-wood. | *On Sandbox the reskinned gravity hammer is called a 7-wood. | ||
*The blue lights that shoot out of the towers on Valhalla appear every 49 seconds. 7*7=49 | *The blue lights that shoot out of the towers on Valhalla appear every 49 seconds. 7*7=49 | ||
*The Human-Covenant war had begun 2525 and ended 2553, approximately 28 years. | *The Human-Covenant war had begun 2525 and ended 2553, approximately 28 years. 28 divided by 4 = 7 | ||
*In matchmaking, there are 7 pieces of equipment that can be used. | *In matchmaking, there are 7 pieces of equipment that can be used. | ||
*The Pelican that extracts the Master Chief, Johnson, and the Arbiter after Johnson is rescued is named Kilo-two three. Kilo = K (phonetic alphabet) and is the eleventh letter. 1+1+2+3 = 7. | *The Pelican that extracts the Master Chief, Johnson, and the Arbiter after Johnson is rescued is named Kilo-two three. Kilo = K (phonetic alphabet) and is the eleventh letter. 1+1+2+3 = 7. | ||
}} | }} | ||
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*Hiro, reading a how-to book on dating, tells Kamal to skip to chapter seven. | *Hiro, reading a how-to book on dating, tells Kamal to skip to chapter seven. | ||
*A part of the game had players guiding the [[Melissa (AI)|Sleeping Princess]] out of her "glass coffin", a prison in her mind appearing as a story-tale world. Players would have to guide her down various paths marked by signs with unusual markings. The correct paths are ''Deadly Sins'' (there are seven), ''Waves'' (seven seas), and ''Skinny Cow and Fat Cow'' (in the Bible, the Pharaoh had a dream about seven skinny cows that ate seven fat cows).<ref>[[Perdita's Story]]</ref> | *A part of the game had players guiding the [[Melissa (AI)|Sleeping Princess]] out of her "glass coffin", a prison in her mind appearing as a story-tale world. Players would have to guide her down various paths marked by signs with unusual markings. The correct paths are ''Deadly Sins'' (there are seven), ''Waves'' (seven seas), and ''Skinny Cow and Fat Cow'' (in the Bible, the Pharaoh had a dream about seven skinny cows that ate seven fat cows).<ref>[[Perdita's Story]]</ref> | ||
*Trevor planned to make chatters for 7% of what they cost in convenience stores. | |||
*As of 2004, [[Aunt Margaret]] had been beekeeping for seven years. | *As of 2004, [[Aunt Margaret]] had been beekeeping for seven years. | ||
*[[Yasmine Zaman]]'s augmentations are performed in Lab 7. | *[[Yasmine Zaman]]'s augmentations are performed in Lab 7. | ||
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{{Scroll box | {{Scroll box | ||
| content =*There were '''seven''' space elevators of the [[Tiara]]. | | content =*There were '''seven''' space elevators of the [[Tiara]]. | ||
*'''Seven''' main maglev train lines led out from each base of the space elevators.<ref>Halo: Contact Harvest, page 76</ref> | *'''Seven''' main maglev train lines led out from each base of the space elevators.<ref>Halo: Contact Harvest, page 76</ref> | ||
*Prophet Senior Ministry staffers could manage to travel in their gravity thrones in groups as small as '''seven'''.<ref>Halo: Contact Harvest, page 149.</ref> | *Prophet Senior Ministry staffers could manage to travel in their gravity thrones in groups as small as '''seven'''.<ref>Halo: Contact Harvest, page 149.</ref> | ||
*The first space elevator to collapse was the '''seventh''' elevator. | *The first space elevator to collapse was the '''seventh''' elevator. | ||
*Later Loki changed the five minute interval for the containers to '''seven''' minutes. | *Later Loki changed the five minute interval for the containers to '''seven''' minutes. | ||
*When Staff Sergeant [[A.J. Johnson]] offers his hand to [[Byrne]], he hesitated, enough for Jenkins to count from push-ups 38-45. (45 - 38 = 7) | *When Staff Sergeant [[A.J. Johnson]] offers his hand to [[Byrne]], he hesitated, enough for Jenkins to count from push-ups 38-45. (45 - 38 = 7) | ||
*Sif's electronics were stored in seven towers in the Tiara's control room. | *Sif's electronics were stored in seven towers in the Tiara's control room. | ||
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*At approximately 10 seconds into the ''ODST'' trailer there are '''7''' [[HEV]]s burning in the atmosphere. | *At approximately 10 seconds into the ''ODST'' trailer there are '''7''' [[HEV]]s burning in the atmosphere. | ||
*The Superintendent will change his face '''7''' times during the trailer (including its beginning emotion). | *The Superintendent will change his face '''7''' times during the trailer (including its beginning emotion). | ||
*The Rookie's enlistment date is 0'''7'''/0'''7'''/254'''7'''. (0'''7'''/0'''7''') | *The Rookie's enlistment date is 0'''7'''/0'''7'''/254'''7'''. (0'''7'''/0'''7''') | ||
*In Firefight, you start out with '''7''' lives. | *In Firefight, you start out with '''7''' lives. | ||
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*There are '''7''' accessible supply caches in New Mombasa. | *There are '''7''' accessible supply caches in New Mombasa. | ||
*The Number of the Oliphant used by DARE and Vergil is 49, or 7^2 | *The Number of the Oliphant used by DARE and Vergil is 49, or 7^2 | ||
*In the [[Kikowani Station (Level)|Kikowani Station]] level, after the cutscene, it is 7 seconds before gameplay starts. | *In the [[Kikowani Station (Level)|Kikowani Station]] level, after the cutscene, it is 7 seconds before gameplay starts. | ||
}} | }} | ||
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*Smart AIs (such as [[Cortana]]) go [[rampant]] after '''seven''' years of activation. | *Smart AIs (such as [[Cortana]]) go [[rampant]] after '''seven''' years of activation. | ||
*There are '''7''' [[Halo]] rings. | *There are '''7''' [[Halo]] rings. | ||
*Considering its 10,000 km diameter, [[Halo]] would need to rotate at '''7''' km/s in order to produce artificial [[Earth]]-like "gravity" (from centripetal force). | *Considering its 10,000 km diameter, [[Halo]] would need to rotate at '''7''' km/s in order to produce artificial [[Earth]]-like "gravity" (from centripetal force). | ||
* In the [[Cortana Letters]] "... In my palace deep, Lyca lies asleep ..." is mentioned on the '''7'''th letter and is believed to be from the poem "The Little Girl Found-By William Blake". One section says: | *In the [[Cortana Letters]] "... In my palace deep, Lyca lies asleep ..." is mentioned on the '''7'''th letter and is believed to be from the poem "The Little Girl Found-By William Blake". One section says: | ||
<pre> | <pre> | ||
"Arm in arm, '''seven''' days | "Arm in arm, '''seven''' days | ||
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Also, with "93% packet corruption", <b>7</b>% was left uncorrupted. | Also, with "93% packet corruption", <b>7</b>% was left uncorrupted. | ||
*There are '''7''' levels in the Halo games that the Arbiter is featured in that you encounter Flood. Oracle, Sacred Icon, Quarantine Zone, Floodgate, The Covenant, Cortana, and Halo. | |||
*There | |||
*In the Halo series there are '''7''' levels named after a Halo character: 343 Guilty Spark, Keyes, The Arbiter, Regret, Gravemind, Sierra 117 and Cortana. | *In the Halo series there are '''7''' levels named after a Halo character: 343 Guilty Spark, Keyes, The Arbiter, Regret, Gravemind, Sierra 117 and Cortana. | ||
*Bungie broke off from Microsoft July '''7''', 200'''7''' '''7/7/07''' | *Bungie broke off from Microsoft July '''7''', 200'''7''' '''7/7/07''' | ||
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*There are '''7''' vidmaster achievements. | *There are '''7''' vidmaster achievements. | ||
*In [[Dead or Alive 4]], [[Spartan-458]] has '''7''' different costumes in total. | *In [[Dead or Alive 4]], [[Spartan-458]] has '''7''' different costumes in total. | ||
*Most of The Halo Series is set in years beginning with the number 25. 2+5='''7''' The vast majority of the game trilogy is set in 2552. 5 and 2 is the exact same equation, per order of operations. | *Most of The Halo Series is set in years beginning with the number 25. 2+5='''7''' The vast majority of the game trilogy is set in 2552. 5 and 2 is the exact same equation, per order of operations. | ||
}} | }} | ||
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*1x1x7=7 | *1x1x7=7 | ||
*[[Yayap]] determines that the Master Chief will need to flee the ''Pillar of Autumn'' via hatch E-117. Likely a reference to his Spartan number.<ref>[[Halo: The Flood]], Page 333</ref> | |||
*[[Dr Halsey]] points out that there is only one hour and 17 minutes (1:17) left before the portal closes.<ref>[[Halo:Ghosts of Onyx]], page 311</ref> | |||
===Biblical Reference=== | ===Biblical Reference=== |
Revision as of 02:07, November 16, 2009
- "Some of you may be wondering - "What's up with this unhealthy obsession with the number 7?" This page offers some insights."
- — Luke Smith, linking to this very page[1]
- "Cause that's the best number. It's like rock. Nothing beats rock or 7."
- — Michael Wu
Bungie Studios has long enjoyed using the number Seven (7) in its games in many prominent ways.[2]Ensemble Studios and authors also have certain obvious seven references in their works about Halo. While almost anything can be made into a reference to something with effort or construed accidentally through pareidolia, the following attempts to list the intentional references Bungie placed into Halo for the fans to find. As such, not all of these references may be fully accurate, and many of them may be proven to be false at any time.
Halo Series
Halo: The Fall of Reach
Halo: Combat Evolved (and Halo: The Flood)
Halo: First Strike
Halo: Ghosts of Onyx
Halo 2
Halo 3
Cortana Letters and Transmissions
I Love Bees
Halo: Contact Harvest
Halo: The Cole Protocol
Halo Wars
Halo 3: ODST
Halo: Reach
Misc.
117
117 is Master Chief's SPARTAN tag number, but there is more than meets the eye when it comes to this number, including many religious and historical references.
- 1x1x7=7
- Yayap determines that the Master Chief will need to flee the Pillar of Autumn via hatch E-117. Likely a reference to his Spartan number.[3]
- Dr Halsey points out that there is only one hour and 17 minutes (1:17) left before the portal closes.[4]
Biblical Reference
- John-117 is believed by many fans to be a reference to New Testament of the Christian Bible.
- In the year 117, the 7th Pope of the Catholic Church was named, Sixtus I,as well as John 1 becoming 7th bishop of Jerusalem.
- The Gospel of John speaks of the 7 miracles of Jesus, the last one, John claims, culminating in his death.
- Bungie Studios is known to have placed many biblical references in their earlier Marathon video game series, and many other such references have been found in the Halo series.
- Here are passages from the Book of Revelation (more formally known as The Revelation of St. John the Divine). Revelation in Greek is called "The Apocalypse", a title possibly shortened from "The Apocalypse of John."
- "And when I saw him, I fell at his feet as dead. And he laid his right hand upon me, saying unto me, Fear not; I am the first and the last: I am he that liveth, and was dead; and, behold, I am alive for evermore, Amen; and have the keys of hell and of death."
- Book of Revelation, KJV. Chapter 1 - verses 17 and 18.
- "And when they shall have finished their testimony, the beast that ascended out of the pit shall make war against them, and shall overcome them, and kill them."
- Revelation. 11:7
- There are also references in one other book of the Bible. 1 John houses these:
- "But if we walk in the light as He is in the light, we have fellowship with one another, and the blood of Jesus Christ cleanses us from all sin."
- 1 John 1:7 (1 John 1: 7)
- "And the world is passing away, and the lust of it; but he who does the will of God abides forever."
- - 1 John 2: 1 7
- And here are passages from the Gospel of John. These are thought less likely to be references:
- "Then after that saith he to his disciples, Let us go into Judea again."
- Gospel of John, 11:7
- "For the law was given by Moses, [but] grace and truth came by Jesus Christ."
- Gospel of John, 1:17
- "There came a man who was sent from God; his name was John. He came as a witness to testify concerning that light, so that through him all men might believe."
- Gospel of John, 1:1-7
- (Out of all of these, perhaps the most likely to be a reference to Spartan-117 would be the last verse.)
- Halo 3's plot also resembles the story of Noah's Ark. Because the Forerunners kept a few of every sentient species in the galaxy in the Ark because the parasitic life-forms known as the Flood were coming, much like in the bible story of Noah's Ark. The flood was coming and Noah put two of every animal in the Ark to save them from the water flood, much like the Forerunners did before they activated the Halos to keep the other lesser sentient species from extinction.
Site 117
Alternatively, others believe the number to be a reference to "Site 117", an archaeological site containing the first evidence of a human battle. The site is near Jebel Sahaba, Nubia and dates from between 12,000-10,000 BC. The site contains 59 human remains of men, women and children who were clearly killed with primitive hunting implements.
117 and 7
It is conjectured that the numbering system for Halo installations' Monitors is, where is the number of their installation, . With this in mind, it is reasonable to assume that the number of the Monitor of Installation 07 is . As well as including the number 117 when it is written in base-10 (decimal), it also includes 649. .
The number 819 appears numerous times in the Marathon series. . This tradition started in Marathon Infinity, with two secret terminals on the first and last levels of campaign mode. At first sight, these terminals seemed to contain nonsense. However, if the data from both terminals was copied into ResEdit (the classic Mac OS's hexadecimal editor), converted into text format, then expanded twice with Stuffit Expander, a map file would be revealed which could then be loaded in Infinity. The 819 was a reference to Hamish Sinclair, a prominent member of the community at marathon.bungie.org (the sister site of halo.bungie.org) as if one assigned letters to numbers sequentially () then Sinclair's initials, H.S., would be 8.19.[5]
Marathon
- In Marathon Infinity there was a hidden multiplayer map called Hats Off to 819 (named after fan Hamish Sinclair, H=8, S=19) 819 divided by 7 is 117. (Marathon 2: Durandal has an achievement by the same name.)
- The music for Marathon 2: Durandal and Marathon Infinity was composed and produced by an external music group called 'Power of Seven'. (Similarly, Marathon 2: Durandal also has an achievement with the same name.)
- Two weapons in Marathon carry the 7 enigma: the MA-75B rifle, and the TOZT-7.
- In the original Marathon, the barrels all have a backwards 7 in the serial number.
117 Trivia
- In Halo 3, the game won't let you input the I.D. tag "I (upper-case i)-17", "l (lower-case L)-17", or "T-17" saying that these numbers are already reserved by the UNSC.
- In Halo: The Flood, Yayap tells 'Zamamee that Master Chief must go through corridor E-117.
Sources
Links
Internal
External
- The Septionary is a fan-created list every seven letter word in the english language.
- List of "Three" References in Halo - Parody of this list at Gruntipedia.