Loadout: Difference between revisions
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:Main Weapon: [[M392 Designated Marksman Rifle]] (DMR) | :Main Weapon: [[M392 Designated Marksman Rifle]] (DMR) | ||
:Secondary Weapon: [[M6G Personal Defense Weapon System]] (Magnum) | :Secondary Weapon: [[M6G Personal Defense Weapon System]] (Magnum) | ||
;'''Guard''' | |||
:Armor Ability: [[Armor Lock]] | |||
:Grenade Number/Type: 2 [[M9 High-Explosive Dual Purpose Grenade]] (Frag Grenade) | |||
:Main Weapon: [[MA37 Individual Combat Weapon System]] (Assault Rifle) | |||
:Secondary Weapon: [[M6G Personal Defense Weapon System]] (Magnum) | |||
;'''Operator''' | ;'''Operator''' | ||
:Armor Ability: [[Armor Lock]] | :Armor Ability: [[Armor Lock]] |
Revision as of 22:08, October 3, 2010
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Loadouts are classes that a player picks at both the beginning of a multiplayer match and during respawn in Halo: Reach.
Overview
When a game begins the player is given the option of choosing a particular loadout. Loadouts are gametype specific and vary between playlists, meaning players cannot create their own custom loadout to bring to Matchmaking. They can, however, create custom loadouts for Custom Games.[citation needed] Each loadout has a particular weapon, grenade, and Armor Abilities combination.[1][2]
Known Loadouts
SPARTAN
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Sangheili
Sources |