Loadout: Difference between revisions
From Halopedia, the Halo wiki
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=== SPARTAN === | === SPARTAN === | ||
;'''Airborne''' | ;'''Airborne''','''Air Assault''' | ||
:Armor Ability: [[Jetpack]] | :Armor Ability: [[Jetpack]] | ||
:Grenade Number/Type: 2 [[M9 High-Explosive Dual-Purpose Grenade]] (Frag Grenade) | :Grenade Number/Type: 2 [[M9 High-Explosive Dual-Purpose Grenade]] (Frag Grenade) | ||
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:Main Weapon: [[M392 Designated Marksman Rifle]] (DMR) | :Main Weapon: [[M392 Designated Marksman Rifle]] (DMR) | ||
:Secondary Weapon: None | :Secondary Weapon: None | ||
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:Main Weapon: [[M392 Designated Marksman Rifle]] (DMR) | |||
:Secondary Weapon: [[MA37 Individual Combat Weapon System]] (Assault Rifle) | |||
;'''Recon Marksman''' | ;'''Recon Marksman''' |
Revision as of 08:35, July 26, 2010
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Loadouts are classes that a player picks at both the beginning of a multiplayer match and during respawn in Halo: Reach.
Overview
When a game begins the player is given the option of choosing a particular loadout. Loadouts are gametype specific and vary between playlists, meaning players cannot create their own custom loadout to bring to Matchmaking. They can, however, create custom loadouts for Custom Games.[citation needed] Each loadout has a particular weapon, grenade, and Armor Abilities combination.[1][2]
Known Loadouts
SPARTAN
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Sangheili
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