Loadout: Difference between revisions
From Halopedia, the Halo wiki
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:Main Weapon: [[Type-1 Energy Weapon/Sword]] (Energy Sword) | :Main Weapon: [[Type-1 Energy Weapon/Sword]] (Energy Sword) | ||
:Secondary Weapon: [[Type-51 Directed Energy Rifle/Improved]] (Plasma Repeater) | :Secondary Weapon: [[Type-51 Directed Energy Rifle/Improved]] (Plasma Repeater) | ||
;'''Zealot''' | ;'''Zealot''' | ||
:Armor Ability: [[Evade]] | :Armor Ability: [[Evade]] | ||
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:Main Weapon: [[Type-31 Rifle]] (Needle Rifle) | :Main Weapon: [[Type-31 Rifle]] (Needle Rifle) | ||
:Secondary Weapon: None | :Secondary Weapon: None | ||
;'''Royal Zealot''' | ;'''Royal Zealot''' | ||
:Armor Ability: [[Evade]] | :Armor Ability: [[Evade]] | ||
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:Main Weapon: [[Type-31 Rifle]] (Needle Rifle) | :Main Weapon: [[Type-31 Rifle]] (Needle Rifle) | ||
:Secondary Weapon: [[Type-25 Directed Energy Pistol]] (Plasma Pistol) | :Secondary Weapon: [[Type-25 Directed Energy Pistol]] (Plasma Pistol) | ||
;'''Champion Zealot''' | ;'''Champion Zealot''' | ||
:Armor Ability: [[Evade]] | :Armor Ability: [[Evade]] | ||
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:Main Weapon: [[Type-31 Rifle]] (Needle Rifle) | :Main Weapon: [[Type-31 Rifle]] (Needle Rifle) | ||
:Secondary Weapon: [[Type-51 Directed Energy Rifle/Improved]] (Plasma Repeater) | :Secondary Weapon: [[Type-51 Directed Energy Rifle/Improved]] (Plasma Repeater) | ||
;'''Assassin''' | ;'''Assassin''' | ||
:Armor Ability: [[Active Camouflage]] | :Armor Ability: [[Active Camouflage]] | ||
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:Main Weapon: [[Type-33 Guided Munitions Launcher]] (Needler) | :Main Weapon: [[Type-33 Guided Munitions Launcher]] (Needler) | ||
:Secondary Weapon: None | :Secondary Weapon: None | ||
;'''Dark Assassin''' | ;'''Dark Assassin''' | ||
:Armor Ability: [[Active Camouflage]] | :Armor Ability: [[Active Camouflage]] | ||
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:Main Weapon: [[Type-33 Guided Munitions Launcher]] (Needler) | :Main Weapon: [[Type-33 Guided Munitions Launcher]] (Needler) | ||
:Secondary Weapon: [[Type-25 Directed Energy Pistol]] (Plasma Pistol) | :Secondary Weapon: [[Type-25 Directed Energy Pistol]] (Plasma Pistol) | ||
;'''Champion Assassin''' | ;'''Champion Assassin''' | ||
:Armor Ability: [[Active Camouflage]] | :Armor Ability: [[Active Camouflage]] |
Revision as of 20:38, July 2, 2010
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Loadouts are classes that a player picks at both the beginning of a multiplayer match and during respawn in Halo: Reach.
Overview
When a game begins the player is given the option of choosing a particular loadout. Loadouts are gametype specific and vary between playlists, meaning players cannot create their own custom loadout to bring in Matchmaking. They can, however, create custom loadouts for Custom Games.[citation needed] Each loadout has a particular weapon, grenade, and Armor Abilities combination.[1][2]
Known Loadouts
SPARTAN
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Sangheili
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