Loadout: Difference between revisions
From Halopedia, the Halo wiki
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:Main Weapon: [[MA37 Individual Combat Weapon System]] (Assault Rifle) | :Main Weapon: [[MA37 Individual Combat Weapon System]] (Assault Rifle) | ||
:Secondary Weapon: [[M392 Designated Marksman Rifle]] (DMR) | :Secondary Weapon: [[M392 Designated Marksman Rifle]] (DMR) | ||
;Specter | ;Specter<ref>[http://www.youtube.com/watch?v=wVTHwwCjKLk&feature=player_embedded#! Firefight Beachhead Gameplay]</ref> | ||
:Armor Ability: [[Active Camouflage]] | :Armor Ability: [[Active Camouflage]] | ||
:Grenade Number/Type: 1 [[M9 High-Explosive Dual-Purpose Grenade]] (Frag Grenade) | :Grenade Number/Type: 1 [[M9 High-Explosive Dual-Purpose Grenade]] (Frag Grenade) | ||
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:Secondary Weapon: [[Type-51 Directed Energy Rifle/Improved]] (Plasma Repeater) | :Secondary Weapon: [[Type-51 Directed Energy Rifle/Improved]] (Plasma Repeater) | ||
|} | |} | ||
mines | |||
==Sources== | ==Sources== | ||
<references/> | <references/> | ||
[[Category:Halo: Reach]] | [[Category:Halo: Reach]] |
Revision as of 12:36, June 26, 2010
Template:Ratings Template:New Content
Loadouts are classes that a player picks at both the beginning of a multiplayer match and during respawn in Halo: Reach.
Overview
When a game begins the player is given the option of choosing a particular loadout. Loadouts are gametype specific and vary between playlists, meaning players cannot create their own custom loadout to bring in Matchmaking. They can, however, create custom loadouts for Custom Games.[citation needed] Each loadout has a particular weapon, grenade, and Armor Abilities combination.[1][2]
Known Loadouts
SPARTAN
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Sangheili
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mines