Loadout: Difference between revisions
From Halopedia, the Halo wiki
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:Grenade Number/Type: 3 [[M9 High-Explosive Dual-Purpose Grenade]] (Frag Grenade) | :Grenade Number/Type: 3 [[M9 High-Explosive Dual-Purpose Grenade]] (Frag Grenade) | ||
:Main Weapon: [[M392 Designated Marksman Rifle]] (DMR) | :Main Weapon: [[M392 Designated Marksman Rifle]] (DMR) | ||
:Secondary Weapon: [[ | :Secondary Weapon: [[M6G Personal Defense Weapon System]] (Magnum) | ||
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Revision as of 14:49, June 24, 2010
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Loadouts are classes that a player picks at both the beginning of a multiplayer match and during respawn in Halo: Reach.
Overview
When a game begins the player is given the option of choosing a particular loadout. Loadouts are gametype specific and vary between playlists, meaning players cannot create their own custom loadout to bring in Matchmaking. They can, however, create custom loadouts for Custom Games.[citation needed] Each loadout has a particular weapon, grenade, and Armor Abilities combination.[1][2]
Known Loadouts
SPARTAN
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Sangheili
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