Loadout: Difference between revisions
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[[File:Loadouts.png|thumb|The Loadout selection for Spartans.]] | |||
Loadouts are classes that a player picks at both the beginning of a multiplayer match and during respawn in ''[[Halo: Reach]]''. | '''Loadouts''' are classes that a player picks at both the beginning of a [[multiplayer]] match and during respawn in ''[[Halo: Reach]]''. | ||
==Details== | ==Details== | ||
When a game begins the player is given the option of choosing a particular loadout. Loadouts are gametype specific and vary between playlists. Each loadout has a particular [[weapon]], [[grenade]], and [[Armor Abilities]] combination.<ref name="Game Trailers TV">[http://www.gametrailers.com/episode/gametrailers-tv/89&ch=1&sd=0?ep=89&ch=1&sd=0='''Game Trailers TV''': ''Halo Reach Multiplayer Exposed'']</ref> | When a game begins the player is given the option of choosing a particular loadout. Loadouts are gametype specific and vary between playlists. Each loadout has a particular [[weapon]], [[grenade]], and [[Armor Abilities]] combination.<ref name="Game Trailers TV">[http://www.gametrailers.com/episode/gametrailers-tv/89&ch=1&sd=0?ep=89&ch=1&sd=0='''Game Trailers TV''': ''Halo Reach Multiplayer Exposed'']</ref> | ||
==Know Spartan Loadouts== | ==Know Spartan Loadouts== | ||
''' | '''Airborne''': | ||
Armor Ability: [[Jetpack]] | Armor Ability: [[Jetpack]] | ||
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Secondary Weapon: [[Type-51 Directed Energy Rifle/Improved]] (Plasma Repeater) | Secondary Weapon: [[Type-51 Directed Energy Rifle/Improved]] (Plasma Repeater) | ||
==Sources== | ==Sources== | ||
<references/> | <references/> | ||
[[Category:Halo: Reach]] | [[Category:Halo: Reach]] |
Revision as of 01:30, April 19, 2010
Template:Ratings Template:New Content
Loadouts are classes that a player picks at both the beginning of a multiplayer match and during respawn in Halo: Reach.
Details
When a game begins the player is given the option of choosing a particular loadout. Loadouts are gametype specific and vary between playlists. Each loadout has a particular weapon, grenade, and Armor Abilities combination.[1]
Know Spartan Loadouts
Airborne:
Armor Ability: Jetpack
Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle)
Secondary Weapon: M6G Personal Defense Weapon System (Pistol)
Expert Marksman
Armor Ability: Sprint
Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: M392 Designated Marksman Rifle (DMR)
Secondary Weapon: M6G Personal Defense Weapon System (Pistol)
Operator
Armor Ability: Armor Lock
Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: M90 Close Assault Weapon System (Shotgun)
Secondary Weapon: M6G Personal Defense Weapon System (Pistol)
Grenadier
Armor Ability: Sprint
Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: M319 Individual Grenade Launcher (Grenade Launcher)
Secondary Weapon: MA37 Individual Combat Weapon System (Assault Rifle)
Known Elite Loadouts
Ranger
Armor Ability: Jetpack
Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)
Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)
Royal Zealot
Armor Ability: Evade
Grenade Number/Type: 3 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-31 Rifle (Needle Rifle)
Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)
Gladiator
Armor Ability: Evade
Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-1 Energy Weapon/Sword (Sword)
Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)
Champion Assassin
Armor Ability: Active Camouflage
Grenade Number/Type: 3 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-33 Guided Munitions Launcher (Needler)
Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)