Long Night of Solace (level)/Walkthrough: Difference between revisions

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==Operation Uppercut (Rally Point Alpha)==
==Operation Uppercut (Rally Point Alpha)==
===Welcome to the Danger Zone===
===Welcome to the Danger Zone===
OK, now you're flying your [[YSS-1000|Sabre]]. Take a few moments to familiarize yourself with the controls. Note how to apply aerobatic maneuvers, and that switching between your cannons and missiles is the same as in ground combat. Follow the waypoint icon and join up with the rest of your squadron. Now you're going to face off against your first starfighter enemies, [[Type-27 XMF|Space Banshees]]. Stick to cannons, and blow them out of the sky. if you start to take damage to your shields, roll out using aerobatics. Once these enemies are dead, you will encounter a squadron of [[Type-31 XMF|Seraph Starfighters]]. Use your cannons to pierce their shields then fire a volley of missiles at them. The missiles are fire and forget, so if you don't need to, don't stick around to watch the fireworks, move on to your next target. At some point here a group of [[Type-52 Troop Carrier|Phantoms]] will come in to try and assault the station. Come in from above and behind and unleash missiles at them. They are are unshielded and not very mobile and are therefore easy kills. You've cleared the skies surrounding the station, go in to dock and drop off Jorge.
OK, now you're flying your [[YSS-1000|Sabre]]. Take a few moments to familiarize yourself with the controls. Note how to apply aerobatic maneuvers, and that switching between your cannons and missiles is the same as in ground combat. Follow the waypoint icon and join up with the rest of your squadron. Now you're going to face off against your first starfighter enemies, [[Type-27 XMF|Space Banshees]]. Stick to cannons, and blow them out of the sky. if you start to take damage to your shields, roll out using aerobatics. Once these enemies are dead, you will encounter a squadron of [[Type-31 XMF|Seraph Starfighters]]. Use your cannons to pierce their shields then fire a volley of missiles at them. The missiles are fire and forget, so if you don't need to, don't stick around to watch the fireworks, move on to your next target. At some point here a group of [[Type-52 Troop Carrier|Phantoms]] will come in to try and assault the station. Come in from above and behind and unleash missiles at them. They are unshielded and not very mobile and are therefore easy kills. You've cleared the skies surrounding the station, go in to dock and drop off Jorge.
 
===I'm a Leaf On The Wind, Watch How I Soar.===
===I'm a Leaf On The Wind, Watch How I Soar.===
Regroup with your squadron and approach the Corvette. As soon as you have a clear view of the engines take them out. Then start clearing the Seraphs and Banshees from the area. Don't bother firing at the escape pods that shoot from the Corvette. You can't kill them. You're going to have to make serious use of Aerobatics here, because the Seraphs will target you aggressively, and can push you into the corvette's firing solution and kill you right quick and in a hurry. Now land on the carrier and get ready for the hard part.
Regroup with your squadron and approach the Corvette. As soon as you have a clear view of the engines take them out. Then start clearing the Seraphs and Banshees from the area. Don't bother firing at the escape pods that shoot from the Corvette. You can't kill them. You're going to have to make serious use of Aerobatics here, because the Seraphs will target you aggressively, and can push you into the corvette's firing solution and kill you right quick and in a hurry. Now land on the carrier and get ready for the hard part.
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