Long Night of Solace (level)/Walkthrough: Difference between revisions

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The opening of this mission is the standard Run-and-Gun.  Simply follow your squad.  Eliminate all hostiles on the beach.  There are a couple of [[Sangheili Ultra|Elite Ultras]] and a few [[Sangheili Major|Elite Majors]] and plenty of [[Unggoy]].  Once you reach the entrance to the launch facility lob a couple of grenades at the [[Kig-yar Major|Jackal Majors]] to break them up them go with your team and wade in and finish them off.  There is also an Elite Major here but he really shouldn't be much of a problem.  When you've cleared the entrance, you can proceed into the facility, be wary.  You're going to encounter an Elite Major tossing a soldier like a ragdoll.  Empty a clip from your assault rifle into him then melee to finish him off.  Now your clear of enemies.  Find the [[Armor Abilities#Drop Shield|Drop Shield]] near the entrance and a [[M392 Designated Marksman Rifle]].  If you can find one laying around outside swap your Assault rilfe for a [[Type-25 Directed Energy Rifle|Plasma Rifle]].  Load up all the ammo you can get and then get in yourself planted in your ship with [[Jorge-052]].  Time to fly.
The opening of this mission is the standard Run-and-Gun.  Simply follow your squad.  Eliminate all hostiles on the beach.  There are a couple of [[Sangheili Ultra|Elite Ultras]] and a few [[Sangheili Major|Elite Majors]] and plenty of [[Unggoy]].  Once you reach the entrance to the launch facility lob a couple of grenades at the [[Kig-yar Major|Jackal Majors]] to break them up them go with your team and wade in and finish them off.  There is also an Elite Major here but he really shouldn't be much of a problem.  When you've cleared the entrance, you can proceed into the facility, be wary.  You're going to encounter an Elite Major tossing a soldier like a ragdoll.  Empty a clip from your assault rifle into him then melee to finish him off.  Now your clear of enemies.  Find the [[Armor Abilities#Drop Shield|Drop Shield]] near the entrance and a [[M392 Designated Marksman Rifle]].  If you can find one laying around outside swap your Assault rilfe for a [[Type-25 Directed Energy Rifle|Plasma Rifle]].  Load up all the ammo you can get and then get in yourself planted in your ship with [[Jorge-052]].  Time to fly.


==Operation Uppercut(Rally Point Alpha)==
==Operation Uppercut (Rally Point Alpha)==
===Welcome to the Danger Zone===
===Welcome to the Danger Zone===
OK, now you're flying your [[YSS-1000|Sabre]].  Take a few moments to familiarize yourself with the controls.  Note how to apply aerobatic maneuvers, and that switching between your cannons and missiles is the same as in ground combat.  Follow the waypoint icon and join up with the rest of your squadron.  Now you're going to face off against your first starfighter enemies, [[Type-27 XMF|Space Banshees]].  Stick to cannons, and blow them out of the sky.  if you start to take damage to your shields, roll out using aerobatics.  Once these enemies are dead, you will encounter a squadron of [[Type-31 XMF|Seraph Starfighters]].  Use your cannons to pierce their shields then fire a volley of missiles at them.  The missiles are fire and forget, so if you don't need to, don't stick around to watch the fireworks, move on to your next target.  At some point here a group of [[Type-52 Troop Carrier|Phantoms]] will come in to try and assault the station.  Come in from above and behind and unleash missiles at them.  They are are unshielded and not very mobile and are therefore easy kills.  You've cleared the skies surrounding the station, go in to dock and drop off Jorge.  
OK, now you're flying your [[YSS-1000|Sabre]].  Take a few moments to familiarize yourself with the controls.  Note how to apply aerobatic maneuvers, and that switching between your cannons and missiles is the same as in ground combat.  Follow the waypoint icon and join up with the rest of your squadron.  Now you're going to face off against your first starfighter enemies, [[Type-27 XMF|Space Banshees]].  Stick to cannons, and blow them out of the sky.  if you start to take damage to your shields, roll out using aerobatics.  Once these enemies are dead, you will encounter a squadron of [[Type-31 XMF|Seraph Starfighters]].  Use your cannons to pierce their shields then fire a volley of missiles at them.  The missiles are fire and forget, so if you don't need to, don't stick around to watch the fireworks, move on to your next target.  At some point here a group of [[Type-52 Troop Carrier|Phantoms]] will come in to try and assault the station.  Come in from above and behind and unleash missiles at them.  They are are unshielded and not very mobile and are therefore easy kills.  You've cleared the skies surrounding the station, go in to dock and drop off Jorge.  
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