Vidmaster Challenge: Déjà Vu: Difference between revisions
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* A charged [[Plasma pistol]] will help you hijack Ghosts if you're close enough. Be careful, if you attempt this as the EMP does not disable weapon systems. | * A charged [[Plasma pistol]] will help you hijack Ghosts if you're close enough. Be careful, if you attempt this as the EMP does not disable weapon systems. | ||
* Try [[How to Pilot an AA Wraith|hijacking]] an [[Anti-Air Wraith]], it may take some time, but is worth it due to it's high rate of fire and increased damage. | * Try [[How to Pilot an AA Wraith|hijacking]] an [[Anti-Air Wraith]], it may take some time, but is worth it due to it's high rate of fire and increased damage. | ||
* If you are having a problem getting a checkpoint when you open the gates of each section, make sure that: Everyone is close to each other and in the gate at the same time; You are not shooting at any covenant and they are not shooting at you; and Dare's | * If you are having a problem getting a checkpoint when you open the gates of each section, make sure that: Everyone is close to each other and in the gate at the same time; You are not shooting at any covenant and they are not shooting at you; and Dare's Oliphant has not moved completely out of the gate. A Cooperative checkpoint is not the same as a normal Checkpoint (Cooperative Checkpoints are where you start the level from if you save/quit). | ||
* Grab a health pack and regroup at each checkpoint. If your Mongoose is heavily damaged, grab a new one that sometimes appear in each checkpoint. | * Grab a health pack and regroup at each checkpoint. If your Mongoose is heavily damaged, grab a new one that sometimes appear in each checkpoint. | ||
*Although walking the whole level is nigh impossible, if you find yourself stuck on a certain part, try getting off your Mongooses or Ghosts and walking. It is easier to aim, easier to see, harder to be hit, and you will have twice the number of rocket launchers firing. As long as you can deal with threats to the Oliphant quickly, walking the section is a valid option until it is completed. | *Although walking the whole level is nigh impossible, if you find yourself stuck on a certain part, try getting off your Mongooses or Ghosts and walking. It is easier to aim, easier to see, harder to be hit, and you will have twice the number of rocket launchers firing. As long as you can deal with threats to the Oliphant quickly, walking the section is a valid option until it is completed. | ||
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http://www.youtube.com/watch?v=Ah1VwVbvKEs | http://www.youtube.com/watch?v=Ah1VwVbvKEs | ||
{{Halo 3: ODST Achievements|Deja Vu achievement.png|25}} | {{Halo 3: ODST Achievements|Deja Vu achievement.png|25}} | ||
[[Category:Halo 3: ODST Achievements]] | [[Category:Halo 3: ODST Achievements]] |