Vidmaster Challenge: Déjà Vu: Difference between revisions
→Strategies and Tips
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* Try to stay behind the [[Oliphant]]. | * Try to stay behind the [[Oliphant]]. | ||
* Don't rush the level; try to stay back and destroy the [[Ghost|Ghosts]] and Banshees before moving in. | * Don't rush the level; try to stay back and destroy the [[Ghost|Ghosts]] and Banshees before moving in. | ||
* A charged [[Plasma pistol]] will help you hijack Ghosts if you're close enough. Be careful, if you attempt this the EMP does not disable weapon systems. | * A charged [[Plasma pistol]] will help you hijack Ghosts if you're close enough. Be careful, if you attempt this as the EMP does not disable weapon systems. | ||
* Try [[How to Pilot an AA Wraith|hijacking]] an [[Anti-Air Wraith]], it may take some time, but is worth it due to it's high rate of fire and increased damage. | * Try [[How to Pilot an AA Wraith|hijacking]] an [[Anti-Air Wraith]], it may take some time, but is worth it due to it's high rate of fire and increased damage. | ||
* If you are having a problem getting a checkpoint when you open the gates of each section, make sure that: Everyone is close to each other and in the gate at the same time; You are not shooting at any covenant and they are not shooting at you; and Dare's Olifant has not moved completely out of the gate. A Cooperative checkpoint is not the same as a normal Checkpoint (Cooperative Checkpoints are where you start the level from if you save/quit). | * If you are having a problem getting a checkpoint when you open the gates of each section, make sure that: Everyone is close to each other and in the gate at the same time; You are not shooting at any covenant and they are not shooting at you; and Dare's Olifant has not moved completely out of the gate. A Cooperative checkpoint is not the same as a normal Checkpoint (Cooperative Checkpoints are where you start the level from if you save/quit). |