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The '''Ranking System''' in ''[http://halo.wikia.com/wiki/Halo:_Reach Halo: Reach]'' is based on Credits (cR) earned through [[Forge]], [[Multiplayer]], [[Campaign]], and [[Firefight]] matches. Credits are earned after every game, and you earn extra credits for medals earned during the match, (e.g. [[Double Kill Medal|Double Kills]]) victory bonuses, [[commendations]], and Daily/Weekly challenges. There are currently 50 ranks. <ref>[http://www.mlgpro.com/forum/showthread.php?t=337551 complete rank list with photographs.]</ref> | The '''Ranking System''' in ''[http://halo.wikia.com/wiki/Halo:_Reach Halo: Reach]'' is based on Credits (cR) earned through [[Forge]], [[Multiplayer]], [[Campaign]], and [[Firefight]] matches. Credits are earned after every game, and you earn extra credits for medals earned during the match, (e.g. [[Double Kill Medal|Double Kills]]) victory bonuses, [[commendations]], and Daily/Weekly challenges. There are currently 50 ranks. <ref>[http://www.mlgpro.com/forum/showthread.php?t=337551 complete rank list with photographs.]</ref> | ||
Note that Credits spent on armory purchases do not decrease your rank. However, Credits (cR) earned from any other feature (Forge and Custom Games) are | Note that Credits spent on armory purchases do not decrease your rank. However, Credits (cR) earned from any other feature (Forge and Custom Games) are significantly lower than those awarded for playing multiplayer via Xbox Live. | ||
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