Game physics: Difference between revisions
From Halopedia, the Halo wiki
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'''Game physics''' are the simulated scientific laws designed to make gameplay seem real. For example, game physics gravity causes objects to fall when released. And two solid objects collide with an approximation of real momentum and contact. | '''Game physics''' are the simulated scientific laws designed to make gameplay seem real. For example, game physics gravity causes objects to fall when released. And two solid objects collide with an approximation of real momentum and contact. | ||
The ''Halo 3'' game uses the Havok Physics engine to simulate particle motion, collisions, mechanics, and linkages. | The ''[[Halo 3]]'' game uses the Havok Physics engine to simulate particle motion, collisions, mechanics, and linkages. |
Revision as of 11:21, June 28, 2008
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Game physics are the simulated scientific laws designed to make gameplay seem real. For example, game physics gravity causes objects to fall when released. And two solid objects collide with an approximation of real momentum and contact.
The Halo 3 game uses the Havok Physics engine to simulate particle motion, collisions, mechanics, and linkages.