Covenant Hall: Difference between revisions
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The '''Hall''' is a [[Covenant]] structure featured in [[Halo Wars]]. | The '''Hall''' is a [[Covenant]] structure featured in [[Halo Wars]]. | ||
The Hall is built onto the [[Citadel (Covenant)|Citadel]], and is where Covenant infantry | The Hall is built onto the [[Citadel (Covenant)|Citadel]], and is where Covenant infantry are trained and upgraded, such as [[Unggoy]] [[Lances]] (four Unggoy, or Grunts, led by a single [[Sangheili]], or a single [[Jiralhanae]], depending on the leader chosen), [[Mgalekgolo]] pairs and [[Kig-yar]] pairs. This is also where most Covenant infantry upgrades are researched, such as increased troop power and weapons.<ref>http://www.halowars.com/GameInfo/Hall.aspx</ref> The Hall forms the core of the Covenant ground-attack forces, especially early in the game, when vehicles are sparse. It can be protected by the [[Shield Generator (Covenant)|shield generator]]. | ||
This is also where unit upgrades can be found. | |||
==Units Produced and Available Upgrades== | ==Units Produced and Available Upgrades== | ||
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*Grunt - Main Covenant infantry unit. Slow and short-ranged. Starts with [[Plasma Pistol]]. | *Grunt - Main Covenant infantry unit. Slow and short-ranged. Starts with [[Plasma Pistol]]. | ||
**Starting special attack - [[Plasma Grenade|Sticky Grenade]] | **Starting special attack - [[Plasma Grenade|Sticky Grenade]] | ||
**1.'''Peons''' - Adds one Grunt to each squad. | **1. ''' Peons''' - Adds one Grunt to each squad. | ||
**2.'''[[Needler]]''' - Upgrades Plasma Pistol to Needler for more damage. | **2. '''[[Needler|Needler]]''' - Upgrades Plasma Pistol to Needler for more damage. | ||
**3.'''[[Deacon]]''' - Adds a Grunt Deacon to squad to boost combat values through spirituality. | **3. '''[[Deacon|Deacon]]''' - Adds a Grunt Deacon to squad to boost combat values through spirituality. | ||
*Jackal - Counter-infantry unit. Starts with medium-range carbine. | *Jackal - Counter-infantry unit. Starts with medium-range carbine. | ||
**1.'''[[Kig-yar_Point_Defence_Gauntlet|Defense Gauntlet]]''' - Adds energy shield to deflect incoming projectiles (collapses after taking too much damage). | **1. '''[[Kig-yar_Point_Defence_Gauntlet|Defense Gauntlet]]''' - Adds energy shield to deflect incoming projectiles (collapses after taking too much damage). | ||
**2.'''[[Beam Rifle]]''' - Upgrades weapon to particle-beam rifle for increased damage. | **2. '''[[Beam Rifle]]''' - Upgrades weapon to particle-beam rifle for increased damage. | ||
**3.'''Supreme Gauntlet''' - Shield no longer collapses when taking damage. | **3. '''Supreme Gauntlet''' - Shield no longer collapses when taking damage. | ||
*Hunter - Counter-vehicle unit. Uses [[Fuel Rod Cannon]]. | *Hunter - Counter-vehicle unit. Uses [[Fuel Rod Cannon]]. | ||
**1.'''Bonded Shield''' - Adds the iconic Hunter Shield, which deflects projectiles. | **1. '''Bonded Shield''' - Adds the iconic Hunter Shield, which deflects projectiles. | ||
**2.'''Spirit Bond''' - Increases damage output while Hunters in a bonded pair are alive. | **2. '''Spirit Bond''' - Increases damage output while Hunters in a bonded pair are alive. | ||
**3.'''Assault Beam''' - Fuel Rod Cannon upgrades to [[Assault Cannon|Fuel Rod Beam]] for mega damage. | **3. '''Assault Beam''' - Fuel Rod Cannon upgrades to [[Assault Cannon|Fuel Rod Beam]] for mega damage. | ||
==Sources== | ==Sources== |
Revision as of 14:13, July 17, 2009
File:Covenant barracks 01.jpg
The Covenant Hall.
The Hall is a Covenant structure featured in Halo Wars.
The Hall is built onto the Citadel, and is where Covenant infantry are trained and upgraded, such as Unggoy Lances (four Unggoy, or Grunts, led by a single Sangheili, or a single Jiralhanae, depending on the leader chosen), Mgalekgolo pairs and Kig-yar pairs. This is also where most Covenant infantry upgrades are researched, such as increased troop power and weapons.[1] The Hall forms the core of the Covenant ground-attack forces, especially early in the game, when vehicles are sparse. It can be protected by the shield generator.
This is also where unit upgrades can be found.
Units Produced and Available Upgrades
These are some units upgrades that can be found in the Hall.
- Grunt - Main Covenant infantry unit. Slow and short-ranged. Starts with Plasma Pistol.
- Starting special attack - Sticky Grenade
- 1. Peons - Adds one Grunt to each squad.
- 2. Needler - Upgrades Plasma Pistol to Needler for more damage.
- 3. Deacon - Adds a Grunt Deacon to squad to boost combat values through spirituality.
- Jackal - Counter-infantry unit. Starts with medium-range carbine.
- 1. Defense Gauntlet - Adds energy shield to deflect incoming projectiles (collapses after taking too much damage).
- 2. Beam Rifle - Upgrades weapon to particle-beam rifle for increased damage.
- 3. Supreme Gauntlet - Shield no longer collapses when taking damage.
- Hunter - Counter-vehicle unit. Uses Fuel Rod Cannon.
- 1. Bonded Shield - Adds the iconic Hunter Shield, which deflects projectiles.
- 2. Spirit Bond - Increases damage output while Hunters in a bonded pair are alive.
- 3. Assault Beam - Fuel Rod Cannon upgrades to Fuel Rod Beam for mega damage.