Covenant Hall: Difference between revisions
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The '''Hall''' is a [[Covenant]] structure featured in [[Halo Wars]]. | The '''Hall''' is a [[Covenant]] structure featured in [[Halo Wars]]. | ||
The Hall is built onto the [[Citadel (Covenant)|Citadel]], and is where Covenant infantry is trained and upgraded, such as [[Unggoy]] [[Lances]] (Four Unggoy led by a single [[Sangheili]], or a single [[Jiralhanae]], depending on commander), [[Mgalekgolo]] pairs and [[Kig-yar]] pairs. This is also the place where most [[Covenant]] infantry upgrades are researched such as increased troop power and | The Hall is built onto the [[Citadel (Covenant)|Citadel]], and is where Covenant infantry is trained and upgraded, such as [[Unggoy]] [[Lances]] (Four Unggoy led by a single [[Sangheili]], or a single [[Jiralhanae]], depending on commander), [[Mgalekgolo]] pairs and [[Kig-yar]] pairs. This is also the place where most [[Covenant]] infantry upgrades are researched such as increased troop power and weapons.<ref>http://www.halowars.com/GameInfo/Hall.aspx</ref> Very useful as it gives you a firm backing on defence and these forces can give you time to increase your infantry defence. It can be protected by a shield generator | ||
Its [[UNSC]] equivalent are the [[UNSC Barracks|Barracks]]. | Its [[UNSC]] equivalent are the [[UNSC Barracks|Barracks]]. |
Revision as of 09:04, March 21, 2009
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The Hall is a Covenant structure featured in Halo Wars.
The Hall is built onto the Citadel, and is where Covenant infantry is trained and upgraded, such as Unggoy Lances (Four Unggoy led by a single Sangheili, or a single Jiralhanae, depending on commander), Mgalekgolo pairs and Kig-yar pairs. This is also the place where most Covenant infantry upgrades are researched such as increased troop power and weapons.[1] Very useful as it gives you a firm backing on defence and these forces can give you time to increase your infantry defence. It can be protected by a shield generator
Its UNSC equivalent are the Barracks.
Units Produced and Available Upgrades
- Grunt - Main Covenant infantry unit. Slow and short-ranged. Starts with Plasma Pistol.
- Starting special attack - Sticky Grenade
- 1.Peons - Adds two Grunts to each squad.
- 2.Needler - Upgrades Plasma Pistol to Needler for more damage.
- 3.Deacon - Adds a Grunt Deacon to squad to boost combat values through spirituality.
- Jackal - Counter-infantry unit. Starts with medium-range carbine.
- 1.Defense Gauntlet - Adds energy shield to deflect incoming projectiles (collapses after taking too much damage).
- 2.Beam Rifle - Upgrades weapon to particle-beam rifle for increased damage.
- 3.Supreme Gauntlet - Shield no longer collapses when taking damage.
- Hunter - Counter-vehicle unit. Uses Fuel Rod Cannon.
- 1.Bonded Shield - Adds the iconic Hunter Shield, which deflects projectiles.
- 2.Spirit Bond - Increases damage output while Hunters in a bonded pair are alive.
- 3.Assault Beam - Fuel Rod Cannon upgrades to Fuel Rod Beam for mega damage.