Covenant Hall: Difference between revisions
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(Added unit and upgrade descriptions from the Halo Wars manual, fixed a few spelling errors and rewrote a bit of text.) |
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The '''Hall''' is a [[Covenant]] structure featured in [[Halo Wars]]. | The '''Hall''' is a [[Covenant]] structure featured in [[Halo Wars]]. | ||
The Hall is built onto the [[Citadel (Covenant)|Citadel]], and is where the player | The Hall is built onto the [[Citadel (Covenant)|Citadel]], and is where the player trains infantry units, such as [[Unggoy]] [[Lances]] (Four Unggoy lead by a single [[Sangheili]], or a single [[Jiralhanae]], depending on commander), [[Mgalekgolo]] pairs and [[Kig-yar]] pairs. This is also the place where most [[Covenant]] infantry upgrades are researched.<ref>http://www.halowars.com/GameInfo/Hall.aspx</ref> Very useful as it gives you a firm backing on defence and these forces can give you time to increase your infantry defence. | ||
Its [[UNSC]] equivalent | Its [[UNSC]] equivalent are the [[UNSC Barracks|Barracks]]. | ||
==Units Produced and Available Upgrades== | ==Units Produced and Available Upgrades== | ||
*Grunt | *Grunt - Main Covenant infantry unit. Slow and short-ranged. Starts with [[Plasma Pistol]]. | ||
**Peons | **1.'''Peons''' - Adds two Grunts to each squad. | ||
**[[Needler]] | **2.'''[[Needler]]''' - Upgrades Plasma Pistol to Needler for more damage. | ||
**[[Deacon]] | **3.'''[[Deacon]]''' - Adds a Grunt Deacon to squad to boost combat values through spirituality. | ||
*Jackal | *Jackal - Counter-infantry unit. Starts with medium-range carbine. | ||
**Defense Gauntlet | **1.'''[[Kig-yar_Point_Defence_Gauntlet|Defense Gauntlet]]''' - Adds energy shield to deflect incoming projectiles (collapses after taking too much damage). | ||
**[[Beam Rifle]] | **2.'''[[Beam Rifle]]''' - Upgrades weapon to particle-beam rifle for increased damage. | ||
**Supreme Gauntlet | **3.'''Supreme Gauntlet''' - Shield no longer collapses when taking damage. | ||
*Hunter | *Hunter - Counter-vehicle unit. Uses [[Fuel Rod Cannon]]. | ||
**Bonded Shield | **1.'''Bonded Shield''' - Adds the iconic Hunter Shield, which deflects projectiles. | ||
**Spirit Bond | **2.'''Spirit Bond''' - Increases damage output while Hunters in a bonded pair are alive. | ||
**Assault Beam | **3.'''Assault Beam''' - Fuel Rod Cannon upgrades to [[Assault Cannon|Fuel Rod Beam]] for mega damage. | ||
== References == | == References == |
Revision as of 12:37, March 17, 2009
File:Covenant barracks 01.jpg
The Covenant Hall.
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The Hall is a Covenant structure featured in Halo Wars.
The Hall is built onto the Citadel, and is where the player trains infantry units, such as Unggoy Lances (Four Unggoy lead by a single Sangheili, or a single Jiralhanae, depending on commander), Mgalekgolo pairs and Kig-yar pairs. This is also the place where most Covenant infantry upgrades are researched.[1] Very useful as it gives you a firm backing on defence and these forces can give you time to increase your infantry defence.
Its UNSC equivalent are the Barracks.
Units Produced and Available Upgrades
- Grunt - Main Covenant infantry unit. Slow and short-ranged. Starts with Plasma Pistol.
- Jackal - Counter-infantry unit. Starts with medium-range carbine.
- 1.Defense Gauntlet - Adds energy shield to deflect incoming projectiles (collapses after taking too much damage).
- 2.Beam Rifle - Upgrades weapon to particle-beam rifle for increased damage.
- 3.Supreme Gauntlet - Shield no longer collapses when taking damage.
- Hunter - Counter-vehicle unit. Uses Fuel Rod Cannon.
- 1.Bonded Shield - Adds the iconic Hunter Shield, which deflects projectiles.
- 2.Spirit Bond - Increases damage output while Hunters in a bonded pair are alive.
- 3.Assault Beam - Fuel Rod Cannon upgrades to Fuel Rod Beam for mega damage.