Deathmatch: Difference between revisions
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'''Deathmatch''' is a mode in [[Halo Wars]] Skirmish or [[Multi-player]] where everything, from infantry, to ground vehicles, airborne units and leader Powers, starts off fully upgraded and the player has 15000 [[Resources]], the population total starts at 15 and increases by 10 for each base that is built with no limitation. Population however cannot exceed 99, so for example if you capture 11 bases it doesn't grow anymore. | '''Deathmatch''' is a mode in [[Halo Wars]] Skirmish or [[Multi-player]] where everything, from infantry, to ground vehicles, airborne units and leader Powers, starts off fully upgraded and the player has 15000 [[Resources]], the population total starts at 15 and increases by 10 for each base that is built with no limitation. Population however cannot exceed 99, so for example if you capture 11 bases it doesn't grow anymore. | ||
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*Deathmatch is better when played 1vs1 in very large maps such as [[Fort Deen]], [[Exile]] and [[Frozen Valley]]. | *Deathmatch is better when played 1vs1 in very large maps such as [[Fort Deen]], [[Exile]] and [[Frozen Valley]]. | ||
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[[Category:Halo Wars]] | [[Category:Halo Wars]] | ||
[[Category:Multiplayer Gametypes]] | [[Category:Multiplayer Gametypes]] |
Revision as of 16:12, March 21, 2009
Deathmatch is a mode in Halo Wars Skirmish or Multi-player where everything, from infantry, to ground vehicles, airborne units and leader Powers, starts off fully upgraded and the player has 15000 Resources, the population total starts at 15 and increases by 10 for each base that is built with no limitation. Population however cannot exceed 99, so for example if you capture 11 bases it doesn't grow anymore.
Trivia
- When you reach the max population of 99 playing as the Covenant you can have up to four Scarabs.
- Deathmatch is better when played 1vs1 in very large maps such as Fort Deen, Exile and Frozen Valley.