Forge World: Difference between revisions
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'''Forge World''' is a new map in ''[[Halo: Reach]]'', and the largest map in the series' history. Set on a [[Halo Array|Halo]], Forge World allows the most flexible [[Forge]] editing ever seen, allowing players to create entire maps, within the larger map itself.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27386 '''Bungie.net''': ''Forge World ViDoc'']</ref> | '''Forge World''' is a new map in ''[[Halo: Reach]]'', and the largest map in the series' history. Set on a [[Halo Array|Halo]], Forge World allows the most flexible [[Forge]] editing ever seen, allowing players to create entire maps, within the larger map itself.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27386 '''Bungie.net''': ''Forge World ViDoc'']</ref> | ||
==Description== | ==Description== | ||
The canyon is a direct remake of the [[Blood Gulch|original]] ''Halo: Combat Evolved'' level.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27228 '''Bungie.net''': ''Bungie Day "Deja View"'']</ref> It was first revealed to the public through a ''[[Red vs. Blue]]'' [[Red vs. Blue Halo: Reach PSA: Deja View|public service announcement]], requested by [[Bungie Studios|Bungie]] in celebration of [[Bungie Day#2010|Bungie Day 2010]], and thought to be | The canyon is a direct remake of the [[Blood Gulch|original]] ''Halo: Combat Evolved'' level.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27228 '''Bungie.net''': ''Bungie Day "Deja View"'']</ref> It was first revealed to the public through a ''[[Red vs. Blue]]'' [[Red vs. Blue Halo: Reach PSA: Deja View|public service announcement]], requested by [[Bungie Studios|Bungie]] in celebration of [[Bungie Day#2010|Bungie Day 2010]], and thought to be a simple remake of Blood Gulch. The true nature of this map was revealed in the [[Halo: Reach ViDoc: Forge World|Forge World ViDoc]] on July 22, 2010. It actually began development as five separate maps, which were then combined. Forge World uses a new system called impostering that allows faraway objects to be drawn cheaply. It is a giant map consisting of five distinct areas: the remade Blood Gulch area, an island, an enclosed space, a small cliff area, and the rock (a tall, corkscrew-shaped island). | ||
The canyon is set in a semi-enclosed, symmetrical canyon with a base at either end and an open field between, and a drying river running through it. The level supports vehicles and is recommended for 4-16 players. However, unlike its namesake, this map features a temperate climate full of grass, akin to the style of its predecessor, {{Levelname|Valhalla}}. Unlike the original Blood Gulch, the canyon is only semi-enclosed.<ref>[http://redvsblue.com/archive/?id=1376 '''Rooster Teeth Productions''': ''Deja View PSA'']</ref> There are also some features similar to Valhalla, the most predominant being the grassy terrain, the lake on the far side of the map beyond the blue base, and the snowy mountains beyond the red base. Other than the environmental changes, this area of the map is very faithful to the original Blood Gulch, with even the simplest nooks in the canyon walls being remade. The section itself is larger than the original Blood Gulch map, and possesses teleporters reminiscent of those from the maps [[Cold Storage]] and [[Gemini]]. The bases themselves are more detailed, with colored lights designating the red and blue bases. | The canyon is set in a semi-enclosed, symmetrical canyon with a base at either end and an open field between, and a drying river running through it. The level supports vehicles and is recommended for 4-16 players. However, unlike its namesake, this map features a temperate climate full of grass, akin to the style of its predecessor, {{Levelname|Valhalla}}. Unlike the original Blood Gulch, the canyon is only semi-enclosed.<ref>[http://redvsblue.com/archive/?id=1376 '''Rooster Teeth Productions''': ''Deja View PSA'']</ref> There are also some features similar to Valhalla, the most predominant being the grassy terrain, the lake on the far side of the map beyond the blue base, and the snowy mountains beyond the red base. Other than the environmental changes, this area of the map is very faithful to the original Blood Gulch, with even the simplest nooks in the canyon walls being remade. The section itself is larger than the original Blood Gulch map, and possesses teleporters reminiscent of those from the maps [[Cold Storage]] and [[Gemini]]. The bases themselves are more detailed, with colored lights designating the red and blue bases. | ||
The island area is roughly symmetrical, with a large rock formation in the center and a small bay on one side that molds this area into a "U-shape". There is also a small tunnel that cuts through the center rock. | The island area is roughly symmetrical, with a large rock formation in the center and a small bay on one side that molds this area into a "U-shape". There is also a small tunnel that cuts through the center rock. The enclosed area is reminiscent of the Crypt from [[Sandbox]]. Instead of stone, however, it appears to be made of [[Forerunner]] alloys. The "pocket" is a roughly rectangular grassy patch about the same size as the the Crypt, but is positioned on the edge of a cliff with the lake below. | ||
The enclosed area is reminiscent of the Crypt from [[Sandbox]]. Instead of stone, however, it appears to be made of [[Forerunner]] alloys. | |||
The "pocket" is a roughly rectangular grassy patch about the same size as the the Crypt, but is positioned on the edge of a cliff with the lake below | |||
==Locations== | ==Locations== | ||
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*Montana | *Montana | ||
*Pillar | *Pillar | ||
*Quarry | *Quarry | ||
==Trivia== | ==Trivia== | ||
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==Gallery== | ==Gallery== | ||
<gallery widths="150" orientation="landscape"> | <gallery widths="150" orientation="landscape"> | ||
File:Blood Gulch Reach.png|A view of the canyon in the | File:Blood Gulch Reach.png|A view of the canyon in the Hemmorhage variant. | ||
File:Blood Gulch 02.png|A [[Missile Warthog]] and a [[Gauss Warthog]]. | File:Blood Gulch 02.png|A [[Missile Warthog]] and a [[Gauss Warthog]]. | ||
File:Blood Gulch 03.png|A view of the valley. | File:Blood Gulch 03.png|A view of the valley. | ||
File:Blood Gulch 04.png|One of the many caves. | File:Blood Gulch 04.png|One of the many caves. | ||
File:Blood Gulch 05.png|A portion of the fields. | File:Blood Gulch 05.png|A portion of the fields. | ||
File:Blood Gulch 06.png|Blue base and the lake, in the | File:Blood Gulch 06.png|Blue base and the lake, in the Hemmorhage variant. | ||
File:Blood Gulch 07.png|A parked Banshee, with Halo in the background. | File:Blood Gulch 07.png|A parked Banshee, with Halo in the background. | ||
File:Blood Gulch 08.png|The map from above, featuring the new playable area in the distance. | File:Blood Gulch 08.png|The map from above, featuring the new playable area in the distance. | ||
File:Blood Gulch Red Base.png|A view of the red base in the | File:Blood Gulch Red Base.png|A view of the red base in the Hemmorhage variant. | ||
File:Reach MP Hemorrhage01.jpg|Hemorrhage | |||
File:Reach MP Pinnacle01.jpg|Pinnacle | |||
File:Reach MP theCage04.jpg|The Cage | |||
</gallery> | </gallery> | ||
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[[Category:Halo: Reach]] | [[Category:Halo: Reach]] | ||
[[Category:Multiplayer Maps]] | [[Category:Multiplayer Maps]] | ||