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| *[[Banshees]] | | *[[Banshees]] |
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| {{Article Quote|Defend the [[Control Room]] against wave after wave of [[Covenant Empire|Covenant]] troops.}} | | {{Article Quote|Defend the [[Control Room]] against wave after wave of [[Covenant Empire|Covenant]] troops.}} |
| '''Assault on the Control Room''' is the fifth and longest campaign level in ''[[Halo: Combat Evolved]]''. It is the first level in which [[Ghosts]] and [[Wraiths]] are encountered. | | '''Assault on the Control Room''' is the fifth and longest campaign level in ''[[Halo: Combat Evolved]]''. It is the first level in which [[Ghosts]] and [[Wraiths]] are encountered. |
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| ==Trivia== | | ==Trivia== |
| ===[[Glitches]]=== | | ===Glitches=== |
| *At the very beginning of the level, "Press X/E to enter side seat of Pelican" will appear. The player will be placed back on the Pelican and can get off at any time. However, if you don't get out the Pelican, it will crash and you will die. This is known as the [[Pelican Death Glitch]]. | | *At the very beginning of the level, "Press X/E to enter side seat of Pelican" will appear. The player will be placed back on the Pelican and can get off at any time. However, if you don't get out the Pelican, it will crash and you will die. This is known as the [[Pelican Death Glitch]]. |
| *It is possible to achieve the usage of a [[Banshee]] before you reach the end of the stage when you are expected to use the banshee provided. Here are the steps in order to perform the glitch:
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| #After you meet up with your fellow marines and receive the [[M808B Main Battle Tank|tank]], there is a platform high above the narrow path to the left of the cave. Notice that it is the same platform you fly up to at the end of [[Two Betrayals]]. Atop the platform sits a [[Banshee]] and an [[Elite Minor]]. Take the rocket launcher and the sniper rifle that was given to you with the Warthog and aim at the bottom of the platform.
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| #Aim with the sniper rifle at the bottom-middle of the platform. You will notice two black lines. Aim right before the second black line (closest to the wall). Note: The exact position that springs the banshee off the platform when shot at varies from time to time, but it is in this general area.
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| #Without moving the joystick (mouse for PC/Mac), take out your rocket launcher and fire. If the banshee does nothing, stay persistent and keep shooting in that same area. Eventually, the banshee will spring off the platform and you will be able to fly throughout the stage
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| #The second position where you can stand and shoot is on the small cliff adjacent to the ice pond, where a [[Shade]] sits as well as a [[Wraith]]. However, if you go past the ice pond walking towards the underground pathway, the Elite will fly his banshee off the platform and you will not be able to use it. Standing on the little cliff where the Shade is, aim at the exact area at the bottom of the platform and fire your rocket launcher. Using a tank to get it down will not work. You must use a rocket launcher.
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| :Click here for a video demonstration: http://www.youtube.com/watch?v=tkmquKxuwa4&feature=related
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| :When you use the banshee throughout the rest of the stage, you will skip over several checkpoints. Enemies and ammunition from fallen Marines will not load for the rest of the level and the Marines that follow you will freeze if you fly ahead too fast and pass a "Loading...done" point. Also, you will be able to fly to the beginning of the stage if you weave your way through the early hallways with your banshee, you can then fly down where the Pelican Death Glitch takes place. You can only go down a certain distance.
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| :Click here for a video demonstration: http://www.youtube.com/watch?v=TKjZSBJ6qBA
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| *If you manage to jump off the first bridge without going through the tunnel and live, you are able to go through the whole level without the Covenant attacking you. Although, eventually you will come upon a locked door and will need to restart the level or backtrack using the Banshee found at the end of the last open area prior to the final open area to fully complete it. The Banshee is necessary because you need a way back to the bridge. It is possible to take the Banshee and land on top of the bridge with enough momentum to throw the Banshee off causing it to be waiting for you once you have taken the long interior route down. Click here for a video demonstration: http://www.youtube.com/watch?v=LNTZHbspFVw
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| *If a Grunt is killed on one of the ledges throughout the level, its shadow will often appear on the floor below the ledge despite the fact that the ledge is between the Grunt and the floor.
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| *There is a glitch if you melee a grunt whilst he is sleeping and also being in a tight space the grunt will look like it's falling but will and will not stop even if you grenade it. This will stop eventually as if the grunt has hit the bottom of what it was falling down.<ref>http://www.youtube.com/watch?v=AEhpELMfD0g</ref>
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| *If you manage to take the Banshee before the Elites do at the bridge like structure where you get your first glimpse of the control room, you can bring the Banshee through to the Control Room doors. If you open the Control Room doors and then quickly get in the Banshee, and fly in as the cutscene starts, the Banshee will continue forwards and kill Master Chief; but the cutscene will progress normally. This shows a dead Master Chief conversing nonchalantly with Cortana. If the Banshee doesn't reach the required speed, it will simply come to a halt behind the Chief.
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| *By jumping at the right point, it is possible to board [[Fire Team Zulu]]'s [[Dropship 77-Troop Carrier|Pelican]]. It flies down, drops off the Warthog, then flies along the canyon. It crashes near to but not right on top of the preexisting Pelican wreck. | | *By jumping at the right point, it is possible to board [[Fire Team Zulu]]'s [[Dropship 77-Troop Carrier|Pelican]]. It flies down, drops off the Warthog, then flies along the canyon. It crashes near to but not right on top of the preexisting Pelican wreck. |
| *On several occasions on the first bridge, if a Shade is thrown off by a grenade, the shade will get stuck inside the bridge. You can only "Flip" it and it will move around in a circle beneath the bridge. The tip of one of the three legs will be visible.
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| ===Mistakes=== | | ===Mistakes=== |
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| *If you cross the bridge in the cavern in a Scorpion tank you will hear the sound of glass breaking, even though the glass on the bridge is unbreakable. | | *If you cross the bridge in the cavern in a Scorpion tank you will hear the sound of glass breaking, even though the glass on the bridge is unbreakable. |
| *The Sergeant of [[Fire Team Zulu]] has [[Staff Sergeant]] [[Avery Junior Johnson|Johnson]]'s voice and model, yet at the time he was with the [[Jacob Keyes|Captain]] looking for the weapons cache in the swamp. | | *The Sergeant of [[Fire Team Zulu]] has [[Staff Sergeant]] [[Avery Junior Johnson|Johnson]]'s voice and model, yet at the time he was with the [[Jacob Keyes|Captain]] looking for the weapons cache in the swamp. |
| *In the middle of the stage, where the giant pillar rests, behind it you will see an [[Elite Major]] running towards his Wraith. You can shoot the Elite before he mans the tank, but you will not be able to use it. It is also possible to flip the Wraith if you ram a Warthog into it, flip it over, and press it X to flip right-side up, but that is all you are limited to do
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| ===References=== | | ===References=== |
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| *The song called [[Siege of Madrigal]] can be found at the end of this level. It can be found by flying a Banshee on the second bracket above the Control Room. Land the Banshee on the bracket and walk to the right until you reach the edge. Wait a few seconds and the song will start playing. It can also be found at the beginning if you fly a Banshee down the big shaft and stand on the right spot on the ledges. | | *The song called [[Siege of Madrigal]] can be found at the end of this level. It can be found by flying a Banshee on the second bracket above the Control Room. Land the Banshee on the bracket and walk to the right until you reach the edge. Wait a few seconds and the song will start playing. It can also be found at the beginning if you fly a Banshee down the big shaft and stand on the right spot on the ledges. |
| *When you come out of the building onto the ledge in front of the Control Room, a couple of Elites enter Banshees and attack you. If you shoot one of them before he gets in, he will instead shoot at you with his [[Type-25 Directed Energy Rifle|Plasma Rifle]]. Then, you can take his Banshee and fly directly to the Control Room, skipping a difficult portion of the level. | | *When you come out of the building onto the ledge in front of the Control Room, a couple of Elites enter Banshees and attack you. If you shoot one of them before he gets in, he will instead shoot at you with his [[Type-25 Directed Energy Rifle|Plasma Rifle]]. Then, you can take his Banshee and fly directly to the Control Room, skipping a difficult portion of the level. |
| *You can skip the last group of Covenant troops behind the last door at the top of the citadel by using a [[Type-32 Rapid Assault Vehicle|Ghost]]. To do this, get parallel to the door (do not open it) to where the door is to the left of you. Get a good start to pick up speed and strafe into the door with the Ghost, exit around one second before hitting the door by pressing X/E and the momentum of the Ghost should push you through the door. The mobs on the other side will not notice you and you can finish off the level from there. This makes it easier to pass one of the hardest groups on this level at the highest difficulties are there are usually a few [[Zealot]]s on [[Legendary]].
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| *The level description describes it as a defensive mission, while an assault is the opposite of it. Rather than staying in one place to fend off enemies, ''you'' are the assault. | | *The level description describes it as a defensive mission, while an assault is the opposite of it. Rather than staying in one place to fend off enemies, ''you'' are the assault. |
| *In the area you arrive in after coming out of the rocky tunnel, there is a door leading into the central pillar area. Inside can be found an [[Active Camouflage]] powerup.
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| *This level is considered to be a hub level, as you revisit it in Two Betrayals.
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| *It is possible to finish this mission under 13 minutes in coop mode on [[Easy|Easy.]]
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| == Sources == | | == Sources == |