Assault on the Control Room (Level): Difference between revisions

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==Trivia==
==Trivia==
===[[Glitch]]es===
===[[Glitch]]es===
*It is possible that you can safe up to 10-12 marines. You can do this by NOT getting in
*It is possible that you can save up to 10-12 marines. You can do this by NOT getting in
the scropion. As soon as you move to the next area, the marines will follow. This only starts at the second marine area. Also, if you keep them alive until the 3rd hunter area
the Scorpion. As soon as you move to the next area, the marines will follow. This only starts at the second marine area. Also, if you keep them alive until the 3rd hunter area you'll have 15-17 marines.
you'll have 15-17 marines.
*At the very beginning of the level, "Press (X) to enter side seat of Pelican" will appear. The player will be placed back on the Pelican and can get off at any time. However, if you don't get out the Pelican will crash and you will die.
*At the very beginning of the level, "Press (X) to enter side seat of Pelican" will appear. The player will be placed back on the Pelican and can get off at any time. However. if you don't get out the pelican will crash and you will die.
*Sometimes you can find small splotches of [[Flood]] "blood." Sometimes you can find it near the third dead [[Hunter]] below.
*Sometimes you can find small splotches of [[Flood]] "blood." Sometimes you can find it near the third dead [[Hunter]] below.
*When you’re passing the bridge driving a [[Scorpion]], you can hear the sound of cracking glass, despite the bridge windowpanes are not being broken.
*When you’re passing the bridge driving a [[Scorpion]], you can hear the sound of cracking glass, despite the bridge windowpanes are not being broken.
*At the beginning of the level, when Foehammer drops you off the Pelican, when your [[HUD]] comes wait for it to say "Press X to enter [[Pelican]]" and press X. Then you can ride the [[Pelican]] off the map, and eventually, the [[Pelican]] will crash and you will die.
*This is the only level in which [[Sergeant Johnson]] and [[Sergeant Stacker]] are present at the exact same time. However, Stacker will not have his usual voice actor unless he is obtained by a glitch. But, on rare occasions, on [[The Pillar of Autumn (Level)|The Pillar of Autumn]], they may be seen together as well.
*This is the only level in which [[Sergeant Johnson]] and [[Sergeant Stacker]] are present at the exact same time. However, Stacker will not have his usual voice actor unless he is obtained by a glitch. But, on rare occasions, on [[The Pillar of Autumn (Level)|The Pillar of Autumn]], they may be seen together as well.
*It is possible to climb the narrow spire ascending the front of the pyramid. This is especially useful if you have a sniper rifle, as the headshot opportunities are numerous. It is interesting to note that the Covenant will not return fire when shot at, and that any sleeping Grunts will not awake while the player is on the spire.
*It is possible to climb the narrow spire ascending the front of the pyramid. This is especially useful if you have a sniper rifle, as the headshot opportunities are numerous. It is interesting to note that the Covenant will not return fire when shot at, and that any sleeping Grunts will not awake while the player is on the spire.
*If you use one of the tricks to get to the valley floor early, you can find Sergeant Stacker among the Marines, the crashed Pelican, and the Scorpion tank as well as the [[Ghosts]]. Also only two of the Marines will hop in your [[Warthog]], and they will not get out of it when you jump out, like they normally do.
*If you use one of the tricks to get to the valley floor early, you can find Sergeant Stacker among the Marines, the crashed Pelican, and the Scorpion tank as well as the [[Ghosts]]. Also only two of the Marines will hop in your [[Warthog]], and they will not get out of it when you jump out, like they normally do.
*If you manage to jump off the first bridge without going through the tunnel and live, you are able to go through the whole level without the Covenant attacking you, Although, eventually you will come upon a locked door and will need to restart the level or backtrack using the [[Banshee]] found at the end of the last open area prior to the final open area to fully complete it. The [[Banshee]] is necessary because you need a way back to the bridge. It is possible to take the [[Banshee]] and land on top of the bridge with enough momentum to throw the banshee off causing it to be waiting for you once you have taken the long interior route down.
*If you manage to jump off the first bridge without going through the tunnel and live, you are able to go through the whole level without the Covenant attacking you. Although, eventually you will come upon a locked door and will need to restart the level or backtrack using the [[Banshee]] found at the end of the last open area prior to the final open area to fully complete it. The [[Banshee]] is necessary because you need a way back to the bridge. It is possible to take the [[Banshee]] and land on top of the bridge with enough momentum to throw the Banshee off causing it to be waiting for you once you have taken the long interior route down.
*At the part when you get the [[Banshee]], if you fly upwards at a 90 degree angle and fire either your plasma cannons or fuel rod cannon, they will go at another 90 degree angle behind you.
*At the part when you get the [[Banshee]], if you fly upwards at a 90 degree angle and fire either your plasma cannons or fuel rod cannon, they will go at another 90 degree angle behind you.
*when flying a banshee on easy near the control room,there are frozen [[jackals]] on the energy tower.
*When flying a Banshee on easy near the control room, there are frozen [[Jackals]] on the energy tower.
*When your at the second pit in the tunnel,go right to find slautered marines and rockets.There will be dead hunters too(maybe they used the rocket launcher?)
*When you're at the second pit in the tunnel, go right to find slaughtered marines and rockets. There will be dead hunters too (maybe they used the rocket launcher?)
*If you lure a piloted [[Banshee]] into the Control room, the cut scene then shows the [[Banshee]] soon splattering Master Chief but the dialog continues the same, as if [[Master Chief]] were alive.
*If you lure a piloted [[Banshee]] into the Control Room, the cutscene then shows the [[Banshee]] soon splattering Master Chief but the dialog continues as if [[Master Chief]] were alive.
[[Image:Halo Control Room Banshee.jpeg|right|thumbnail| Flight towards the Control Room]]
[[Image:Halo Control Room Banshee.jpeg|right|thumbnail| Flight towards the Control Room]]
*The [[Three Dead Grunts]] Easter egg is found of this level however it may be exclusive to the PC version of the game.
*The [[Three Dead Grunts]] Easter egg is found on this level however it may be exclusive to the PC version of the game.
*It is possible to get an [[Early Banshee]] before the bridge. Through this cheat, if you fly it high enough past certain points of the level, the enemies won't respawn for the rest of the level leaving empty vehicles and thus can be a good lifesaver on high difficulties. However bodies and ammo won't spawn either.
*It is possible to get an [[Early Banshee]] before the bridge. Through this cheat, if you fly it high enough past certain points of the level, the enemies won't respawn for the rest of the level leaving empty vehicles and thus can be a good lifesaver on high difficulties. However bodies and ammo won't spawn either.
*At the last part of the level, if you use a [[Ghost]] and time it correctly, you can have it ram you through the first door of the control room and the enemies there will not respond to anything the player does (killing one of them will not alert the others, they will not notice a plasma grenade stuck to their head, etc.). This can also be done with a [[Banshee]] although a bit more difficult.
*At the last part of the level, if you use a [[Ghost]] and time it correctly, you can have it ram you through the first door of the control room and the enemies there will not respond to anything the player does (killing one of them will not alert the others, they will not notice a plasma grenade stuck to their head, etc.). This can also be done with a [[Banshee]] although a bit more difficult.
*The driver of the fourth [[Type-25 Assault Gun Carriage|Wraith]] can be killed before he enters the vehicle, although you still cannot drive the [[Type-25 Assault Gun Carriage|Wraith]]. At Rolling Thunder, get one of the [[Ghosts]] and drive all the way to the area with the [[Type-25 Assault Gun Carriage|Wraith]], while ignoring the enemies. An [[Elite]] can be seen making a run for the [[Type-25 Assault Gun Carriage|Wraith]]. You can use the guns on the Ghost or snipe him from a distance. A similar trick can be done on [[Two Betrayals]].
*The driver of the fourth [[Type-25 Assault Gun Carriage|Wraith]] can be killed before he enters the vehicle, although you still cannot drive the [[Type-25 Assault Gun Carriage|Wraith]]. At Rolling Thunder, get one of the [[Ghosts]] and drive all the way to the area with the [[Type-25 Assault Gun Carriage|Wraith]], while ignoring the enemies. An [[Elite]] can be seen making a run for the [[Type-25 Assault Gun Carriage|Wraith]]. You can use the guns on the Ghost or snipe him from a distance. A similar trick can be done on [[Two Betrayals]].
*If you spare some [[Grunts]] and [[Elites]] in the tunnel where you get the [[Scorpion]], and you come back after getting to the big room with the [[Shades]], the [[Grunts]] will be sleeping and the [[Elite]] will run to the crashed [[Pelican]] and get stuck on the top and keep on running into the wall.
*If you spare some [[Grunts]] and [[Elites]] in the tunnel where you get the [[Scorpion]], and you come back after getting to the big room with the [[Shades]], the [[Grunts]] will be sleeping and the [[Elite]] will run to the crashed [[Pelican]], get stuck on the top and keep on running into the wall.
*If you use the [[Active camouflage  ]] to run through the room, and through the tunnel before the last chapter is activated, and you avoid the [[Grunts]], you can go back through the tunnel once the last chapter is activated and the [[Grunts]] will be frozen for a limited amount of time.
*If you use the [[Active Camouflage]] to run through the room, and through the tunnel before the last chapter is activated, and you avoid the [[Grunts]], you can go back through the tunnel once the last chapter is activated and the [[Grunts]] will be frozen for a limited amount of time.
*If you take a banshee inside the control room and activate the control to open the last door, quickly hop back in and fly towards the door, when the cutscene starts there is a small chance that the master chief will be run over by the banshee and the grenades and guns will roll to where the chief would normally walk, the master chief will still speak though.
*If you take a Banshee inside the control room and activate the control to open the last door, quickly hop back in and fly towards the door, when the cutscene starts there is a small chance that the Master Chief will be run over by the Banshee and the grenades and guns will roll to where the Chief would normally walk, the Master Chief will still speak though.
*It's possible to leap off of the chasm overlooking the pyramid to the [[Control Room]] and survive.(Helpful on Legendary)
*It's possible to leap off of the chasm overlooking the pyramid to the [[Control Room]] and survive. (Helpful on Legendary)
*If you get a [[Ghost]] in the ending cut scene there is always an explosion of some kind in the background.
*If you get a [[Ghost]] in the ending cut scene there is always an explosion of some kind in the background.
*If you get a warthog into the structures with marine AI still in the vehicle, they will not respond to anything, and will be completely frozen
*If you get a Warthog into the structures with marines still in the vehicle, they will not respond to anything, and will be completely frozen.
*There is a way to get a ghost on one of the elevators. If you make the elevator go up with you on the ghost, then you (and the ghost) will go through the ground sending you to the bottom of the elevator.
*There is a way to get a Ghost on one of the elevators. If you make the elevator go up with you on the ghost, then you (and the Ghost) will go through the ground sending you to the bottom of the elevator.
*Sometimes, when all your marines are dead, you may find them or Sgt. Johnson frozen in the walls. They will only be 2-D and will bleed and speak when shot! When they die, their bodies stay upright. This may be a mistake by [[Bungie]]. This can also happen in the cavern just before "Rolling Thunder". When they lag behind and the text "Rolling Thunder" appears on the screen, go back and they will either have disappeared or will be frozen. They will not speak when shot, but when they die, their corpses will fall down after a few seconds.
*Sometimes, when all your marines are dead, you may find them or Sgt. Johnson frozen in the walls. They will only be 2-D and will bleed and speak when shot! When they die, their bodies stay upright. This may be a mistake by [[Bungie]]. This can also happen in the cavern just before "Rolling Thunder". When they lag behind and the text "Rolling Thunder" appears on the screen, go back and they will either have disappeared or will be frozen. They will not speak when shot, but when they die, their corpses will fall down after a few seconds.
*At the point where you obtain the Scorpion, Johnson will be present and will ride the tank, although this is impossible as he is at the supposed weapons cache with [[Jacob Keyes | Keyes]] at the time. A similar glitch is Johnson sending out Fire Team Zulu's distress call, despite not being there at the time.
*At the point where you obtain the Scorpion, Johnson will be present and will ride the tank, although this is impossible as he is at the supposed weapons cache with [[Jacob Keyes | Keyes]] at the time. A similar glitch is Johnson sending out Fire Team Zulu's distress call, despite not being there at the time.
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