Plasma Pistol: Difference between revisions
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(Plasma Pistol moved to Type-25 Directed Energy Pistol: as per "http://www.bungie.net/projects/halo3/content.aspx?link=h3plasmapistol") |
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<big>'''Plasma Pistol'''</big> | |||
<p style="margin: 0.5em 0;">http://www.yesalbum.com/v001/thepretenders22/plasma_pistol.jpg<br></p> | |||
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== Summary == | |||
This [[Covenant]] weapon is a semi-automatic directed energy weapon. The weapon has a secondary fire mode which consists of an overcharged bolt. After the over-charged bolt is launched the weapon temporarily stops functioning as it dumps waste heat. Use of the over-charge capability rapidly depletes the weapon's power core. We currently do not understand how to replace or recharge a power core. | |||
This weapon uses a smaller version of the plasma technology used in the Covenant's main capital ships. By using a small magnetic field generator, the overcharged plasma bolt tracks and moves toward the nearest moving target in its fire arc. In Halo 2, tests have shown that when firing towards a group of enemies, the shot goes after a more "powerful" target like an Elite if there is one present, even if it is not the nearest foe. How this target-recognition is enabled is unknown as of yet. | |||
Note: This weapon will deplete its energy source as you use it. It is wise to replace it as often as possible. | |||
In [[Halo: Combat Evolved]], the rate of fire of the Plasma Pistol was limited only by the button-pressing speed of the player. However, in [[Halo 2]], the rate of fire is fixed to a lower rate, and no amount of rabid button-mashing can restore the rate of fire to its old level. | |||
== Technical Data == | |||
<tt>Ammunition: Plasma Bolts<br> | |||
Clip Size: 100 battery units<br> | |||
Core power output: 100-150 kV : 2-3 dA<br> | |||
Overcharge power output: 1.2 mV : 2-3 dA | |||
</tt> | |||
== Images == | |||
[http://img75.exs.cx/img75/3019/plasmapistol26bw.jpg http://img75.exs.cx/img75/9735/plasmapistol2thumb0bp.jpg][http://img214.exs.cx/img214/9333/plasmapistol9kv.png http://img214.exs.cx/img214/3923/plasmapistolthumb4yg.png] | |||
[[Category:The Covenant]] | |||
[[Category:Weapons]] |
Revision as of 23:41, July 15, 2010
Plasma Pistol
http://www.yesalbum.com/v001/thepretenders22/plasma_pistol.jpg
Summary
This Covenant weapon is a semi-automatic directed energy weapon. The weapon has a secondary fire mode which consists of an overcharged bolt. After the over-charged bolt is launched the weapon temporarily stops functioning as it dumps waste heat. Use of the over-charge capability rapidly depletes the weapon's power core. We currently do not understand how to replace or recharge a power core.
This weapon uses a smaller version of the plasma technology used in the Covenant's main capital ships. By using a small magnetic field generator, the overcharged plasma bolt tracks and moves toward the nearest moving target in its fire arc. In Halo 2, tests have shown that when firing towards a group of enemies, the shot goes after a more "powerful" target like an Elite if there is one present, even if it is not the nearest foe. How this target-recognition is enabled is unknown as of yet.
Note: This weapon will deplete its energy source as you use it. It is wise to replace it as often as possible.
In Halo: Combat Evolved, the rate of fire of the Plasma Pistol was limited only by the button-pressing speed of the player. However, in Halo 2, the rate of fire is fixed to a lower rate, and no amount of rabid button-mashing can restore the rate of fire to its old level.
Technical Data
Ammunition: Plasma Bolts
Clip Size: 100 battery units
Core power output: 100-150 kV : 2-3 dA
Overcharge power output: 1.2 mV : 2-3 dA
Images
http://img75.exs.cx/img75/9735/plasmapistol2thumb0bp.jpghttp://img214.exs.cx/img214/3923/plasmapistolthumb4yg.png