The Truth and Reconciliation (Level): Difference between revisions

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*This is the only level in the entire game/trilogy that you start with a [[Sniper Rifle]] with a total of 64 bullets. When your ammo is less than 24 bullets and you collect ammo, you can only get up to 24 bullets like a normal sniper rifle.  
*This is the only level in the entire game/trilogy that you start with a [[Sniper Rifle]] with a total of 64 bullets. When your ammo is less than 24 bullets and you collect ammo, you can only get up to 24 bullets like a normal sniper rifle.  
*When you are just outside the bridge after rescuing Captain Keyes, it is possible that you sometimes can hear the Stealth Elites attacking and killing Sergeant Parker's squad.
*When you are just outside the bridge after rescuing Captain Keyes, it is possible that you sometimes can hear the Stealth Elites attacking and killing Sergeant Parker's squad.
*The Marines that help you find Captain Keyes on this level are "standard-programmed", which means they fire weapons in semi-automatic bursts, only shoot in short to medium range, and climbs onto a Warthog's gunner seat first rather than passenger seat, if both are empty. However, the Marines you rescue from the brig are "sniper-programmed", which means they fire weapons in full burst, fire at long-range targets (even if they're holding a short-range weapon like a Shotgun), and climbs onto a Warthog's passenger seat first rather than gunner seat, if both are empty. There are also two other Marines that are sniper-programmed on the level [[Assault on the Control Room]] (the Marine Sergeants with the Sniper Rifles). Although this level has no drivable vehicles and has a lot of close-quarters combat, the Marines were most likely given this feature to protect Captain Keyes more easily (Keyes also has the sniper-programmed feature).<!--I found this out after quite a while of experimenting with various weapons and bump-possession on custom-made multiplayer maps containing AIs.-->


==Gallery==
==Gallery==
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