Class-2 directed energy cannon: Difference between revisions

From Halopedia, the Halo wiki

mNo edit summary
mNo edit summary
Line 22: Line 22:


== Summary ==
== Summary ==
The Twin Plasma Cannons are directed energy weapons capable of firing automatic bursts of superheated plasma (in the 100-250 kW range). They are very powerful weapons against [[energy shields]], but aren't as effective against flesh. Its major advantage is its rapid rate of fire: 450 to 600 projectiles per minute, making it effective against light armored vehicles and infantry, but not against heavy armored vehicles.
The Twin Plasma Cannons are [[Directed Energy Weapon|directed energy weapons]] capable of firing automatic bursts of superheated [[plasma]] (in the 100-250 kW range). They are very powerful weapons against [[energy shields]], but not as effective against flesh. Their major advantage is the cannons' rapid rate of fire: 450 to 600 bolts per minute, making them effective against light armored vehicles and infantry, but not against heavily-armored vehicles.


It uses energy from the power core of the vehicle where it is mounted, but one disadvantage is that it cannot be fired while the vehicle's boost is engaged. In addition, the bolts have a stun effect, allowing it to destroy "stronger" vehicles, such as tanks, as they cannot turn fast enough to face the attacker. This, paired with the Ghost's evasive prowess, makes it a common maneuver against all vehicles (including other Ghosts).
The plasma cannons use energy from the power core of the vehicle where they are mounted, but one disadvantage is that they cannot be fired while the vehicle's boost is engaged. In addition, the bolts have a stun effect, allowing it to destroy "stronger" vehicles, such as [[tank]]s, as they cannot turn fast enough to face the attacker. This, paired with the Ghost's evasive prowess, makes it a common maneuver against all vehicles (including other Ghosts).


== Strategies ==
== Strategies ==
Line 38: Line 38:


== Related Links ==
== Related Links ==
*[[Plasma Weaponry]]
*[[Plasma Cannon]]
*[[Plasma Cannon]]
*[[Type-32 Rapid Assault Vehicle|Ghost]]
*[[Type-32 Rapid Assault Vehicle|Ghost]]

Revision as of 13:06, March 14, 2010

Template:Ratings

Help.png
This article does not have enough inline citations and/or does not adhere to the proper citation format. You can help Halopedia by adding citations.

Template:Weapon Twin Plasma Cannons are standard weapons mounted on many Covenant vehicles, like the Ghost, Banshee, and Seraph.

Summary

The Twin Plasma Cannons are directed energy weapons capable of firing automatic bursts of superheated plasma (in the 100-250 kW range). They are very powerful weapons against energy shields, but not as effective against flesh. Their major advantage is the cannons' rapid rate of fire: 450 to 600 bolts per minute, making them effective against light armored vehicles and infantry, but not against heavily-armored vehicles.

The plasma cannons use energy from the power core of the vehicle where they are mounted, but one disadvantage is that they cannot be fired while the vehicle's boost is engaged. In addition, the bolts have a stun effect, allowing it to destroy "stronger" vehicles, such as tanks, as they cannot turn fast enough to face the attacker. This, paired with the Ghost's evasive prowess, makes it a common maneuver against all vehicles (including other Ghosts).

Strategies

  • You will need to lead targets, because the bolts travel at a relative slow speed.
  • Also, you will need space to maneuver your vehicle, because you must turn the whole vehicle to aim, as they are mounted on it.

Trivia

  • While boosting in a Ghost or Banshee, you cannot fire the Plasma Cannons because the energy used to fire them is being channeled to the boosters.
  • In Halo: Combat Evolved, the Twin Plasma Cannons fired simultaneously and has the capability of stunning the enemy temporarily, while in Halo 2 and Halo 3, they fire alternatively and lack the stun effect. It should also be noted that the cannons in Halo 2 and Halo 3 are much more accurate during sustained fire.

Sources


Related Links

Template:Covenant Weapons