Heretic Sangheili Minor: Difference between revisions
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== Combat == | == Combat == | ||
Heretic Minors are the easiest Heretics to deal with ( | Heretic Minors are the easiest Heretics to deal with (Other than [[Heretics (Faction)|Heretic]] [[Grunts]]). Mostly found wielding [[Covenant Carbine]]s, [[Sentinel Beam]]s, or [[Energy Sword]]s, Heretic Minors are an easy take down. With the Carbine, they will fire one shot at a time, making them vulnerable between attacks. With the Sentinel Beam, they will fire in shorter bursts than a [[Heretic Elite Major]]. | ||
Heretic Minors will make several tactical errors, such as running forward into enemy fire, or walking into an ally's line of fire. Most Minors will stand still while firing, which can give the [[Arbiter (Character)|player]] time to attack the Minor. Heretic Minors are common and will often be caught off-guard. They will often be found walking away from the Arbiter, or unaware of his approach. | Heretic Minors will make several tactical errors, such as running forward into enemy fire, or walking into an ally's line of fire. Most Minors will stand still while firing, which can give the [[Arbiter (Character)|player]] time to attack the Minor. Heretic Minors are common and will often be caught off-guard. They will often be found walking away from the Arbiter, or unaware of his approach. |
Revision as of 19:54, July 13, 2009
Template:Ratings Template:Covenant Heretic Rank Infobox
The Heretic Elite Minor is the lowest Heretic Elite rank.
Physical and Role Description
Heretic Elite Minors are denoted among the other Elites by their Brownish-gold armor. They often lead small groups of Heretic Grunts.
They are fearless warriors that ensured that their jobs are done well. They were the main enemies in the level The Arbiter, but they were also present in The Oracle. Most, if not all, were killed when the Gas mine fell into the depths of Threshold, after the Arbiter cut the cables holding the mine above Threshold.
These Elites were led by Sesa 'Refumee, along with the other Heretics castes.
It's possible some were part of Sesa 'Refumee's Artifact Retrieval Group, and believed in what he spoke about after the Oracle informed him of the true purpose of the Halo array.
Others may have heard his words elsewhere, and came to believe as well. Whatever the case, they all fought against the Arbiter and the Special Operations Elites sent into the mine to silence the heresy.
When Thel 'Vadam and a Phantom took to the skies, Minor Elites patrolling the station by way of Heretic Banshees continued to battle against them, but were ultimately put down. After the cables were cut, none seemed to be willing to give up on their beliefs and continued to fight, despite the fact that they most likely knew they were going to die one way or another.
It has been assumed that all survivors from both the Flood infestation and the Elites sent to quell their group perished after the mine fell into Threshold.
Combat
Heretic Minors are the easiest Heretics to deal with (Other than Heretic Grunts). Mostly found wielding Covenant Carbines, Sentinel Beams, or Energy Swords, Heretic Minors are an easy take down. With the Carbine, they will fire one shot at a time, making them vulnerable between attacks. With the Sentinel Beam, they will fire in shorter bursts than a Heretic Elite Major.
Heretic Minors will make several tactical errors, such as running forward into enemy fire, or walking into an ally's line of fire. Most Minors will stand still while firing, which can give the player time to attack the Minor. Heretic Minors are common and will often be caught off-guard. They will often be found walking away from the Arbiter, or unaware of his approach.
Trivia
- They are one of the least seen Bipeds in the Halo trilogy, as they only appear on two levels; The Arbiter and the Oracle in Halo 2, just like the Heretic grunts.