High Charity Suite: Difference between revisions

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'''High Charity Suite''' is a suite of songs included in the [[Halo 2: Original Soundtrack]]. It includes Rue and Woe, Respite, Antediluvia, and Pursuit of Truth.
'''High Charity Suite''' is a suite of songs included in the [[Halo 2: Original Soundtrack]]. It includes Rue and Woe, Respite, Antediluvia, and Pursuit of Truth.


It runs for 8:29. Two fragments of this track appear in the [[Halo 3 Original Soundtrack]]. The piece heard from the beginning to 1:31, '''Rue and Woe''', is remade in "[[Black Tower]]", and is played when Mirande Keyes is killed, and the part heard from 1:38 to 3:45, which is mostly the same as the stand-alone track "[[High Charity (Music)]]", is re-used in the piece [[Tribute]].
It runs for 8:29. Two fragments of this track appear in the [[Halo 3 Original Soundtrack]]. The piece heard from the beginning to 1:31, '''Rue and Woe''', is remade in "[[Black Tower]]", and is played when Mirande Keyes is killed, and the part heard from 1:38 to 3:45, ''Respite'', which is mostly the same as the stand-alone track "[[High Charity (Music)]]", is re-used in the piece [[Tribute]]. In Halo 2, ''Rue and Woe'' is played during the ''Sacred Icon'' campaign level, when you link up with the Spec Ops leader, and ''Respite'' is played during the cutscene that opens the ''Shooting Gallery'' section of the ''Sacred Icon'' level.


This song is also a homage and somewhat of a remake to Alex Seropian's Leela theme heard in the first Marathon game. This piece can be specifically heard from 6:11 to 8:29.
This song is also a homage and somewhat of a remake to Alex Seropian's Leela theme heard in the first Marathon game. This piece can be specifically heard from 6:11 to 8:29.

Revision as of 14:42, May 17, 2009

Template:Ratings 200px High Charity Suite is a suite of songs included in the Halo 2: Original Soundtrack. It includes Rue and Woe, Respite, Antediluvia, and Pursuit of Truth.

It runs for 8:29. Two fragments of this track appear in the Halo 3 Original Soundtrack. The piece heard from the beginning to 1:31, Rue and Woe, is remade in "Black Tower", and is played when Mirande Keyes is killed, and the part heard from 1:38 to 3:45, Respite, which is mostly the same as the stand-alone track "High Charity (Music)", is re-used in the piece Tribute. In Halo 2, Rue and Woe is played during the Sacred Icon campaign level, when you link up with the Spec Ops leader, and Respite is played during the cutscene that opens the Shooting Gallery section of the Sacred Icon level.

This song is also a homage and somewhat of a remake to Alex Seropian's Leela theme heard in the first Marathon game. This piece can be specifically heard from 6:11 to 8:29.

Template:Halo Music