Team SWAT: Difference between revisions
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The lack of shields significantly increases the speed of the game. Headshots are usually crucial, as they can take down a person in one round or burst, compared to shooting the body, where it can take up to two or three. | The lack of shields significantly increases the speed of the game. Headshots are usually crucial, as they can take down a person in one round or burst, compared to shooting the body, where it can take up to two or three. | ||
This game type has also been used during Halo 3's DoubleXP Weekends. | |||
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[[Category:Halo 2]] | [[Category:Halo 2]] | ||
[[Category:Halo 3]] | [[Category:Halo 3]] | ||
Revision as of 13:50, March 22, 2008
Team SWAT is a Halo 2 and a Halo 3 unranked Matchmaking gametype. The player has no shields, and spawns with a headshot weapon. Common starting weapons are the Battle Rifle, Covenant Carbine, or the M6C Magnum. Players do not spawn with grenades, and there are usually no weapons or grenades found on the map.
The lack of shields significantly increases the speed of the game. Headshots are usually crucial, as they can take down a person in one round or burst, compared to shooting the body, where it can take up to two or three.
This game type has also been used during Halo 3's DoubleXP Weekends.
Tips and Strategy
Many players prefer Sangheili Combat Harness or other Elite armor harness in this gametype due that fact that Elite is nearly impossible to headshot directly behind. Assault and Ascetic are most used helmets for their small headshot area. It has its weaknesses like large headshot area when shooting from side.