Ghost Town: Difference between revisions

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* The pipeline seen running parallel to [[Tsavo Highway]] is from this structure.
* The pipeline seen running parallel to [[Tsavo Highway]] is from this structure.
* For a while, there was a movement in [[Bungie]] to name the map Mortar.<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=13287</ref>
* For a while, there was a movement in [[Bungie]] to name the map Mortar.<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=13287</ref>
*It may be a spiritual successor to two [[Halo 2]] maps [[Warlock]] and [[Sanctuary]]. This might also be a message to emphasize the connection between [[Humans]] and the [[Forerunner]] because [[Warlock]] and [[Sanctuary]] took place at old [[Forerunner]] water control buildings, and Ghost Town is an old [[Human]] water control structure.
*It may be a spiritual successor to two [[Halo 2]] maps [[Warlock]] and [[Sanctuary]]. This might also be a message to emphasize the connection between [[Humans]] and the [[Forerunner]] because Warlock and Sanctuary took place at old [[Forerunner]] water control buildings, and Ghost Town is an old [[Human]] water control structure, even though Bungie stated on their site this new addition of maps are not remakes.
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Revision as of 04:38, February 27, 2008

Template:Multiplayer Map Infobox

Ghost Town is a multiplayer map set in the same jungle as Sierra 117[1]. It is a water purification facility built in the 24th Century that has since fallen into ruin. Its main function was to take melted water from Mount Kilimanjaro, purify it, then pump it to the rest of Africa. It consists of two buildings surrounded by hills and trees. The inside of one building features rubble and vegetation that has overgrown during years of desolation. The level has been described as a bridge between nature and failed human civilization.[2] It is reported to have many levels and open air catwalks with sights down to semi protected alleys where you can "rain death from above". These catwalks have entrances to the main building as well. Ghost Town will be featured as one of the maps in The Legendary Map Pack available in spring, 2008.

Bases

File:Overheadghost.jpg
An overview of Ghost Town.

Ghost town currently consists of two bases, the bases are not symmetrical, as it is an asymmetrical map. One of the bases the building in the middle of the map, is where the defenders will spawn. While the attackers will spawn in the Tunnel. Originally the attackers spawned in the building, and the defenders in the cave, but it since has changed.

The “Atrium” area: Is a long lean hallway with a walkway that connects to the Pump Station building. The Atrium area also houses the Sniper Rifle.

The Pump Station: A three story building with walkways where the Defenders respawn.

Caves: This is where the Attackers respawn.

Trivia

  • This map's codename was O.K. Corral (A reference to the Gunfight at the O.K. Corral.)
  • Speculation was this map could have been a remake of Turf or Tombstone, considering the fact they both sport catwalks, alleys, and multiple levels.
  • It is set in the same jungle as the Halo 3 campaign level Sierra 117.
  • The pipeline seen running parallel to Tsavo Highway is from this structure.
  • For a while, there was a movement in Bungie to name the map Mortar.[3]
  • It may be a spiritual successor to two Halo 2 maps Warlock and Sanctuary. This might also be a message to emphasize the connection between Humans and the Forerunner because Warlock and Sanctuary took place at old Forerunner water control buildings, and Ghost Town is an old Human water control structure, even though Bungie stated on their site this new addition of maps are not remakes.

[4]
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